#include RESOURCE.H
#include TYPE.H
#include OBJ-ALL.H
#include SHAPEDEF.H
#include SFX.H
#include MAG-SPC.H

[character]
code		=  1
name		=  name_0
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobPriest
class		=  classHuman
mode            =  pmPlayer
str		=  12
dex		=  10
mind		=  15
con		=  13
attack_damagex2 =  10
avoid_hit_ratio	=  8
attack_back	=  6
hit_point	=  70
magic_point	=  40
attack_power	=  45
defense		=  27
magic_attack_power	=	80
speed		=  8
picture         =  SHAPE\FACE0000.SHP
job_up_code	=  obj_Player1Up1
kill_exp	=  50
gold		=  300
level		=  1
weapon_equip	=  101
head_equip	=  151
armor_equip	=  121
foot_equip	=  181
resist_earth	=  7
resist_water	=  8
resist_air	=  8
resist_fire	=  7
resist_mind	=  6
move_point      =  5
item1		=  241
item2		=  241
special_other   =  b
magic_fire      =  ۤ
magic_water     =  b
magic_earth     =  a
find_type	=  AI_HPMIN
find_flag	=  AIF_SWORD
find_range      =  18
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_help_otherhp =  70
ai_help_attack  =  30
ai_lock 	=  50
ai_att_special	=  90
ai_att_magic	=  95
ai_magic_multi_first = 1

[character]
code		=  2
name		=  name_1
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordMan
class		=  classHuman
mode		=  pmPlayer
str		=  16
dex		=  12
mind		=  9
con		=  13
hit_point	=  76
attack_power	=  45
defense		=  30
magic_attack_power	= 9
speed		=  8
attack_damagex2 =  14
avoid_hit_ratio	=  10
attack_back	=  15
picture 	=  SHAPE\FACE0002.SHP
job_up_code	=  obj_Player2Up1
exp		=  80
kill_exp	=  55
gold		=  280
level		=  1
weapon_equip	=  1
head_equip	=  151
armor_equip	=  123
foot_equip	=  181
resist_earth	=  6
resist_water	=  5
resist_air	=  6
resist_fire	=  5
resist_mind	=  6
move_point	=  5
item1		=  241
item2		=  241
special_other   =  lq2
special_fire    =  E
find_type	=  AI_NEAREST
find_flag	=  AIF_SWORD
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  80
ai_help_attack  =  40
ai_lock 	=  60
ai_att_special  =  90

[character]
code		=  3
name		=  name_2
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMagicSwordMan
class		=  classHuman
mode            =  pmPlayer
str		=  12
dex		=  14
mind		=  18
con		=  12
hit_point	=  62
attack_power	=  27
defense		=  24
speed		=  8
magic_attack_power	= 92
magic_point	=  46
attack_damagex2 =  6
avoid_hit_ratio	=  10
picture 	=  SHAPE\FACE0001.SHP
job_up_code	=  obj_Player3Up1
kill_exp	=  50
gold		=  300
level		=  1
stamina 	=  20
weapon_equip	=  82
head_equip	=  152
armor_equip	=  122
foot_equip	=  181
resist_earth	=  13
resist_water	=  16
resist_air	=  13
resist_fire	=  11
resist_mind	=  15
move_point	=  5
item1		=  241
item2		=  241
item3		=  244
item4		=  246
special_other   =  R
magic_water     =  v¡,Xr
find_type	=  AI_NORMAL
find_flag	=  AIF_BEAST
find_range      =  16
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  95
ai_help_status  =  80
ai_help_attack  =  40
ai_lock 	=  30
ai_att_special  =  60
ai_att_magic	=  95
ai_magic_multi_first = 1

[character]
code		=  4
name		=  name_3
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK10.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobBeastWarrior
class		=  classBeast
mode		=  pmPlayer
str		=  30
dex		=  15
mind		=  10
con		=  30
hit_point	=  77
attack_power	=  56
defense		=  34
speed		=  4
attack_damagex2 =  30
attack_back	=  4
picture 	=  SHAPE\FACE0006.SHP
job_up_code	=  obj_Player4Up1
kill_exp	=  60
gold		=  320
level		=  1
stamina 	=  15
weapon_equip	=  22
head_equip	=  153
armor_equip	=  124
foot_equip	=  183
resist_earth	=  21
resist_water	=  4
resist_air	=  5
resist_fire	=  7
resist_mind	=  1
move_point	=  5
item1		=  241
item2		=  246
special_earth   =  H
find_type	=  AI_LEVELMAX
find_flag	=  AIF_BEAST
find_range	=  18
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  30
ai_help_status  =  15
ai_help_attack  =  10
ai_lock 	=  60
ai_att_special  =  95
level_adjust_range	= 2

[character]
code		=  5
name		=  name_4
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK09.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobThief
class		=  classHuman
mode		=  pmPlayer
str		=  28
dex		=  24
mind		=  16
con		=  22
attack_damagex2 =  12
avoid_hit_ratio	=  14
attack_back	=  4
double_attack	=  1
magic_attack_power	= 30
magic_point	=  6
hit_point	=  78
attack_power	=  22
defense		=  30
speed		=  10
steal_ratio	=  10
picture 	=  SHAPE\FACE0004.SHP
job_up_code	=  obj_Player5Up1
kill_exp	=  55
gold		=  270
level		=  1
weapon_equip	=  63
head_equip	=  153
armor_equip	=  124
foot_equip	=  183
other1_equip	=  217
resist_earth	=  9
resist_water	=  8
resist_air	=  10
resist_fire	=  11
resist_mind	=  10
move_point	=  5
item1		=  241
special_other   =  Ȥ
special_mind    =  r]b
magic_water     =  Xr
magic_earth     =  au@
find_type	=  AI_FAREST
find_flag	=  AIF_SPELLER
find_range      =  16
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_help_status  =  50
ai_lock 	=  40
ai_att_special  =  85
ai_att_magic	=  20

