#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20,actSetBGToPos,704,512
action = actWalkWait,71,1,320,576,8,actDelay,10,actSetPlayerUndead,SID_DRAGON,1,0
action = actInsertStoryObject,obj_Story_Player3,320,576,actWalkWait,SID_SONIA,1,256,576,8
action = actMessage,71,1,1687,actDelay,10,actMessage,SID_SONIA,1,1688,actDelay,10
action = actMessage,71,1,1689,actDelay,10,actMessage,SID_SONIA,1,1690,actDelay,10
action = actMessage,71,1,1691,actDelay,5,actSetBGToPos,960,512
action = actWalkDisp,SID_ENEMY054,1,-160,0,8,actWalkDispWait,SID_DRAGON,1,-128,0,8,actDelay,10
action = actMessage,SID_DRAGON,1,1692,actDelay,10,actMessage,SID_ENEMY054,1,1693,actDelay,10
action = actMessage,SID_DRAGON,1,1694,actDelay,10,actMessage,SID_ENEMY054,1,1695,actDelay,10
action = actMessage,SID_DRAGON,1,1696,actDelay,10,actMessage,SID_ENEMY054,1,1697,actDelay,10
action = actMessage,SID_DRAGON,1,1165,actDelay,10,actMessage,SID_ENEMY054,1,1698,actDelay,10
action = actWalkDispWait,SID_DRAGON,1,-32,0,8,actMessage,SID_DRAGON,1,1699,actDelay,10
action = actMessage,SID_ENEMY054,1,1700,actDelay,10,actMessage,SID_DRAGON,1,1165,actDelay,5
action = actMessage,SID_SONIA,1,1701,actDelay,10,actMessage,SID_DRAGON,1,1702,actDelay,10
action = actMessage,71,1,1703,actDelay,10,actMessage,SID_ENEMY054,1,1704,actDelay,10
action = actScrollBGToPos,576,128,actPlayLevelMusic,actDelay,10
action = actWalkDisp,SID_ENEMY041,1,0,320,0,actWalkDisp,SID_ENEMY041,2,0,320,0
action = actWalkDisp,SID_ENEMY041,3,0,320,0,actWalkDisp,SID_ENEMY041,4,0,320,0,actDelay,5
action = actWalkDisp,SID_ENEMY043,1,0,320,0,actWalkDisp,SID_ENEMY043,2,0,320,0
action = actWalkDisp,SID_ENEMY043,3,0,320,0,actDelay,5,actWalkDisp,42,1,0,352,0
action = actWalkDisp,42,2,0,352,0,actWalkDisp,42,3,0,352,0,actDelay,20
action = actWalkDisp,SID_ENEMY038,1,0,320,0,actWalkDisp,SID_ENEMY038,2,0,320,0
action = actWalkDispWait,SID_ENEMY038,3,0,320,0,actDelay,5
action = actMessage,71,1,1165,actDelay,10,actMessage,SID_ENEMY054,1,1705,actDelay,10
action = actMessage,71,1,1706,actDelay,10,actDeleteObject,SID_SONIA,1
action = actWalk,SID_ENEMY044,1,224,640,8,actWalk,SID_ENEMY044,2,288,576,8,actDelay,5
action = actWalk,SID_ENEMY044,3,96,608,8,actWalk,SID_ENEMY044,4,96,512,8,actDelay,5
action = actWalk,SID_ENEMY044,5,160,448,8,actWalk,SID_ENEMY044,6,0,416,8,actDelay,5
action = actWalk,SID_ENEMY044,7,0,640,8,actWalk,SID_ENEMY044,8,0,544,8,actDelay,10
action = actWalkWait,71,1,160,576,8,actDelay,10,actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetPlayerUndead,71,1,1,actSetPlayerUndead,SID_ENEMY054,1,1
action = actShowSectionName,SHAPE01\WORD021.SHP
action = actInsertFailStatus,0,actInsertEventStatus,0
action = actInsertEventStatus,1,actInsertEventStatus,3
action = actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actShowWinFailStatus