#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actSetBGToObject,SID_UNIVERSE,1
action = actPlayLevelMusic,actDelay,30
action = actWalk,SID_DRAGON,1,640,544,0
action = actWalk,SID_SONIA,1,672,608,0
action = actWalkWait,SID_UNIVERSE,1,736,512,0,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actWalkWait,SID_ENEMY036,4,96,480,8
action = actWalkWait,SID_ENEMY038,1,896,128,8
action = actMessage,SID_UNIVERSE,1,899,actMessage,SID_SONIA,1,900
action = actMessage,SID_DRAGON,1,901
action = actShowSectionName,SHAPE01\WORD005.SHP
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0
action = actShowWinFailStatus