#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-018.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,30
action = actMessage,SID_ENEMY041,1,1552,actDelay,10,actWalkWait,SID_ENEMY055,1,896,544,8,actDelay,5
action = actMessage,SID_ENEMY055,1,1553,actDelay,10,actMessage,SID_ENEMY041,1,1554,actDelay,10
action = actScrollBGToPos,928,320,actPlaySound,WAV\OPEN0002.WAV,actDelay,5
action = actDeleteObject,SID_ENEMY100,1,actDelay,10
action = actMessage,SID_ENEMY041,1,1555,actDelay,10,actMessage,SID_ENEMY055,1,1556,actDelay,10
action = actMessage,defNoOne,1,1557,actDelay,10,actScrollBGToObject,SID_SONIA,1
action = actWalk,SID_DRAGON,1,928,640,8,actWalk,SID_PLAYER3,1,864,640,8,actDelay,70
action = actPlaySound,WAV\KICK001.WAV,actDelay,10,actMessage,SID_DRAGON,1,1558
action = actWalk,SID_SUPERCLASS,1,608,640,8,actWalk,SID_SONIA,1,640,640,8,actWalkWait,SID_DRAGON,1,672,640,8
action = actMessage,SID_SONIA,1,1559,actDelay,10,actMessage,SID_ENEMY054,1,380,actDelay,10
action = actWalkWait,SID_ENEMY054,1,640,608,8,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,15,actPlaySound,WAV\HIT00004.WAV,actDelay,25
action = actPlaySound,WAV\BOMB0009.WAV,actDelay,20
action = actMessage,SID_DRAGON,1,374,actMessage,SID_SUPERCLASS,1,1560,actDelay,10
action = actMessage,SID_ENEMY055,1,1561,actDelay,10
action = actWalkDisp,SID_ENEMY023,1,-96,0,8,actWalkDisp,SID_ENEMY023,2,-96,0,8,actWalkDisp,SID_ENEMY023,3,-96,0,8
action = actWalkDisp,SID_ENEMY023,4,-96,0,8,actWalkDisp,SID_ENEMY023,5,-96,0,8
action = actWalkDisp,SID_ENEMY024,1,-64,0,4,actWalkDisp,SID_ENEMY024,2,-64,0,4
action = actMessage,SID_ENEMY054,1,1562,actDelay,5,actWalk,SID_ENEMY054,1,896,480,8,actWalk,SID_SONIA,1,896,448,8
action = actDelay,10,actMessage,SID_ENEMY055,1,1563,actDelay,10,actWalkWait,SID_ENEMY055,1,896,416,8,actDelay,5
action = actWalkAndDelete,SID_ENEMY055,1,864,-32,8,actWalkAndDeleteWait,SID_SONIA,1,864,-32,8,actDelay,10
action = actScrollBGToPos,928,320,actDelay,10,actPlaySound,WAV\CLOSE001.WAV
action = actInsertObject,obj_Story_Level_Door,928,320,actDelay,20
action = actMessage,SID_DRAGON,1,1564,actDelay,10,actMessage,SID_SUPERCLASS,1,1565,actDelay,10
action = actMessage,SID_DRAGON,1,1566,actDelay,10,actSetPlayerUndead,SID_ENEMY054,1,1
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actShowSectionName,SHAPE01\WORD018.SHP
action = actInsertWinStatus,0,actInsertEventStatus,0
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actPlayLevelMusic,actShowWinFailStatus,actDelay,10