[character]
code		=  6
name		=  name_5
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  1468
job		=  jobMagician
class		=  classHuman
mode		=  pmPlayer
str		=  20
dex		=  25
mind		=  45
con		=  30
hit_point	=  61
magic_point	=  45
attack_power	=  35
defense		=  23
speed		=  8
magic_attack_power	= 90
attack_damagex2 =  8
avoid_hit_ratio	=  8
attack_back	=  4
picture 	=  SHAPE\FACE0005.SHP
job_up_code	=  obj_Player6Up1
kill_exp	=  50
gold		=  300
weapon_equip	=  86
head_equip	=  159
armor_equip	=  136
foot_equip	=  189
other1_equip	=  219
resist_earth	=  9
resist_water	=  10
resist_air	=  10
resist_fire	=  11
resist_mind	=  11
move_point	=  5
item1		=  241
item2		=  244
magic_fire      =  ۤ,KK
magic_water     =  b,si,v¡
magic_earth     =  a
magic_wind      =  b
magic_mind      =  G
find_type	=  AI_LEVELMIN
find_flag	=  AIF_WING
find_range      =  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  60
ai_help_status  =  30
ai_lock 	=  40
ai_att_special  =  50
ai_att_magic	=  98

[character]
code		=  7
name		=  name_6
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobBowMan
class		=  classHuman
dead_message	=  873
mode		=  pmPlayer
str		=  40
dex		=  40
mind		=  27
con		=  33
hit_point	=  86
magic_point	=  25
attack_power	=  30
defense		=  29
speed		=  12
magic_attack_power	= 54
attack_damagex2 =  5
avoid_hit_ratio	=  20
attack_back	=  8
double_attack	=  1
picture 	=  SHAPE\FACE0003.SHP
job_up_code	=  obj_Player7Up1
stamina 	=  10
kill_exp	=  50
gold		=  300
weapon_equip	=  44
head_equip	=  155
armor_equip	=  134
foot_equip	=  187
other1_equip	=  208
other2_equip	=  291
resist_earth	=  39
resist_water	=  19
resist_air	=  20
resist_fire	=  9
resist_mind	=  16
move_point	=  7
move_fly	=  1
item1		=  241
item2		=  241
magic_water     =  v¡
magic_wind      =  b,Ż}
special_wind	=  dЭF
special_other   =  s
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  60
ai_help_status  =  40
ai_help_attack  =  20
ai_lock 	=  50
ai_att_special  =  90
ai_att_magic    =  30
ai_magic_multi_first	= 1
level_adjust_range	= 4

[character]
code		=  8
name		=  name_7
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMutantMonster
class		=  243
mode		=  pmPlayer
str		=  65
dex		=  47
mind		=  41
con		=  57
hit_point	=  263
magic_point	=  140
attack_power	=  101
defense		=  81
speed		=  25
magic_attack_power	= 100
attack_damagex2 =  15
avoid_hit_ratio	=  12
attack_back	=  18
double_attack	=  1
move_magic_use	=  1
picture 	=  SHAPE\FACE0054.SHP
kill_exp	=  120
gold		=  350
weapon_equip	=  11
head_equip	=  160
armor_equip	=  129
foot_equip	=  188
other1_equip	=  212
other2_equip	=  218
resist_earth	=  40
resist_water	=  40
resist_air	=  40
resist_fire	=  40
resist_mind	=  38
move_point	=  6
no_paralyze	=  1
item1		=  252
special_mind    =  sR
special_other   =  t,lC,sSX,I_
special_other2	=  0x10
magic_earth     =  aF
magic_water     =  si
magic_wind      =  Ż},f
magic_fire      =  KK,]NIu,`i
magic_mind      =  h],],GFb

[character]
code		=  9
name		=  name_8
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobWingWarrior
class		=  classElf
job_up_code	=  obj_Player9Up1
dead_message	=  2054
mode		=  pmPlayer
str		=  42
dex		=  40
mind		=  36
con		=  37
hit_point	=  70
magic_point	=  43
attack_power	=  50
defense		=  22
magic_attack_power	= 70
speed		=  16
attack_damagex2 =  10
avoid_hit_ratio	=  25
attack_back	=  4
double_attack	=  1
picture 	=  SHAPE\FACE0029.SHP
job_up_code	=  obj_Player9Up1
kill_exp	=  50
gold		=  270
weapon_equip	=  114
head_equip	=  161
armor_equip	=  134
foot_equip	=  187
other1_equip	=  211
resist_earth	=  19
resist_water	=  22
resist_air	=  23
resist_fire	=  19
resist_mind	=  20
move_point	=  5
item1		=  242
item2		=  246
item3		=  300
magic_water     =  Xr,b,si
magic_mind	=  G
special_water   =  UճN
special_mind    =  ]̱
special_other   =  
find_type	=  AI_FAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_help_otherhp =  50
ai_help_status  =  50
ai_lock 	=  30
ai_att_special  =  80
ai_att_magic    =  40
; ------------------- Up Level 1 ------------------
[character]
code		=  10
name		=  name_0
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobPriestMaster
class		=  classHuman
mode            =  pmPlayer
magic_attack_power	=	35
attack_power	=  35
defense		=  20
speed		=  18
hit_point	=  60
magic_point	=  45
attack_damagex2 =  5
avoid_hit_ratio	=  2
attack_back	=  4
picture         =  SHAPE\FACE0009.SHP
job_up_code	=  obj_Player1Up2
kill_exp	=  50
gold		=  200
resist_earth	=  10
resist_water	=  10
resist_air	=  10
resist_fire	=  10
resist_mind	=  10
move_point      =  1

[character]
code		=  11
name		=  name_1
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordMaster
class		=  classHuman
mode            =  pmPlayer
magic_attack_power	=	10
defense		=  24
speed		=  16
hit_point	=  75
attack_damagex2 =  4
avoid_hit_ratio	=  4
attack_back	=  10
double_attack	=  1
picture 	=  SHAPE\FACE0010.SHP
job_up_code	=  obj_Player2Up2
kill_exp	=  50
gold		=  200
resist_earth	=  8
resist_water	=  8
resist_air	=  8
resist_fire	=  9
resist_mind	=  8
move_point	=  1

