#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,9,actSetBGToPos,32,1056,actDelay,20
action = actWalkDisp,SID_DRAGON,1,224,0,8,actDelay,5
action = actWalkDisp,SID_SONIA,1,224,0,8,actDelay,5
action = actWalkDisp,SID_SUPERCLASS,1,224,0,8,actDelay,5
action = actWalkDisp,SID_CHANGEBOW,1,224,0,8,actDelay,5
action = actWalkDisp,SID_ANLAN,1,224,0,8,actDelay,5
action = actWalkDisp,SID_BREEZE,1,224,0,8,actDelay,5
action = actWalkDisp,SID_UNNAME,1,224,0,8,actDelay,5
action = actWalkDisp,SID_ANGELINA,1,224,0,8,actDelay,5
action = actWalkDisp,SID_UNIVERSE,1,224,0,8,actWaitPlayer,SID_UNIVERSE,1
action = actDelay,20,actMessage,SID_DRAGON,1,975,actDelay,10
action = actMessage,SID_UNIVERSE,1,976,actDelay,10
action = actMessageIfExist,SID_CHANGEBOW,1,0,977,1,SID_ANGELINA
action = actMessage,SID_ANGELINA,1,977,actDelay,10
action = actMessage,SID_BREEZE,1,893,actDelay,10
action = actScrollBGToObject,SID_ENEMY041,1,actDelay,30
action = actMessage,SID_SONIA,1,980,actDelay,10
action = actMessage,SID_ENEMY041,1,981,actDelay,10
action = actMessage,SID_ENEMY041,2,982,actDelay,10
action = actPlayLevelMusic
action = actMessage,SID_ENEMY041,1,984,actDelay,10
action = actMessage,SID_DRAGON,1,985,actDelay,10
action = actShowSectionName,SHAPE01\WORD022.SHP
action = actInsertFailStatus,0,actInsertEventStatus,0
action = actInsertEventStatus,1,actShowWinFailStatus