#include SHAPEDEF.H

[define]
code            = SID_PLAYER0
hit             = SHAPE\001-P.SHP
stand           = SHAPE\001-00001.SHP
stand_num       = 6
walk_up         = SHAPE\001-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\001-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\001-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\001-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\001-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER1
hit             = SHAPE\002-P.SHP
stand           = SHAPE\002-00001.SHP
stand_num       = 6
walk_up         = SHAPE\002-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\002-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\002-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\002-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\002-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER2
hit             = SHAPE\003-P.SHP
stand           = SHAPE\003-00001.SHP
stand_num       = 6
walk_up         = SHAPE\003-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\003-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\003-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\003-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\003-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER3
hit             = SHAPE\004-P.SHP
stand           = SHAPE\004-00001.SHP
stand_num       = 6
walk_up         = SHAPE\004-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\004-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\004-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\004-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\004-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER4
hit             = SHAPE\005-P.SHP
stand           = SHAPE\005-00001.SHP
stand_num       = 6
walk_up         = SHAPE\005-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\005-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\005-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\005-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\005-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER5
hit             = SHAPE\006-P.SHP
stand           = SHAPE\006-00001.SHP
stand_num       = 6
walk_up         = SHAPE\006-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\006-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\006-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\006-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\006-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER6
hit             = SHAPE\007-P.SHP
stand           = SHAPE\007-00001.SHP
stand_num       = 6
walk_up         = SHAPE\007-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\007-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\007-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\007-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\007-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER7
hit             = SHAPE\008-P.SHP
stand           = SHAPE\008-00001.SHP
stand_num       = 6
walk_up         = SHAPE\008-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\008-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\008-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\008-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\008-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER8
hit             = SHAPE\009-P.SHP
stand           = SHAPE\009-00001.SHP
stand_num       = 6
walk_up         = SHAPE\009-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\009-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\009-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\009-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\009-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER9
hit             = SHAPE\010-P.SHP
stand           = SHAPE\010-00001.SHP
stand_num       = 6
walk_up         = SHAPE\010-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\010-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\010-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\010-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\010-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER10
hit             = SHAPE\011-P.SHP
stand           = SHAPE\011-00001.SHP
stand_num       = 6
walk_up         = SHAPE\011-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\011-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\011-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\011-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\011-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER11
hit             = SHAPE\012-P.SHP
stand           = SHAPE\012-00001.SHP
stand_num       = 6
walk_up         = SHAPE\012-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\012-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\012-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\012-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\012-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER12
hit             = SHAPE\013-P.SHP
stand           = SHAPE\013-00001.SHP
stand_num       = 6
walk_up         = SHAPE\013-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\013-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\013-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\013-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\013-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER13
hit             = SHAPE\014-P.SHP
stand           = SHAPE\014-00001.SHP
stand_num       = 6
walk_up         = SHAPE\014-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\014-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\014-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\014-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\014-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER14
hit             = SHAPE\015-P.SHP
stand           = SHAPE\015-00001.SHP
stand_num       = 6
walk_up         = SHAPE\015-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\015-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\015-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\015-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\015-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER15
hit             = SHAPE\016-P.SHP
stand           = SHAPE\016-00001.SHP
stand_num       = 6
walk_up         = SHAPE\016-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\016-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\016-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\016-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\016-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER16
hit             = SHAPE\017-P.SHP
stand           = SHAPE\017-00001.SHP
stand_num       = 6
walk_up         = SHAPE\017-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\017-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\017-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\017-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\017-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER17
hit             = SHAPE\053-P.SHP
stand           = SHAPE\053-00001.SHP
stand_num       = 6
walk_up         = SHAPE\053-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\053-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\053-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\053-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\053-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER18
hit             = SHAPE\019-P.SHP
stand           = SHAPE\019-00001.SHP
stand_num       = 6
walk_up         = SHAPE\019-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\019-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\019-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\019-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\019-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_PLAYER19
hit             = SHAPE\020-P.SHP
stand           = SHAPE\020-00001.SHP
stand_num       = 6
