#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,480,1664,actDelay,20
action = actChangePlayerID,SID_ENEMY050,7,1000
action = actMessage,SID_UNIVERSE,1,3070,actDelay,10
action = actChangePlayerID,SID_ENEMY050,7,1001
action = actMessage,SID_BREEZE,1,3071,actDelay,10
action = actChangePlayerID,SID_ENEMY050,10,1002
action = actMessage,SID_DRAGON,1,3072,actDelay,10
action = actChangePlayerID,SID_ENEMY050,3,1003
action = actMessage,SID_SUPERCLASS,1,3073,actDelay,10
action = actChangePlayerID,SID_ENEMY050,2,1004
action = actScrollBGToPosSpeed,480,128,8,actDelay,10
action = actChangePlayerID,SID_ENEMY050,1,1005
action = actScrollBGToPos,480,1152,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD028.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertEventStatus,3
action = actInsertEventStatus,4,actShowWinFailStatus