[character]
code		=  12
name		=  name_2
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobDarkSwordMan
class		=  classHuman
mode		=  pmPlayer
magic_attack_power	=	40
attack_power	=  25
defense		=  20
speed		=  20
hit_point	=  65
magic_point	=  55
attack_damagex2 =  2
avoid_hit_ratio	=  2
attack_back	=  4
picture 	=  SHAPE\FACE0011.SHP
kill_exp	=  50
gold		=  200
resist_earth	=  10
resist_water	=  11
resist_air	=  11
resist_fire	=  11
resist_mind	=  11
move_point	=  1
no_disablemagic =  1

[character]
code		=  13
name		=  name_3
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK10.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobCrazyWarrior
class		=  classBeast
mode		=  pmPlayer
magic_attack_power	=	2
attack_power	=  55
defense		=  25
speed		=  15
hit_point	=  90
attack_damagex2 =  30
attack_back	=  2
picture 	=  SHAPE\FACE0015.SHP
kill_exp	=  40
gold		=  200
resist_earth	=  12
resist_water	=  8
resist_air	=  8
resist_fire	=  9
resist_mind	=  8
move_point	=  1
no_poison	=  1

[character]
code		=  14
name		=  name_4
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobAssassin
class		=  classHuman
mode		=  pmPlayer
magic_attack_power	=	20
attack_power	=  30
defense		=  20
speed		=  15
hit_point	=  60
magic_point	=  15
steal_ratio	=  10
attack_damagex2 =  8
avoid_hit_ratio	=  4
attack_back	=  2
double_attack	=  1
picture 	=  SHAPE\FACE0013.SHP
kill_exp	=  50
gold		=  200
resist_earth	=  9
resist_water	=  9
resist_air	=  9
resist_fire	=  9
resist_mind	=  9
move_point	=  1

[character]
code		=  15
name		=  name_5
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobElfMan
class		=  classHuman
mode		=  pmPlayer
magic_attack_power	=	40
attack_power	=  10
defense		=  18
speed		=  20
hit_point	=  65
magic_point	=  50
double_attack	=  1
attack_damagex2 =  2
avoid_hit_ratio	=  2
attack_back	=  2
picture 	=  SHAPE\FACE0014.SHP
kill_exp	=  50
gold		=  200
resist_earth	=  11
resist_water	=  10
resist_air	=  11
resist_fire	=  10
resist_mind	=  11
move_point	=  1

[character]
code		=  16
name		=  name_6
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobBowMaster
class		=  classHuman
mode		=  pmPlayer
magic_attack_power	=	25
attack_power	=  20
defense		=  21
speed		=  22
hit_point	=  60
magic_point	=  25
double_attack	=  1
attack_damagex2 =  3
avoid_hit_ratio	=  10
attack_back	=  6
st_x2		=  1
picture 	=  SHAPE\FACE0012.SHP
kill_exp	=  50
gold		=  200
resist_earth	=  12
resist_water	=  11
resist_air	=  12
resist_fire	=  12
resist_mind	=  11
move_point	=  1
move_fly	=  1

[character]
code		=  17
name		=  name_7
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobEvilMonster
class		=  classMutant
mode		=  pmPlayer
str		=  2
dex		=  3
mind		=  1
con		=  2
magic_attack_power	=	10
attack_power	=  160
defense		=  120
speed		=  120
picture 	=  SHAPE\FACE0007.SHP
kill_exp	=  100
gold		=  100
weapon_equip	=  53
resist_earth	=  78
resist_water	=  60
resist_air	=  78
resist_fire	=  50
resist_mind	=  36
move_point	=  3
move_fly	=  1
special_other   =  @

[character]
code		=  18
name		=  name_8
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobWindWarrior
class		=  classElf
mode		=  pmPlayer
hit_point	=  55
magic_point	=  30
magic_attack_power	=	30
attack_power	=  20
defense		=  18
speed		=  25
attack_damagex2 =  4
avoid_hit_ratio	=  20
attack_back	=  2
double_attack	=  1
move_magic_use	=  1
picture 	=  SHAPE\FACE0017.SHP
kill_exp	=  50
gold		=  200
resist_earth	=  11
resist_water	=  11
resist_fire	=  6
resist_mind	=  8
move_point	=  2
; ------------------- Up Level 2 ------------------
[character]
code		=  19
name		=  name_0
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobWise
class		=  classHuman
mode            =  pmPlayer
magic_attack_power	=	30
attack_power	=  15
defense		=  30
speed		=  15
hit_point	=  70
magic_point	=  60
attack_damagex2 =  3
avoid_hit_ratio	=  2
attack_back	=  2
double_attack	=  1
picture         =  SHAPE\FACE0019.SHP
kill_exp	=  200
gold		=  200
resist_earth	=  -30
resist_water	=  -31
resist_air	=  -7
resist_fire	=  -21
resist_mind	=  -27
move_point      =  1
no_paralyze	=  1

[character]
code		=  20
name		=  name_1
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordKing
class		=  classHuman
mode		=  pmPlayer
attack_power	=  30
defense		=  20
speed		=  20
hit_point	=  80
magic_point	=  20
attack_damagex2 =  2
attack_back	=  35
double_attack	=  1
picture         =  SHAPE\FACE0020.SHP
kill_exp	=  200
gold		=  200
resist_earth	=  -9
resist_water	=  -7
resist_fire	=  -7
resist_mind	=  1
move_point	=  1
no_weaken	=  1
; ---------------------- Enemy -------------------------
[character]
code            =  21
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  389
job             =  jobSwordMan
job_show_name   =  305
class           =  classHuman
mode		=  pmPlayer
str             =  14
dex             =  12
mind            =  8
con             =  16
hit_point	=  50
attack_power	=  36
defense		=  16
magic_attack_power	=	2
picture         =  SHAPE\FACE0021.SHP
kill_exp	=  10
gold            =  70
level		=  1
weapon_equip	=  1
head_equip	=  152
armor_equip	=  124
foot_equip	=  181
move_point	=  5
carry_item	=  26
resist_earth	=  -1
resist_air	=  1
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  80
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_status  =  80
ai_help_attack  =  10
ai_lock 	=  60
ai_att_special  =  90
level_adjust_range		= 37
level_adjust_disp_range		= 1

