#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-006.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actScrollBGToPos,1024,224
action = actPlayLevelMusic,actDelay,30
action = actInsertStoryObject,obj_Story_Player1,1024,224,actDelay,4
action = actWalk,SID_UNIVERSE,1,640,224,8,actDelay,10
action = actInsertStoryObject,obj_Story_Player3,1024,224,actDelay,4
action = actWalk,SID_SONIA,1,704,192,8,actDelay,10
action = actInsertStoryObject,obj_Story_Player2,1024,224,actDelay,4
action = actWalk,SID_DRAGON,1,736,256,8,actDelay,10
action = actInsertObject,obj_Story_Level6_Enemy23,1024,224,actDelay,4,72,2,0
action = actWalkPrevInsertObject,896,224,8,actDelay,10
action = actInsertObject,obj_Story_Level6_Enemy23,1024,224,actDelay,4,72,2,0
action = actWalkPrevInsertObject,864,288,8,actDelay,10
action = actInsertObject,obj_Story_Level6_Enemy23,1024,224,actDelay,4,72,2,0
action = actWalkPrevInsertObject,928,288,8,actDelay,10
action = actInsertObject,obj_Story_Level6_Enemy24,1024,224,actDelay,4,72,42,0
action = actSetPrevInsertObjectWaitRound,2,72,126,1
action = actWalkPrevInsertObject,992,256,0,actDelay,10
action = actAdjustAllPlayerLevel
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actMessage,SID_UNIVERSE,1,946,actMessage,SID_DRAGON,8,947
action = actMessage,SID_SONIA,1,948,actDelay,10
action = actShowSectionName,SHAPE01\WORD006.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,1,actInsertEventStatus,2
action = actShowWinFailStatus
