#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actScrollBGToPos,416,896,actPlayLevelMusic,actDelay,30
action = actWalk,SID_SONIA,1,576,768,8,actWalk,SID_DRAGON,1,480,704,8
action = actWalk,SID_SUPERCLASS,1,640,800,8
action = actWalkWait,SID_UNIVERSE,1,512,800,8,actDelay,20
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actMessage,SID_DRAGON,1,1043,actDelay,10,actMessage,SID_SONIA,1,1044
action = actMessage,SID_SUPERCLASS,1,1045,actDelay,10
action = actMessage,SID_UNIVERSE,1,1046,actMessage,SID_SUPERCLASS,1,814
action = actWalkWait,SID_ENEMY036,1,224,384,8,actWalkWait,SID_ENEMY036,2,128,288,8
action = actWalk,SID_ENEMY036,3,160,120,8,actWalkWait,SID_ENEMY036,4,256,96,8
action = actWalk,SID_ENEMY036,5,384,64,8,actWalkWait,SID_ENEMY036,6,512,32,8
action = actWalk,SID_ENEMY036,7,864,128,8,actWalkWait,SID_ENEMY036,8,896,192,8
action = actWalk,SID_ENEMY038,1,224,320,8,actWalkWait,SID_ENEMY038,2,800,480,8
action = actWalk,SID_ENEMY038,3,128,160,8,actWalkWait,SID_ENEMY038,4,256,128,8
action = actWalk,SID_ENEMY038,5,704,64,8,actWalkWait,SID_ENEMY038,6,832,192,8
action = actWalk,SID_ENEMY037,1,832,384,8,actWalkWait,SID_ENEMY037,2,928,128,8
action = actWalk,SID_ENEMY037,3,512,160,8,actDelay,10
action = actWalk,SID_ENEMY037,4,96,352,8,actWalkWait,SID_ENEMY037,5,192,384,8
action = actMessage,SID_DRAGON,1,1047,actMessage,SID_SUPERCLASS,1,1048
action = actShowSectionName,SHAPE01\WORD901.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actShowWinFailStatus