walk_up         = SHAPE\020-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\020-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\020-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\020-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\020-M0001.SHP
use_magic_num	= 6
; ---------------------------------------------------------
[define]
code            = SID_ENEMY021
hit             = SHAPE\021-P.SHP
stand           = SHAPE\021-00001.SHP
stand_num       = 6
walk_up         = SHAPE\021-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\021-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\021-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\021-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\021-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY022
hit             = SHAPE\022-P.SHP
stand           = SHAPE\022-00001.SHP
stand_num       = 6
walk_up         = SHAPE\022-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\022-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\022-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\022-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\022-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY023
hit             = SHAPE\023-P.SHP
stand           = SHAPE\023-00001.SHP
stand_num       = 6
walk_up         = SHAPE\023-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\023-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\023-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\023-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\023-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY024
hit             = SHAPE\024-P.SHP
stand           = SHAPE\024-00001.SHP
stand_num       = 6
walk_up         = SHAPE\024-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\024-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\024-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\024-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\024-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY025
hit             = SHAPE\025-P.SHP
stand           = SHAPE\025-00001.SHP
stand_num       = 13
walk_up         = SHAPE\025-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\025-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\025-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\025-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\025-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY026
hit             = SHAPE\026-P.SHP
stand           = SHAPE\026-00001.SHP
stand_num       = 6
walk_up         = SHAPE\026-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\026-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\026-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\026-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\026-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY027
hit             = SHAPE\027-P.SHP
stand           = SHAPE\027-00001.SHP
stand_num       = 6
walk_up         = SHAPE\027-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\027-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\027-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\027-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\027-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY028
hit             = SHAPE\028-P.SHP
stand           = SHAPE\028-00001.SHP
stand_num       = 6
walk_up         = SHAPE\028-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\028-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\028-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\028-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\028-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY029
hit             = SHAPE\029-P.SHP
stand           = SHAPE\029-00001.SHP
stand_num       = 6
walk_up         = SHAPE\029-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\029-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\029-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\029-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\029-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY030
hit             = SHAPE\030-P.SHP
stand           = SHAPE\030-00001.SHP
stand_num       = 6
walk_up         = SHAPE\030-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\030-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\030-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\030-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\030-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY031
hit             = SHAPE\031-P.SHP
stand           = SHAPE\031-00001.SHP
stand_num       = 6
walk_up         = SHAPE\031-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\031-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\031-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\031-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\031-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY032
hit             = SHAPE\032-P.SHP
stand           = SHAPE\032-00001.SHP
stand_num       = 6
walk_up         = SHAPE\032-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\032-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\032-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\032-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\032-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY033
hit             = SHAPE\033-P.SHP
stand           = SHAPE\033-00001.SHP
stand_num       = 6
walk_up         = SHAPE\033-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\033-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\033-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\033-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\033-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY034
hit             = SHAPE\034-P.SHP
stand           = SHAPE\034-00001.SHP
stand_num       = 6
walk_up         = SHAPE\034-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\034-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\034-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\034-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\034-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY035
hit             = SHAPE\035-P.SHP
stand           = SHAPE\035-00001.SHP
stand_num       = 6
walk_up         = SHAPE\035-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\035-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\035-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\035-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\035-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY036
hit             = SHAPE\036-P.SHP
stand           = SHAPE\036-00001.SHP
stand_num       = 6
walk_up         = SHAPE\036-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\036-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\036-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\036-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\036-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY037
hit             = SHAPE\037-P.SHP
stand           = SHAPE\037-00001.SHP
stand_num       = 6
walk_up         = SHAPE\037-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\037-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\037-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\037-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\037-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY038
hit             = SHAPE\038-P.SHP
stand           = SHAPE\038-00001.SHP
stand_num       = 6
walk_up         = SHAPE\038-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\038-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\038-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\038-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\038-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY039
hit             = SHAPE\039-P.SHP
stand           = SHAPE\039-00001.SHP
stand_num       = 6
walk_up         = SHAPE\039-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\039-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\039-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\039-20001.SHP
walk_right_num  = 6
use_magic		= SHAPE\039-M0001.SHP
use_magic_num	= 6

