#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20
action = actScrollBGToPos,192,0
action = actWalkWait,SID_DRAGON,1,288,128,8,actDelay,20
action = actShapeMessage,SHAPE\FACE0054.SHP,7,1698,actDelay,10
action = actMessage,SID_DRAGON,1,1856,actDelay,10
action = actShapeMessage,SHAPE\FACE0054.SHP,7,1718
action = actMessage,SID_DRAGON,1,380
action = actMessage,SID_DRAGON,1,1857,actDelay,10
action = actWalk,SID_DRAGON,1,288,320,0,actDelay,10
action = actMessage,SID_ENEMY024,1,1858,actWaitPlayer,SID_DRAGON,1
action = actMessage,SID_DRAGON,1,1859,actDelay,10
action = actMessage,SID_ENEMY024,1,1860,actDelay,10
action = actWalk,SID_ENEMY054,1,288,512,0,actDelay,10
action = actMessage,-3,1,1861,actDelay,10,actWaitPlayer,SID_ENEMY054,1
action = actDelay,5,actMessage,SID_ENEMY054,1,1862,actDelay,10
action = actMessage,SID_ENEMY024,1,1863,actDelay,10
action = actMessage,SID_DRAGON,1,1864,actDelay,10
action = actMessage,SID_ENEMY024,1,1865,actDelay,10
action = actMessage,SID_ENEMY054,1,1866,actDelay,10
action = actMessage,SID_ENEMY024,1,1867,actDelay,10
action = actMessage,SID_ENEMY054,1,1868,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10
action = actMessage,SID_ENEMY054,1,1869,actDelay,10
action = actMessage,SID_DRAGON,1,1870,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,1467,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actWalkAndDelete,SID_ENEMY054,1,288,992,8
action = actWalkWait,SID_DRAGON,1,288,864,8,actDelay,5
action = actWalk,SID_SONIA,1,160,64,8,actDelay,5
action = actWalk,SID_SUPERCLASS,1,288,96,8
action = actWalk,SID_CHANGEBOW,1,96,96,8
action = actWalk,SID_ANLAN,1,256,32,8
action = actWalkWait,SID_UNIVERSE,1,224,128,8,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1871,actDelay,10
action = actMessage,SID_ANLAN,1,1872,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1873,actDelay,10
action = actWalkDispWait,SID_UNIVERSE,1,0,32,8
action = actMessage,SID_UNIVERSE,1,1874,actDelay,10
action = actMessage,SID_SONIA,1,1875,actDelay,10
action = actMessage,SID_UNIVERSE,1,1876,actDelay,10
action = actWalkDisp,SID_UNIVERSE,1,0,96,0,actDelay,5
action = actMessage,SID_SUPERCLASS,1,1877,actWaitPlayer,SID_UNIVERSE,1
action = actMessage,SID_UNIVERSE,1,838,actDelay,10
action = actWalkAndDeleteWait,SID_DRAGON,1,288,992,8
action = actMessage,SID_ENEMY024,1,1878,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1879,actDelay,10
action = actMessage,SID_ENEMY024,1,1880,actDelay,10
action = actWalkDisp,SID_ENEMY023,4,64,-192,8,actWalkDisp,SID_ENEMY023,5,64,-192,8
action = actWalkDisp,SID_ENEMY023,6,64,-192,8,actDelay,10
action = actScrollBGToPos,576,480
action = actWalkDisp,SID_ENEMY044,1,-160,0,8,actWalkDisp,SID_ENEMY044,2,-160,0,8
action = actWalkDisp,SID_ENEMY044,3,-160,0,8,actDelay,20
action = actScrollBGToPos,576,480
action = actWalkDisp,SID_ENEMY027,1,160,0,8,actWalkDispWait,SID_ENEMY027,2,160,0,8
action = actWalk,SID_ENEMY024,4,96,800,0,actWalk,SID_ENEMY024,5,32,864,0
action = actWalk,SID_ENEMY024,6,160,864,0,,actDelay,10,actWalkWait,SID_ENEMY027,3,96,896,8
action = actWalk,SID_ENEMY031,5,352,928,0,actWalk,SID_ENEMY031,6,288,832,0
action = actDelay,10,actWalkWait,SID_ENEMY027,4,256,928,8
action = actWalk,SID_ENEMY031,1,448,832,8,actWalk,SID_ENEMY031,2,512,800,0
action = actWalk,SID_ENEMY031,3,512,896,0,actWalkWait,SID_ENEMY031,4,576,864,0
action = actWalk,SID_ENEMY023,2,576,704,8,actWalkWait,SID_ENEMY023,3,608,640,8
action = actPlayLevelMusic,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1881,actDelay,10
action = actShowSectionName,SHAPE01\WORD024.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actShowWinFailStatus