[character]
code            =  22
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobSwordMan
job_show_name   =  2501
class           =  classHuman
mode		=  pmPlayer
str             =  70
dex             =  48
mind            =  36
con             =  66
hit_point	=  90
attack_power	=  60
defense		=  30
speed		=  5
picture         =  SHAPE\FACE0022.SHP
kill_exp	=  200
gold            =  200
weapon_equip	=  3
head_equip	=  155
armor_equip	=  125
foot_equip	=  182
other1_equip	=  212
other2_equip	=  0
move_point	=  5
carry_item	=  41
special_other2  =  0x20
resist_earth	=  2
resist_water	=  3
resist_air	=  3
resist_mind	=  4
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_help_status  =  25
ai_lock 	=  50
ai_att_special  =  90
level_adjust_range		= 25
level_adjust_disp_range		= 2

[character]
code            =  23
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  374
job             =  jobSwordMan
job_show_name   =  376
class           =  classHuman
mode		=  pmPlayer
str             =  14
dex             =  13
mind            =  6
con             =  17
hit_point	=  53
attack_power	=  38
defense		=  16
magic_attack_power	=	2
picture         =  SHAPE\FACE0023.SHP
kill_exp	=  20
gold            =  100
level		=  1
weapon_equip	=  1
head_equip	=  152
armor_equip	=  124
foot_equip	=  181
move_point	=  5
resist_earth	=  1
resist_water	=  1
resist_air	=  1
resist_mind	=  1
carry_item	=  28
find_type	=  AI_NEAREST
find_range	=  40
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  80
ai_help_status  =  80
ai_help_attack  =  10
ai_lock 	=  60
ai_magic_multi_first = 0
level_adjust_range		= 38
level_adjust_disp_range		= 1

[character]
code            =  24
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0012.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  374;375
job             =  jobBeastWarrior
job_show_name   =  377
class           =  classHuman
status		=  0
mode		=  pmPlayer
str             =  16
dex             =  13
mind            =  8
con             =  18
attack_damagex2 =  2
defense		=  16
hit_point	=  77
attack_power	=  45
magic_attack_power	= 1
picture         =  SHAPE\FACE0024.SHP
kill_exp	=  30
gold            =  125
level		=  1
weapon_equip	=  41
head_equip	=  154
armor_equip	=  125
foot_equip	=  182
move_point	=  4
resist_earth	=  -2
resist_water	=  -3
resist_air	=  -3
resist_fire	=  -4
carry_item	=  29
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  80
ai_help_status  =  80
ai_help_attack  =  10
ai_lock 	=  60
ai_att_special  =  95
level_adjust_range		= 43
level_adjust_disp_range		= 2

[character]
code            =  25
name            =  382
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  395,0
job             =  jobSwordMaster
job_show_name   =  308
class           =  classHuman
mode		=  pmPlayer
str             =  29
dex             =  22
mind            =  18
con             =  26
hit_point	=  79
magic_point	=  48
magic_attack_power	= 62
attack_power	=  15
defense		=  8
attack_damagex2 =  6
attack_back	=  10
picture         =  SHAPE\FACE0025.SHP
kill_exp        =  100
gold            =  500
level		=  3
weapon_equip	=  3
head_equip	=  153
armor_equip	=  126
foot_equip	=  182
other1_equip	=  212
resist_earth	=  10
resist_water	=  10
resist_air	=  10
resist_fire	=  10
resist_mind	=  10
move_point	=  4
item1		=  241
item2		=  204
special_other   =  b
magic_fire      =  KK
magic_water     =  Xr
magic_earth     =  a
magic_wind      =  b
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  16
ai_call_range	=  8
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_help_status  =  20
ai_help_attack  =  20
ai_lock         =  30
ai_att_special  =  90
ai_att_magic    =  60
ai_magic_multi_first = 1

[character]
code            =  26
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  389;373
job             =  jobMagician
job_show_name   =  307
class           =  classHuman
status		=  0
mode		=  pmPlayer
str             =  12
dex             =  12
mind            =  16
con             =  15
hit_point	=  57
magic_point	=  29
defense		=  18
attack_power	=  45
magic_attack_power	= 74
picture         =  SHAPE\FACE0026.SHP
kill_exp        =  8
gold            =  60
level		=  1
weapon_equip	=  81
head_equip	=  152
armor_equip	=  122
resist_earth	=  10
resist_water	=  10
resist_air	=  10
resist_fire	=  10
resist_mind	=  10
move_point	=  4
carry_item	=  30
magic_fire      =  ۤ
magic_water     =  b
magic_earth     =  a
magic_wind      =  b
magic_mind      =  G
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  100
ai_help_status  =  10
ai_help_attack  =  10
ai_lock 	=  60
ai_att_magic    =  95
ai_magic_multi_first = 1
level_adjust_range		= 40
level_adjust_disp_range		= 2