[define]
code            = 40
hit             = SHAPE\040-P.SHP
stand           = SHAPE\040-00001.SHP
stand_num       = 6
walk_up         = SHAPE\040-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\040-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\040-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\040-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\040-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY041
hit             = SHAPE\041-P.SHP
stand           = SHAPE\041-00001.SHP
stand_num       = 6
walk_up         = SHAPE\041-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\041-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\041-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\041-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\041-M0001.SHP
use_magic_num	= 6

[define]
code            = 42
hit             = SHAPE\042-P.SHP
stand           = SHAPE\042-00001.SHP
stand_num       = 6
walk_up         = SHAPE\042-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\042-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\042-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\042-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\042-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY043
hit             = SHAPE\043-P.SHP
stand           = SHAPE\043-00001.SHP
stand_num       = 6
walk_up         = SHAPE\043-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\043-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\043-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\043-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\043-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY044
hit             = SHAPE\044-P.SHP
stand           = SHAPE\044-00001.SHP
stand_num       = 6
walk_up         = SHAPE\044-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\044-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\044-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\044-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\044-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY045
hit             = SHAPE\045-P.SHP
stand           = SHAPE\045-00001.SHP
stand_num       = 6
walk_up         = SHAPE\045-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\045-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\045-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\045-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\045-M0001.SHP
use_magic_num	= 6

[define]
code            = 47
hit             = SHAPE\047-P.SHP
stand           = SHAPE\047-00001.SHP
stand_num       = 6
walk_up         = SHAPE\047-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\047-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\047-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\047-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\047-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY048
hit             = SHAPE\048-P.SHP
stand           = SHAPE\048-00001.SHP
stand_num       = 6
walk_up         = SHAPE\048-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\048-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\048-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\048-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\048-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY049
hit             = SHAPE\049-P.SHP
stand           = SHAPE\049-00001.SHP
stand_num       = 6
walk_up         = SHAPE\049-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\049-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\049-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\049-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\049-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY050
hit             = SHAPE\050-P.SHP
stand           = SHAPE\050-00001.SHP
stand_num       = 6
walk_up         = SHAPE\050-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\050-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\050-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\050-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\050-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY051
hit             = SHAPE\051-P.SHP
stand           = SHAPE\051-00001.SHP
stand_num       = 6
walk_up         = SHAPE\051-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\051-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\051-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\051-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\051-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY052
hit             = SHAPE\052-P.SHP
stand           = SHAPE\052-00001.SHP
stand_num       = 6
walk_up         = SHAPE\052-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\052-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\052-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\052-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\052-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY053
hit             = SHAPE\018-P.SHP
stand           = SHAPE\018-00001.SHP
stand_num       = 6
walk_up         = SHAPE\018-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\018-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\018-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\018-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\018-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY054
hit             = SHAPE\054-P.SHP
stand           = SHAPE\054-00001.SHP
stand_num       = 6
walk_up         = SHAPE\054-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\054-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\054-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\054-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\054-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY055
hit             = SHAPE\055-P.SHP
stand           = SHAPE\055-00001.SHP
stand_num       = 6
walk_up         = SHAPE\055-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\055-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\055-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\055-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\055-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY056
hit             = SHAPE\056-P.SHP
stand           = SHAPE\056-00001.SHP
stand_num       = 6
walk_up         = SHAPE\056-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\056-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\056-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\056-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\056-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY057
hit             = SHAPE\057-P.SHP
stand           = SHAPE\057-00001.SHP
stand_num       = 6
walk_up         = SHAPE\057-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\057-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\057-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\057-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\057-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY058
hit             = SHAPE\058-P.SHP
stand           = SHAPE\058-00001.SHP
stand_num       = 6
walk_up         = SHAPE\058-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\058-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\058-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\058-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\058-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY059
hit             = SHAPE\059-P.SHP
stand           = SHAPE\059-00001.SHP
stand_num       = 6
walk_up         = SHAPE\059-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\059-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\059-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\059-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\059-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY060
hit             = SHAPE\60-10001.SHP
stand           = SHAPE\60-10001.SHP
stand_num       = 14
walk_up         = SHAPE\60-10001.SHP
walk_up_num     = 14
walk_down       = SHAPE\60-10001.SHP
walk_down_num   = 14
walk_left       = SHAPE\60-10001.SHP
walk_left_num   = 14
walk_right      = SHAPE\60-10001.SHP
walk_right_num  = 14
use_magic	= SHAPE\60-10001.SHP
use_magic_num	= 14

[define]
code            = SID_ENEMY061
hit             = SHAPE\061-P.SHP
stand           = SHAPE\061-00001.SHP
stand_num       = 6
walk_up         = SHAPE\061-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\061-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\061-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\061-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\061-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY062
hit             = SHAPE\062-P.SHP
stand           = SHAPE\062-00001.SHP
stand_num       = 6
walk_up         = SHAPE\062-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\062-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\062-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\062-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\062-M0001.SHP
use_magic_num	= 6

