#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,6,actSetBGToPos,544,512,actDelay,20
action = actSetPlayerUndead,SID_ENEMY056,1,1
action = actMessage,SID_ANLAN,1,2095,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2096,actDelay,10
action = actMessage,SID_SONIA,1,2097,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2098,actDelay,10
action = actMessage,SID_SONIA,1,2099,actDelay,10
action = actMessage,SID_UNIVERSE,1,2100,actDelay,10
action = actMessage,SID_ANLAN,1,2101,actDelay,10
action = actMessage,SID_UNIVERSE,1,2102,actDelay,10
action = actMessage,SID_ANLAN,1,2103,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_BREEZE,1,2104,actDelay,10
action = actMessage,SID_SONIA,1,2105,actDelay,10
action = actMessage,SID_BREEZE,1,2106,actDelay,10
action = actMessage,SID_UNIVERSE,1,2107,actDelay,10
action = actMessage,SID_BREEZE,1,2108,actDelay,10
action = actMessage,SID_SONIA,1,2109,actDelay,10
action = actMessage,SID_BREEZE,1,2110,actDelay,10
action = actMessage,SID_SONIA,1,2111,actDelay,10
action = actMessage,SID_BREEZE,1,2112,actDelay,10
action = actMessage,SID_SONIA,1,2134,actDelay,10
action = actMessage,SID_BREEZE,1,2135,actDelay,10
action = actMessage,SID_ANLAN,1,2136,actDelay,10
action = actMessage,SID_BREEZE,1,2137,actDelay,10
action = actMessage,SID_ANLAN,1,380,actMessage,SID_SONIA,1,380
action = actMessage,SID_UNIVERSE,1,2138,actDelay,10
action = actMessage,SID_ANGELINA,1,2113,actDelay,5
action = actMessageIfExist,SID_UNIVERSE,1,2114,0,1,SID_ANGELINA,actDelay,10
action = actMessage,SID_ANGELINA,1,2115
action = actMessage,SID_UNIVERSE,1,2116,actDelay,10
action = actMessage,SID_ANLAN,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,2117,actDelay,10
action = actMessage,SID_ANLAN,1,2118,actDelay,10
action = actMessage,SID_UNIVERSE,1,2119,actDelay,20
action = actMessage,SID_SUPERCLASS,1,2120,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2121,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1165,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_SUPERCLASS,1,906,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1486,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actSetWalkSoundMode,1
action = actWalk,SID_ENEMY039,1,64,672,0
action = actWalkWait,SID_ENEMY039,2,128,800,0,actDelay,5
action = actWalk,SID_ENEMY039,3,288,896,0
action = actWalkWait,SID_ENEMY039,4,576,928,0,actDelay,5
action = actDelay,10,actSetWalkSoundMode,0
action = actWalk,SID_ENEMY048,2,128,544,8
action = actWalk,SID_ENEMY048,4,448,832,8
action = actWalkWait,SID_ENEMY048,3,288,704,8
action = actScrollBGToPos,1184,192,actDelay,10
action = actDelay,10,actSetWalkSoundMode,1
action = actWalk,SID_ENEMY039,5,1184,32,0,actDelay,20
action = actWalkWait,SID_ENEMY039,6,1472,64,0,actDelay,5
action = actDelay,10,actSetWalkSoundMode,0
action = actWalkWait,SID_ENEMY048,1,1312,128,8
action = actWalk,SID_ENEMY043,1,1376,224,8,actDelay,10
action = actWalk,SID_ENEMY043,2,1408,288,8
action = actWalk,SID_ENEMY043,3,1472,352,8
action = actWalkWait,SID_ENEMY043,4,1504,480,8,actDelay,5
action = actWalk,SID_ENEMY041,1,1312,896,8
action = actWalk,SID_ENEMY041,2,1504,832,8
action = actWalkWait,SID_ENEMY041,3,1472,672,8,actDelay,5
action = actPlayLevelMusic
action = actMessage,SID_SUPERCLASS,1,2123,actDelay,10
action = actMessage,SID_ANLAN,1,2124,actDelay,10
action = actWalkWait,SID_ENEMY056,1,1280,704,8,actDelay,10
action = actMessage,SID_ENEMY056,1,2122,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2125,actDelay,10
action = actMessage,SID_ENEMY056,1,2126,actDelay,10
action = actMessage,SID_UNIVERSE,1,2127,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2128
action = actMessage,SID_SUPERCLASS,1,2130,actDelay,10
action = actSetPlayerFly,SID_ENEMY048,1,1
action = actSetPlayerFly,SID_ENEMY048,2,1
action = actSetPlayerFly,SID_ENEMY048,3,1
action = actSetPlayerFly,SID_ENEMY048,4,1
action = actShowSectionName,SHAPE01\WORD026.SHP,actInsertWinStatus,0
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actShowWinFailStatus