[character]
code            =  27
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobMagician
job_show_name   =  1135
class           =  classElf
mode		=  pmEnemy
str             =  15
dex             =  18
mind            =  30
con             =  22
hit_point	=  70
attack_power	=  37
defense		=  23
speed		=  5
magic_attack_power	= 66
magic_point	=  56
avoid_hit_ratio	=  6
attack_back	=  6
picture         =  SHAPE\FACE0027.SHP
kill_exp        =  70
gold            =  200
weapon_equip	=  83
head_equip	=  159
armor_equip	=  128
foot_equip	=  185
other1_equip	=  204
resist_earth	=  16
resist_water	=  14
resist_air	=  19
resist_fire	=  15
resist_mind	=  15
move_point	=  4
carry_item	=  36
magic_fire      =  KK
magic_water     =  v¡,si
magic_earth     =  a
magic_wind      =  b
magic_mind      =  h],I
find_type	=  AI_NEAREST
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  80
ai_help_status  =  30
ai_help_attack  =  20
ai_lock 	=  60
ai_att_magic    =  90       
ai_magic_multi_first = 1
level_adjust_range		= 48
level_adjust_disp_range		= 1

[character]
code            =  28
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  739,740
job             =  jobThief
job_show_name   =  632
class           =  classHuman
mode		=  pmEnemy
str             =  14
dex             =  13
mind            =  8
con             =  15
hit_point	=  62
defense		=  25
attack_power	=  36
speed		=  3
attack_damagex2 =  12
picture         =  SHAPE\FACE0028.SHP
kill_exp	=  30
gold            =  150
weapon_equip	=  21
head_equip	=  151
armor_equip	=  121
foot_equip	=  181
move_point	=  5
resist_air	=  -1
resist_fire	=  -1
carry_item	=  31
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  80
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  70
ai_help_status  =  70
ai_help_attack  =  10
ai_lock 	=  60
level_adjust_range	= 30
level_adjust_disp_range	= 1

[character]
code		=  29
name		=  306
sound_dead      =  WAV\DEAD0005.WAV
sound_walk      =  WAV\ANIMAL004.WAV
sound_attack    =  WAV\SHOOT007.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_hit       =  WAV\HIT00017.WAV
job		=  jobPriest
job_show_name   =  2040
class		=  306
mode		=  pmEnemy
str             =  52
dex             =  28
mind            =  12
con             =  53
hit_point	=  160
attack_power	=  41
defense		=  10
attack_damagex2 =  5
weapon_equip	=  32
picture         =  SHAPE\FACE0007.SHP
kill_exp	=  150
gold		=  60
resist_earth	=  5
resist_water	=  10
resist_air	=  7
resist_fire	=  4
resist_mind	=  2
move_point	=  4
special_other2  =  0x8
find_type	=  AI_NEAREST
find_range	=  40
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  80
ai_lock 	=  70
ai_att_special  =  90
level_adjust_range	= 36
level_adjust_disp_range	= 2
no_poison	=  1
no_paralyze	=  1

[character]
code            =  30
name            =  393
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  2737
job             =  jobSwordMaster
job_show_name   =  392
class           =  classHuman
mode		=  pmEnemy
str             =  42
dex             =  32
mind            =  21
con             =  40
attack_power	=  39
defense		=  27
hit_point	=  187
magic_point	=  15
magic_attack_power	= 33
speed		=  4
attack_damagex2 =  8
avoid_hit_ratio	=  6
attack_back	=  10
picture         =  SHAPE\FACE0030.SHP
kill_exp	=  400
gold            =  800
stamina         =  6
weapon_equip	=  4
head_equip	=  155
armor_equip	=  129
foot_equip	=  187
other1_equip	=  213
other2_equip	=  206
move_point	=  5
resist_earth	=  18
resist_water	=  25
resist_air	=  20
resist_fire	=  15
resist_mind	=  21
carry_item	=  38
special_wind	=  yP
special_other   =  s2
magic_water	=  Xr
magic_earth	=  au@
find_type	=  AI_NEAREST
find_range	=  60
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  70
ai_help_status  =  50
ai_help_attack  =  30
ai_lock 	=  40
ai_att_special  =  95
ai_att_magic    =  30
level_adjust_range		= 52
level_adjust_disp_range		= 2
no_paralyze	=  1

[character]
code            =  31
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobSwordMan
job_show_name   =  635
class           =  classBeast
mode		=  pmEnemy
str             =  24
dex             =  16
mind            =  12
con             =  28
attack_power	=  40
defense		=  29
hit_point	=  90
attack_damagex2 =  8
attack_back	=  5
picture         =  SHAPE\FACE0031.SHP
kill_exp	=  50
gold            =  140
weapon_equip	=  56
head_equip	=  153
armor_equip	=  125
foot_equip	=  181
move_point	=  4
carry_item	=  32
resist_earth	=  2
resist_air	=  1
resist_mind	=  1
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  80
ai_call_range	=  12
ai_check_dying	=  100
ai_check_hp	=  50
ai_help_otherhp =  50
ai_lock 	=  80
level_adjust_range	= 45
level_adjust_disp_range	= 2

[character]
code            =  32
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK10.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobCrazyWarrior
job_show_name   =  636
class           =  classBeast
mode		=  pmEnemy
str             =  64
dex             =  30
mind            =  24
con             =  67
hit_point	=  180
attack_power	=  70
defense		=  25
speed		=  3
attack_damagex2 =  15
attack_back	=  8
picture         =  SHAPE\FACE0032.SHP
kill_exp	=  300
gold            =  450
weapon_equip	=  25
head_equip	=  162
armor_equip	=  132
foot_equip	=  183
resist_earth	=  30
resist_water	=  20
resist_air	=  24
resist_fire	=  23
resist_mind	=  18
move_point	=  5
carry_item	=  44
special_earth   =  Ƥsˮ2
special_fire    =  E
find_type	=  AI_NEAREST
find_flag	=  AIF_BEAST
find_range	=  60
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  40
ai_help_otherhp =  10
ai_help_status  =  20
ai_help_attack  =  40
ai_lock 	=  80
ai_att_special  =  90
level_adjust_range	= 45
level_adjust_disp_range	= 3
no_poison	=  1

