#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,20,actScrollBGToPos,512,1248
action = actWalkDisp,SID_UNIVERSE,1,0,-224,8,actWalkDisp,SID_DRAGON,1,0,-224,8
action = actWalkDisp,SID_SONIA,1,0,-224,8,actWalkDisp,SID_SUPERCLASS,1,0,-224,8
action = actWalkDisp,SID_CHANGEBOW,1,0,-224,8,actWalkDisp,SID_ANLAN,1,0,-224,8
action = actWalkDisp,SID_BREEZE,1,0,-224,8,actWalkDisp,SID_UNNAME,1,0,-224,8
action = actWalkDisp,SID_ANGELINA,1,0,-224,8,actWaitPlayer,SID_CHANGEBOW,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,1027,actDelay,10,actMessage,SID_SONIA,1,1028,actDelay,10
action = actMessage,SID_UNNAME,1,1029,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,0,1029,1,SID_UNNAME,actDelay,10
action = actMessage,SID_DRAGON,1,1030,actDelay,10,actMessage,SID_UNNAME,1,1031,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,0,1031,1,SID_UNNAME,actDelay,10
action = actMessage,SID_DRAGON,1,1161,actDelay,10
action = actMessage,SID_BREEZE,1,1032,actDelay,10,actScrollBGToPos,160,128,actDelay,20
action = actSetDeadMessage,SID_UNIVERSE,1,1122,0,actSetDeadMessage,SID_DRAGON,1,1123,0
action = actSetDeadMessage,SID_SONIA,1,1124,0,actSetDeadMessage,SID_SUPERCLASS,1,1125,0
action = actWalk,SID_ENEMY051,1,128,224,0,actWalkWait,SID_ENEMY051,2,224,128,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1126,0,actSetDeadMessage,SID_ANLAN,1,1127,0
action = actSetDeadMessage,SID_BREEZE,1,1128,0,actSetDeadMessage,SID_UNNAME,1,1129,0
action = actScrollBGToPos,448,128,actDelay,10
action = actSetDeadMessage,SID_ANGELINA,1,1130,0
action = actWalk,SID_ENEMY051,3,352,64,0,actWalkWait,SID_ENEMY051,4,512,96,0
action = actScrollBGToPos,800,128,actDelay,10
action = actWalk,SID_ENEMY051,5,704,96,0,actWalkWait,SID_ENEMY051,6,832,256,0
action = actScrollBGToPos,256,544,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,256,544,actDelay,10
action = actScrollBGToPos,640,448,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,640,448,actDelay,10
action = actScrollBGToPos,832,608,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,832,608,actDelay,10
action = actScrollBGToPos,512,576,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,512,576,actDelay,10
action = actScrollBGToPos,320,704,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,320,704,actDelay,10
action = actScrollBGToPos,704,704,actPlaySound,WAV\WALK0021.WAV
action = actInsertObject,99,704,704,actDelay,20
action = actShowSectionName,SHAPE01\WORD013.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertFailStatus,2,actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertShowPosObject,416,288,actInsertShowPosObject,448,288
action = actScrollBGToPos,416,288,actDelay,20,actInsertStoryObject,16,0,0
action = actShowWinFailStatus,actDeleteShowPosObject