#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_DRAGON,1,1916,actDelay,10,actMessage,SID_ENEMY054,1,1917,actDelay,10
action = actMessage,SID_DRAGON,1,1918,actDelay,10,actMessage,SID_ENEMY054,1,1919,actDelay,10
action = actMessage,SID_DRAGON,1,1920,actDelay,10,actMessage,SID_ENEMY054,1,1921,actDelay,10
action = actWalkDispWait,SID_DRAGON,1,32,0,8,actMessage,SID_DRAGON,1,1922,actDelay,10
action = actMessage,SID_ENEMY023,1,1923,actDelay,10,actMessage,SID_ENEMY054,1,1924,actDelay,10
action = actMessage,SID_DRAGON,1,1925,actDelay,10,actMessage,SID_ENEMY054,1,1926,actDelay,10
action = actMessage,SID_DRAGON,1,1927,actDelay,10,actMessage,SID_ENEMY054,1,1928,actDelay,10
action = actMessage,SID_DRAGON,1,1929,actDelay,10,actMessage,SID_ENEMY054,1,1930,actDelay,10
action = actMessage,SID_DRAGON,1,1931,actDelay,10,actMessage,SID_ENEMY054,1,1932,actDelay,10
action = actMessage,SID_ENEMY054,1,1933,actDelay,10,actMessage,SID_DRAGON,1,1165,actDelay,5
action = actSetPlayerName,SID_ENEMY044,1,62,1627
action = actWalkWait,SID_BREEZE,1,288,64,8,actDelay,5
action = actSetPlayerMode,SID_BREEZE,1,pmEnemy,1
action = actSetPlayerUndead,SID_BREEZE,1,1
action = actWalk,SID_ENEMY044,1,384,96,8
action = actWalk,SID_ENEMY044,2,128,96,8
action = actWalk,SID_ENEMY044,3,256,160,8
action = actWalk,SID_ENEMY044,4,512,32,8
action = actWalk,SID_ENEMY044,5,640,64,8
action = actWaitPlayer,SID_ENEMY044,5,actDelay,10
action = actWalk,SID_ENEMY048,1,224,256,8
action = actWalk,SID_ENEMY048,2,160,352,8
action = actWalkWait,SID_ENEMY048,3,256,448,8,actDelay,10
action = actChangePlayerID,SID_ENEMY044,1,1000
action = actMessage,SID_BREEZE,1,1934,actDelay,10,actMessage,SID_ENEMY054,1,1935,actDelay,10
action = actMessage,SID_DRAGON,1,1936,actDelay,10,actMessage,SID_BREEZE,1,1943,actDelay,10
action = actMessage,SID_DRAGON,1,1944,actDelay,10,actMessage,SID_BREEZE,1,1945,actDelay,10
action = actSetPlayerName,SID_ENEMY024,1,1915,377
action = actWalk,SID_ENEMY024,1,640,448,0
action = actWalk,SID_ENEMY024,2,800,384,0
action = actWalk,SID_ENEMY023,3,544,512,8
action = actWalkWait,SID_ENEMY023,4,704,576,8
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actWalk,SID_ENEMY027,1,896,448,8
action = actWalkWait,SID_ENEMY027,2,768,544,8
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actWaitPlayer,SID_ENEMY024,1
action = actMessage,SID_ENEMY024,1,1962,actDelay,10
action = actSetDeadMessage,1000,1,1946,0
action = actShowSectionName,SHAPE01\WORD029.SHP
action = actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,3,actInsertEventStatus,4
action = actInsertEventStatus,5,actInsertEventStatus,6
action = actPlayLevelMusic,actShowWinFailStatus