#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-001.H
#include EXTRAS.H

[story]
action = actPlayMusic,9,actDelay,10
action = actMessage,defNoOne,1,727,actDelay,10
action = actSetPlayerName,SID_ENEMY062,2,725,724
action = actWalk,SID_UNIVERSE,1,544,960,8,actWalkWait,SID_DRAGON,1,640,960,8,actDelay,10
action = actMessage,SID_DRAGON,1,705,actMessage,SID_UNIVERSE,1,706
action = actMessage,SID_DRAGON,1,707,actWalkDispWait,SID_ENEMY062,1,32,96,0
action = actMessage,SID_ENEMY062,1,708,actMessage,SID_DRAGON,1,709
action = actMessage,SID_ENEMY062,1,710,actDelay,10,actMessage,SID_UNIVERSE,1,711
action = actMessage,SID_DRAGON,1,712,actWalkAndDeleteWait,SID_DRAGON,1,416,416,8,actDelay,5
action = actMessage,SID_UNIVERSE,1,713,actDelay,10,actMessage,SID_UNIVERSE,1,714
action = actWalkWait,SID_UNIVERSE,1,640,416,0,actMessage,SID_UNIVERSE,1,715,actDelay,10
action = actMessage,SID_ENEMY062,2,716,actDelay,10,actMessage,SID_UNIVERSE,1,717,actDelay,10
action = actMessage,SID_ENEMY062,2,718,actDelay,10,actMessage,SID_UNIVERSE,1,719,actDelay,10
action = actMessage,SID_ENEMY062,2,720,actDelay,10,actMessage,SID_UNIVERSE,1,721,actDelay,10
action = actMessage,SID_ENEMY062,2,722,actDelay,10,actMessage,SID_UNIVERSE,1,723,actDelay,10
action = actInsertWinStatus,0