#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actScrollBGToPos,480,288,actPlayMusic,8,actDelay,30
action = actMessage,SID_UNIVERSE,1,1004,actDelay,10,actMessage,SID_UNIVERSE,1,1005,actDelay,10
action = actMessage,SID_SONIA,1,1006,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,688,actDelay,10,actMessage,SID_SONIA,1,689,actDelay,10
action = actMessage,SID_UNIVERSE,1,690,actDelay,10,actMessage,SID_SONIA,1,691,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_UNIVERSE,1,692,actDelay,10
action = actMessage,SID_SONIA,1,1028,actDelay,10,actMessage,SID_UNIVERSE,1,1029,actDelay,10
action = actMessage,SID_SONIA,1,1014,actDelay,10,actPlayMusic,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,1030,actDelay,10,actMessage,SID_UNIVERSE,1,1031,actDelay,10
action = actMessage,SID_SONIA,1,814,actDelay,10,actMessage,SID_UNIVERSE,1,1032,actDelay,10
action = actMessage,SID_SONIA,1,1033,actDelay,10,actMessage,SID_UNIVERSE,1,1036,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10,actMessage,SID_UNIVERSE,1,1037,actDelay,10
action = actMessage,SID_UNIVERSE,1,1038,actDelay,10,actMessage,SID_UNIVERSE,1,1039,actDelay,10
action = actMessage,SID_SONIA,1,1040,actDelay,10,actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SONIA,1,1041,actDelay,10,actMessage,SID_UNIVERSE,1,1042,actDelay,20
action = actBMSetPointEvent,7,7,bmpmVisit,actBMSetPointEncounterRatio,7,0
action = actBMSetPointEvent,8,7,bmpmBattle,actSetNextPlayLevelEvent,7,gameBigMapLevel