#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8,actDelay,20
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actWalk,SID_DRAGON,1,416,224,0,actWalkWait,SID_UNIVERSE,1,352,224,0,actDelay,10
action = actMessage,SID_UNIVERSE,1,1155,actDelay,10,actMessage,SID_DRAGON,1,1156,actDelay,10
action = actMessage,SID_UNIVERSE,1,1157,actDelay,10,actMessage,SID_DRAGON,1,1158,actDelay,10
action = actMessage,SID_UNIVERSE,1,1159,actDelay,10,actMessage,SID_DRAGON,1,1160,actDelay,10
action = actMessage,SID_UNIVERSE,1,1161,actDelay,10,actMessage,SID_DRAGON,1,1162,actDelay,10
action = actMessage,SID_UNIVERSE,1,1163,actDelay,10,actMessage,SID_DRAGON,1,380,actDelay,10
action = actWalkWait,SID_SONIA,1,832,416,0,actDelay,10,actMessage,SID_SONIA,1,1164
action = actWalkWait,SID_SONIA,1,768,384,0,actWalk,SID_ENEMY035,1,736,320,0
action = actWalk,SID_ENEMY035,2,704,512,0,actWalk,SID_ENEMY034,3,64,256,2
action = actWalk,SID_ENEMY034,1,128,352,2,actWalk,SID_ENEMY034,2,192,192,2,actDelay,10
action = actMessage,SID_SONIA,1,1165,actDelay,10,actMessage,SID_UNIVERSE,1,1166,actDelay,10
action = actMessage,SID_DRAGON,1,1167,actDelay,10,actMessage,SID_SONIA,1,1168,actDelay,10
action = actMessage,SID_UNIVERSE,1,1169,actInsertWinStatus,0
action = actShowSectionName,SHAPE01\WORD010.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,0,actInsertEventStatus,1,actInsertEventStatus,2
action = actInsertEventStatus,3,actShowWinFailStatus,actPlayLevelMusic