[character]
code            =  33
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobCrazyWarrior
job_show_name   =  637
class           =  306
mode		=  pmEnemy
str             =  58
dex             =  30
mind            =  19
con             =  68
hit_point	=  160
attack_power	=  70
defense		=  30
speed		=  5
attack_damagex2 =  18
attack_back	=  10
picture         =  SHAPE\FACE0033.SHP
kill_exp	=  300
gold            =  380
weapon_equip	=  5
head_equip	=  162
armor_equip	=  129
foot_equip	=  183
move_point	=  4
carry_item	=  45
resist_earth	=  12
resist_water	=  9
resist_air	=  10
resist_fire	=  8
resist_mind	=  6
special_earth   =  H2
no_poison	=  1
find_no_id 	=  SID_ENEMY067
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  60
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  60
ai_help_status  =  30
ai_lock 	=  40
ai_att_special  =  60
level_adjust_range	= 48
level_adjust_disp_range	= 3

[character]
code            =  34
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\YELL012.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_hit       =  WAV\HIT00017.WAV
job             =  jobWingWarrior
job_show_name   =  638
class           =  306
mode		=  pmEnemy
str             =  40
dex             =  14
mind            =  5
con             =  36
attack_power	=  70
defense		=  38
hit_point	=  110
magic_attack_power	= -6
attack_damagex2 =  6
special_other   =  LV2
picture         =  SHAPE\FACE0034.SHP
kill_exp	=  120
gold            =  80
weapon_equip	=  39
move_point	=  3
resist_water	=  -3
resist_mind	=  -8
no_poison	=  1
find_type	=  AI_NEAREST
find_range	=  80
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_lock 	=  80
ai_att_special  =  80
level_adjust_range		= 40
level_adjust_disp_range		= 2

[character]
code            =  35
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_attack    =  WAV\ATTACK02.WAV
job             =  jobPriest
job_show_name   =  639
class           =  306
mode		=  pmEnemy
str             =  15
dex             =  20
mind            =  35
con             =  25
attack_power	=  50
defense		=  36
speed		=  5
hit_point	=  85
magic_point	=  20
magic_attack_power	= 72
attack_damagex2 =  8
avoid_hit_ratio	=  4
picture         =  SHAPE\FACE0035.SHP
kill_exp	=  100
gold            =  100
stamina         =  5
weapon_equip	=  38
move_point	=  4
move_fly	=  1
resist_earth	=  9
resist_water	=  -2
no_poison	=  1
magic_earth     =  a
magic_wind      =  b
magic_mind      =  G
find_no_id 	=  SID_ENEMY067
find_type	=  AI_NEAREST
find_range	=  80
ai_call_range	=  4
ai_check_dying	=  100
ai_lock 	=  80
ai_att_magic    =  90
level_adjust_range		= 40
level_adjust_disp_range		= 2

[character]
code            =  36
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\YELL011.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobBeastWarrior
job_show_name   =  640
class           =  classBeast
mode		=  pmEnemy
str             =  20
dex             =  14
mind            =  2
con             =  24
attack_damagex2 =  6
attack_back	=  5
hit_point	=  72
attack_power	=  38
defense		=  18
speed		=  10
picture         =  SHAPE\FACE0036.SHP
kill_exp	=  40
gold            =  40
resist_earth	=  -3
resist_mind     =  -1
resist_fire     =  -1
weapon_equip	=  33
move_point	=  5
find_type	=  AI_NEAREST
find_range	=  60
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  20
ai_lock 	=  80
level_adjust_range	= 37
level_adjust_disp_range	= 2

[character]
code            =  37
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\ANIMAL003.WAV
sound_attack    =  WAV\ATTACK11.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobThief
job_show_name   =  744
class           =  classBeast
mode		=  pmEnemy
str             =  27
dex             =  22
mind            =  2
con             =  24
attack_damagex2 =  8
avoid_hit_ratio	=  3
attack_back	=  4
hit_point	=  75
attack_power	=  56
defense		=  22
speed		=  8
picture         =  SHAPE\FACE0037.SHP
kill_exp	=  100
gold            =  80
weapon_equip	=  35
move_point	=  4
no_poison	=  1
resist_earth	=  -2
resist_water	=  3
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  20
ai_lock 	=  80
level_adjust_range		= 36
level_adjust_disp_range		= 3

[character]
code            =  38
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\ANIMAL002.WAV
sound_attack    =  WAV\ATTACK07.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobWingWarrior
job_show_name   =  745
class           =  classBeast
mode		=  pmEnemy
str             =  25
dex             =  15
mind            =  2
con             =  23
avoid_hit_ratio	=  5
attack_back	=  4
hit_point	=  80
attack_power	=  51
defense		=  24
speed		=  12
picture         =  SHAPE\FACE0038.SHP
kill_exp	=  100
gold            =  60
weapon_equip	=  37
move_point	=  6
no_poison	=  1
move_fly	=  1
resist_earth	=  10
resist_mind     =  -2
find_type	=  AI_NEAREST
find_range	=  80
find_no_id 	=  SID_ENEMY101
ai_call_range	=  6
ai_check_dying	=  100	
ai_lock 	=  80
ai_att_special  =  90
level_adjust_range	= 40
level_adjust_disp_range	= 2

[character]
code		=  39
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0018.WAV
sound_walkwater =  WAV\WALK0018.WAV
sound_attack    =  WAV\ATTACK08.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobCrazyWarrior
job_show_name   =  746
class		=  classBeast
mode		=  pmEnemy
str		=  50
dex		=  24
mind		=  16
con		=  55
size_type	=  1
stamina 	=  15
hit_point	=  180
attack_power	=  40
defense		=  35
speed		=  3
attack_damagex2 =  8
attack_back	=  5
double_attack	=  1
picture 	=  SHAPE\FACE0039.SHP
kill_exp	=  300
gold            =  500
special_fire	=  E
weapon_equip	=  40
move_point	=  4
carry_item	=  35
resist_earth	=  5
resist_water	=  30
resist_air	=  4
resist_fire	=  -2
resist_mind	=  -5
find_type	=  AI_NEAREST
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_help_attack  =  20
ai_lock 	=  75
ai_att_special  =  50
level_adjust_range	= 50
level_adjust_disp_range	= 1

