#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayLevelMusic,actDelay,30
action = actWalk,SID_UNIVERSE,1,128,352,0
action = actWalk,SID_SONIA,1,64,320,0
action = actWalkWait,SID_DRAGON,1,128,288,0,actDelay,10
action = actMessage,SID_DRAGON,1,832,actDelay,10
action = actMessage,SID_ENEMY028,2,833,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SONIA,1,846,0
action = actShowSectionName,SHAPE01\WORD003.SHP
action = actInsertWinStatus,0
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actShowWinFailStatus