#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayMusic,6,actDelay,20
action = actMessage,SID_UNIVERSE,1,1776,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1777,actDelay,10
action = actMessage,SID_ANLAN,1,1778,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1116,actDelay,10
action = actMessage,SID_UNIVERSE,1,1779,actDelay,10
action = actPlaySound,WAV\LIGHTN007.WAV,actDelay,30
action = actInsertStoryObject,22,110,110,actDelay,10
action = actMessage,SID_UNIVERSE,1,1780,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1781,actDelay,10
action = actPlayLevelMusic
action = actWalkDisp,SID_ENEMY038,1,256,0,8,actWalkDispWait,SID_ENEMY038,2,256,0,8
action = actWalkDisp,SID_ENEMY038,3,384,0,8,actWalkDispWait,SID_ENEMY038,4,384,0,8
action = actWalkDisp,SID_ENEMY038,5,256,0,8,actWalkDispWait,SID_ENEMY038,6,256,0,8
action = actWalkDisp,SID_ENEMY038,7,0,192,8,actWalkDisp,SID_ENEMY038,8,0,192,8,actWalkDispWait,SID_ENEMY038,9,0,192,8
action = actWalkDisp,SID_ENEMY038,10,0,160,8,actWalkDisp,SID_ENEMY038,11,0,160,8,actWalkDispWait,SID_ENEMY038,12,0,160,8
action = actWalkDisp,SID_ENEMY038,13,-288,0,8,actWalkDisp,SID_ENEMY038,14,-288,0,8,actWalkDisp,SID_ENEMY038,15,-352,0,8
action = actWalkDispWait,SID_ENEMY038,16,-288,0,8,actWalkDisp,SID_ENEMY038,17,-384,0,8,actWalkDisp,SID_ENEMY038,18,-384,0,8
action = actWalkDispWait,SID_ENEMY038,19,-384,0,8,actWalkDisp,SID_ENEMY038,20,-320,0,8,actWalkDisp,SID_ENEMY038,21,-320,0,8
action = actWalkDispWait,SID_ENEMY038,22,-320,0,8,actWalkDisp,SID_ENEMY038,23,-320,0,8,actWalkDispWait,SID_ENEMY038,24,-320,0,8
action = actWalkDisp,SID_ENEMY038,25,0,-256,8,actWalkDisp,SID_ENEMY038,26,0,-256,8,actWalkDisp,SID_ENEMY038,27,0,-256,8
action = actWalkDispWait,SID_ENEMY038,28,0,-256,8,actWalkDisp,SID_ENEMY038,29,0,-320,8,actWalkDisp,SID_ENEMY038,30,0,-320,8
action = actWalkDisp,SID_ENEMY038,31,0,-320,8,actWalkDispWait,SID_ENEMY038,32,0,-320,8,actDelay,20
action = actInsertStoryObject,22,130,130,actDelay,10
action = actMessage,SID_UNIVERSE,1,1782,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD012.SHP
action = actInsertFailStatus,0
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2,actInsertEventStatus,3
action = actBMSetPointEvent,15,0,bmpmVisit,actShowWinFailStatus