[character]
code		=  40
name		=  1529
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordMan
job_show_name   =  1543
dead_message	=  1545
class		=  classHuman
mode		=  pmPlayer
str		=  38
dex		=  23
mind		=  10
con		=  34
attack_damagex2 =  10
avoid_hit_ratio	=  8
attack_back	=  15
hit_point	=  90
attack_power	=  42
defense		=  28
magic_attack_power	= 10
speed		=  6
picture 	=  SHAPE\FACE0040.SHP
kill_exp	=  55
gold		=  260
level		=  1
weapon_equip	=  3
head_equip	=  154
armor_equip	=  125
foot_equip	=  183
other1_equip	=  216
resist_earth	=  4
resist_water	=  5
resist_air	=  5
resist_fire	=  4
resist_mind	=  5
move_point	=  5
item1		=  241
item2		=  246
special_other   =  @
find_type	=  AI_LEVELMIN
find_flag	=  AIF_SPELLER
find_range	=  16
ai_call_range	=  5
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  50
ai_help_status  =  40
ai_help_attack  =  25
ai_lock 	=  50
ai_att_special  =  95
level_adjust_range	= 28
level_adjust_disp_range	= 1

[character]
code		=  41
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  1577
job		=  jobSwordMan
job_show_name   =  641
class		=  classWing
mode		=  pmEnemy
str		=  40
dex		=  28
mind		=  16
con		=  36
attack_power	=  55
defense		=  26
hit_point	=  110
magic_point	=  12
magic_attack_power	= 16
speed		=  6
attack_damagex2 =  6
avoid_hit_ratio	=  8
attack_back	=  8
picture 	=  SHAPE\FACE0041.SHP
kill_exp	=  120
gold            =  180
weapon_equip	=  43
head_equip	=  155
armor_equip	=  125
foot_equip	=  184
other1_equip	=  206
resist_earth	=  45
resist_water	=  10
resist_air	=  25
resist_mind	=  5
move_point	=  5
move_fly	=  1
carry_item	=  39
magic_wind      =  Ļk
find_no_id 	=  SID_ENEMY054
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  30
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  60
ai_help_status  =  40
ai_help_attack  =  20
ai_lock 	=  30
ai_att_magic    =  25
level_adjust_range		= 45
level_adjust_disp_range		= 2

[character]
code		=  42
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  1577
job		=  jobPriest
job_show_name   =  1578
class		=  classWing
mode		=  pmEnemy
str		=  23
dex		=  28
mind		=  35
con		=  29
attack_power	=  50
defense		=  25
hit_point	=  90
magic_point	=  60
magic_attack_power	= 80
speed		=  5
avoid_hit_ratio	=  6
attack_back	=  4
picture 	=  SHAPE\FACE0042.SHP
kill_exp	=  110
gold            =  220
weapon_equip	=  83
head_equip	=  159
armor_equip	=  128
foot_equip	=  189
other1_equip	=  202
resist_earth	=  50
resist_water	=  13
resist_air	=  30
resist_fire	=  14
resist_mind	=  15
move_point	=  5
move_fly	=  1
carry_item	=  30
magic_earth	=  au@
magic_water	=  v¡,Xr
magic_wind      =  Ż}
magic_fire	=  `i
magic_mind      =  G,I
find_no_id 	=  SID_ENEMY054
find_type	=  AI_FAREST
find_flag	=  AIF_BEAST
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  70
ai_help_status  =  50
ai_help_attack  =  40
ai_lock 	=  50
ai_att_magic    =  95
level_adjust_range		= 45
level_adjust_disp_range		= 2

[character]
code		=  43
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK09.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobThief
job_show_name   =  642
class		=  classWing
mode		=  pmEnemy
str		=  35
dex		=  35
mind		=  18
con		=  32
attack_power	=  54
defense		=  23
hit_point	=  105
magic_attack_power	= 12
speed		=  2
attack_damagex2 =  8
avoid_hit_ratio	=  10
picture 	=  SHAPE\FACE0043.SHP
kill_exp	=  120
gold            =  160
weapon_equip	=  63
head_equip	=  153
armor_equip	=  124
foot_equip	=  184
other1_equip	=  203
resist_earth	=  40
resist_water	=  10
resist_air	=  22
resist_fire	=  2
resist_mind	=  5
move_point	=  4
move_fly	=  1
carry_item	=  33
find_no_id 	=  SID_ENEMY054
find_type	=  AI_LEVELMIN
find_flag	=  AIF_BOWER
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  70
ai_help_status  =  40
ai_help_attack  =  15
ai_lock 	=  60
level_adjust_range		= 43
level_adjust_disp_range		= 2

[character]
code		=  44
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK09.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobBowMan
job_show_name   =  1627
class		=  classEvilElf
mode		=  pmEnemy
str		=  39
dex		=  32
mind		=  12
con		=  32
attack_power	=  29
defense		=  22
hit_point	=  90
magic_point	=  12
magic_attack_power	= 25
speed		=  4
double_attack	=  1
picture 	=  SHAPE\FACE0044.SHP
kill_exp	=  80
gold            =  160
weapon_equip	=  62
head_equip	=  152
armor_equip	=  124
foot_equip	=  183
move_point	=  4
resist_earth	=  12
resist_water	=  9
resist_air	=  4
resist_fire	=  6
resist_mind	=  7
carry_item	=  40
magic_mind      =  ],tF
find_type	=  AI_HPMIN
find_flag	=  AIF_SPELLER
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  60
ai_help_otherhp =  50
ai_help_status  =  40
ai_lock 	=  80
ai_att_magic    =  25
level_adjust_range	= 39
level_adjust_disp_range	= 3

