#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actSetBGToPos,1280,864,actPlayMusic,9,actDelay,20
action = actSetPlayerMode,SID_SONIA,1,pmPlayerEnemy,0
action = actSetPlayerNoAttack,SID_SONIA,1,1
action = actWalk,SID_ENEMY023,3,1120,1056,0,actWalk,SID_ENEMY023,4,1216,928,0
action = actWalk,SID_ENEMY023,6,1440,864,0,actWalkWait,SID_ENEMY023,5,1344,864,0
action = actMessage,SID_ENEMY055,1,1597,actMessage,SID_ENEMY055,1,1628,actDelay,10
action = actPlaySound,WAV\HIT00016.WAV,actDelay,10
action = actChangeShape,SID_ENEMY023,2,7,SHAPE\023-p.SHP,1
action = actMessage,SID_ENEMY023,2,374,actDeleteObject,SID_ENEMY023,2,actDelay,10
action = actMessage,SID_ENEMY055,1,1629,actDelay,10,actPlayLevelMusic
action = actMessage,SID_CHANGEBOW,1,1630,actDelay,10,actMessage,SID_ENEMY028,2,1194,actDelay,10
action = actSetDeadMessage,SID_CHANGEBOW,1,1632,0
action = actSetPlayerFly,SID_ENEMY028,1,1,actSetPlayerFly,SID_ENEMY028,2,1
action = actSetPlayerFly,SID_ENEMY028,3,1,actSetPlayerFly,SID_ENEMY028,4,1
action = actChangeShape,SID_ENEMY028,1,4,SHAPE\028-30001.SHP,6
action = actChangeShape,SID_ENEMY028,2,4,SHAPE\028-30001.SHP,6
action = actChangeShape,SID_ENEMY028,3,4,SHAPE\028-30001.SHP,6
action = actChangeShape,SID_ENEMY028,4,4,SHAPE\028-30001.SHP,6
action = actWalk,SID_ENEMY028,5,960,544,0
action = actMoveDisp,SID_ENEMY028,1,0,288,2,actMoveDisp,SID_ENEMY028,2,0,288,2
action = actMoveDisp,SID_ENEMY028,3,0,288,2,actMoveDispWait,SID_ENEMY028,4,0,288,2
action = actRestoreShape,SID_ENEMY028,1,actRestoreShape,SID_ENEMY028,2
action = actRestoreShape,SID_ENEMY028,3,actRestoreShape,SID_ENEMY028,4
action = actMessage,SID_ENEMY055,1,1631,actDelay,10
action = actSetPlayerFly,SID_ENEMY028,1,0,actSetPlayerFly,SID_ENEMY028,2,0
action = actSetPlayerFly,SID_ENEMY028,3,0,actSetPlayerFly,SID_ENEMY028,4,0
action = actSetPlayerUndead,SID_ENEMY055,1,1
action = actShowSectionName,SHAPE01\WORD019.SHP
action = actInsertFailStatus,0,actInsertEventStatus,0
action = actShowWinFailStatus