#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-001.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,20
action = actSetPlayerUndead,SID_UNIVERSE,1,1
action = actSetDeadMessage,SID_UNIVERSE,1,1467,0
action = actWalkWait,SID_UNIVERSE,1,1120,608,0,actDelay,10
action = actMessage,SID_UNIVERSE,1,1453,actDelay,10
action = actMessage,SID_ENEMY062,1,1454,actDelay,5,actMessage,SID_ENEMY064,1,1455,actDelay,5
action = actWalk,SID_ENEMY038,2,800,576,2,actDelay,5,actWalkWait,SID_ENEMY035,1,800,448,2,actDelay,10
action = actMessage,SID_ENEMY064,1,380,actDelay,5,actMessage,SID_ENEMY062,2,1487,actDelay,5
action = actMessage,SID_ENEMY064,1,1457,actDelay,10,actMessage,SID_UNIVERSE,1,1458,actDelay,10
action = actMessage,SID_UNIVERSE,1,1459,actDelay,10,actMessage,SID_ENEMY064,1,1460,actDelay,10
action = actChangePlayerID,SID_ENEMY036,1,1000,actChangePlayerID,SID_ENEMY036,2,1000
action = actShowSectionName,SHAPE01\WORD017.SHP,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertEventStatus,0
action = actInsertEventStatus,1,actInsertEventStatus,2
action = actShowWinFailStatus