[define]
code            = 63
hit             = SHAPE\063-P.SHP
stand           = SHAPE\063-00001.SHP
stand_num       = 6
walk_up         = SHAPE\063-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\063-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\063-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\063-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\063-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY064
hit             = SHAPE\064-P.SHP
stand           = SHAPE\064-00001.SHP
stand_num       = 6
walk_up         = SHAPE\064-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\064-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\064-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\064-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\064-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY065
hit             = SHAPE\065-P.SHP
stand           = SHAPE\065-00001.SHP
stand_num       = 6
walk_up         = SHAPE\065-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\065-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\065-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\065-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\065-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY066
hit             = SHAPE\050-P.SHP
stand           = SHAPE\050-00001.SHP
stand_num       = 6
walk_up         = SHAPE\050-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\050-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\050-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\050-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\050-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY067
hit             = MAGIC\MIN12_11.SHP
stand           = MAGIC\MIN12_11.SHP
stand_num       = 3
walk_up         = MAGIC\MIN12_21.SHP
walk_up_num     = 3
walk_down       = MAGIC\MIN12_21.SHP
walk_down_num   = 3
walk_left       = MAGIC\MIN12_21.SHP
walk_left_num   = 3
walk_right      = MAGIC\MIN12_21.SHP
walk_right_num  = 3
use_magic	= MAGIC\MIN12_21.SHP
use_magic_num	= 3

[define]
code            = SID_ENEMY068
hit             = SHAPE\68-003.SHP
stand           = SHAPE\68-001.SHP
stand_num       = 5
walk_up         = SHAPE\68-001.SHP
walk_up_num     = 5
walk_down       = SHAPE\68-001.SHP
walk_down_num   = 5
walk_left       = SHAPE\68-001.SHP
walk_left_num   = 5
walk_right      = SHAPE\68-001.SHP
walk_right_num  = 5
use_magic	= SHAPE\68-001.SHP
use_magic_num	= 5

[define]
code            = SID_ENEMY069
hit             = SHAPE\022-P.SHP
stand           = SHAPE\022-00001.SHP
stand_num       = 6
walk_up         = SHAPE\022-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\022-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\022-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\022-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\022-M0001.SHP
use_magic_num	= 6

[define]
code            = 70
hit             = SHAPE\070-P.SHP
stand           = SHAPE\070-00001.SHP
stand_num       = 6
walk_up         = SHAPE\070-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\070-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\070-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\070-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\070-M0001.SHP
use_magic_num	= 6

[define]
code            = 71
hit             = SHAPE\071-P.SHP
stand           = SHAPE\071-00001.SHP
stand_num       = 6
walk_up         = SHAPE\071-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\071-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\071-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\071-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\071-M0001.SHP
use_magic_num	= 6

[define]
code            = 72
hit             = SHAPE\072-P.SHP
stand           = SHAPE\072-00001.SHP
stand_num       = 6
walk_up         = SHAPE\072-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\072-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\072-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\072-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\072-M0001.SHP
use_magic_num	= 6

[define]
code            = 73
hit             = SHAPE\072-P.SHP
stand           = SHAPE\072-00001.SHP
stand_num       = 6
walk_up         = SHAPE\072-30001.SHP
walk_up_num     = 6
walk_down       = SHAPE\072-10001.SHP
walk_down_num   = 6
walk_left       = SHAPE\072-40001.SHP
walk_left_num   = 6
walk_right      = SHAPE\072-20001.SHP
walk_right_num  = 6
use_magic	= SHAPE\072-M0001.SHP
use_magic_num	= 6

[define]
code            = SID_ENEMY100
hit             = SHAPE11\18_DOOR01.SHP
stand           = SHAPE11\18_DOOR01.SHP
stand_num       = 1
walk_up         = SHAPE11\18_DOOR01.SHP
walk_up_num     = 1
walk_down       = SHAPE11\18_DOOR01.SHP
walk_down_num   = 1
walk_left       = SHAPE11\18_DOOR01.SHP
walk_left_num   = 1
walk_right      = SHAPE11\18_DOOR01.SHP
walk_right_num  = 1
use_magic	= SHAPE11\18_DOOR01.SHP
use_magic_num	= 1

[define]
code            = SID_ENEMY101
hit             = SHAPE11\18_DOOR01.SHP
stand           = SHAPE11\18_DOOR01.SHP
stand_num       = 1
walk_up         = SHAPE11\18_DOOR01.SHP
walk_up_num     = 1
walk_down       = SHAPE11\18_DOOR01.SHP
walk_down_num   = 1
walk_left       = SHAPE11\18_DOOR01.SHP
walk_left_num   = 1
walk_right      = SHAPE11\18_DOOR01.SHP
walk_right_num  = 1
use_magic	= SHAPE11\18_DOOR01.SHP
use_magic_num	= 1