[character]
code            =  45
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0009.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobSwordKing
job_show_name   =  643
class           =  classHuman
mode		=  pmEnemy
str             =  70
dex             =  56
mind            =  51
con             =  68
hit_point	=  570
magic_point	=  120
attack_power	=  80
defense		=  62
magic_attack_power	= 90
speed		=  30
attack_damagex2 =  10
avoid_hit_ratio	=  5
attack_back	=  8
double_attack	=  1
picture         =  SHAPE\FACE0045.SHP
kill_exp	=  600
gold            =  1000
weapon_equip	=  46
head_equip	=  162
armor_equip	=  140
foot_equip	=  186
other1_equip	=  225
resist_earth	=  35
resist_water	=  36
resist_air	=  35
resist_fire	=  35
resist_mind	=  40
move_point	=  6
carry_item	=  41
magic_earth	=  au@
magic_wind	=  Ż}
magic_fire	=  `i
magic_water	=  si
magic_mind  	=  ]
special_other   =  ʵ2
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  50
ai_help_otherhp =  40
ai_help_attack  =  15
ai_lock 	=  75
ai_att_special  =  95
ai_att_magic    =  30
level_adjust_range	= 40
level_adjust_disp_range	= 2

[character]
code            =  47
name            =  2461
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  2462
job             =  jobElfMan
job_show_name   =  2141
class           =  classElf
mode		=  pmEnemy
str             =  40
dex             =  35
mind            =  70
con             =  50
hit_point	=  252
magic_point	=  274
attack_power	=  59
defense		=  48
magic_attack_power	=  92
speed		=  24
attack_damagex2 =  10
avoid_hit_ratio	=  6
attack_back	=  6
double_attack	=  1
picture         =  SHAPE\FACE0047.SHP
kill_exp        =  350
gold            =  600
weapon_equip	=  87
head_equip	=  161
armor_equip	=  135
foot_equip	=  187
other1_equip	=  215
other2_equip	=  211
resist_earth	=  24
resist_water	=  18
resist_air	=  18
resist_fire	=  17
resist_mind	=  20
move_point	=  5
carry_item	=  48
magic_earth     =  ܦaY,ja¡
magic_water     =  ͩR,Pku
magic_fire	=  i,]NIu
magic_wind      =  f
magic_mind      =  I,tF,]
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  80
ai_help_otherhp =  50
ai_help_attack  =  10
ai_lock 	=  50
ai_att_magic    =  98
ai_magic_multi_first = 1
level_adjust_range	= 45
level_adjust_disp_range	= 2

[character]
code		=  48
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0019.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  739
job		=  jobThief
job_show_name   =  644
class		=  1219
mode		=  pmEnemy
str		=  42
dex		=  34
mind		=  17
con		=  42
attack_power	=  70
defense		=  36
hit_point	=  110
speed		=  18
attack_damagex2 =  10
avoid_hit_ratio	=  8
attack_back	=  4
picture 	=  SHAPE\FACE0048.SHP
kill_exp	=  180
gold            =  250
weapon_equip	=  44
head_equip	=  155
armor_equip	=  125
other1_equip	=  204
move_point	=  5
carry_item	=  42
special_water   =  WB2
resist_earth	=  6
resist_water	=  31
resist_air	=  6
resist_mind	=  2
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
find_no_id 	=  SID_ENEMY101
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  40
ai_help_otherhp =  40
ai_lock 	=  50
ai_att_special  =  90
level_adjust_range	= 32
level_adjust_disp_range	= 2
no_disablemagic =  1

[character]
code		=  49
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0017.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  1570,0
job		=  jobMutantMonster
job_show_name   =  645
class		=  classHuman
mode		=  pmEnemy
str		=  56
dex		=  33
mind		=  31
con		=  45
attack_power	=  60
defense		=  40
hit_point	=  200
magic_point	=  130
magic_attack_power	=  80
speed		=  5
attack_damagex2 =  10
avoid_hit_ratio	=  2
attack_back	=  8
double_attack	=  1
picture 	=  SHAPE\FACE0049.SHP
kill_exp	=  240
gold            =  500
weapon_equip	=  4
head_equip	=  158
armor_equip	=  129
foot_equip	=  184
move_point	=  4
carry_item	=  46
magic_wind	=  b
magic_fire	=  ۤ
magic_water	=  Xr
magic_mind  	=  GFb
special_other2  =  b2
resist_earth	=  30
resist_water	=  32
resist_air	=  34
resist_fire	=  35
resist_mind	=  28
find_type	=  AI_HPMIN
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_help_otherhp =  70
ai_help_status  =  30
ai_help_attack  =  15
ai_lock 	=  50
ai_att_special  =  95
ai_att_magic    =  30
level_adjust_range	= 42
level_adjust_disp_range	= 2

[character]
code		=  50
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0009.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordMaster
job_show_name   =  646
class		=  306
mode		=  pmEnemy
str		=  80
dex		=  50
mind		=  40
con		=  75
hit_point	=  639
defense		=  64
attack_power	=  70
attack_damagex2 =  8
picture 	=  SHAPE\FACE0050.SHP
kill_exp	=  800
gold            =  5000
weapon_equip	=  36
move_point	=  4
carry_item	=  49
resist_earth	=  47
resist_water	=  27
resist_air	=  32
resist_fire	=  32
resist_mind	=  45
find_type	=  AI_HPMIN
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  50
ai_help_otherhp =  25
ai_help_attack  =  10
ai_lock 	=  80
level_adjust_range	= 28
level_adjust_disp_range	= 2
no_paralyze	=  1
no_poison	=  1

[character]
code		=  51
name		=  306
sound_dead      =  WAV\DEAD0006.WAV
sound_walk      =  WAV\FLY003.WAV
sound_walkwater =  WAV\FLY003.WAV
sound_attack    =  WAV\ATTACK19.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_shoothit  =  WAV\BOMB0028.WAV
job		=  jobCrazyWarrior
job_show_name   =  647
class		=  103
mode		=  pmEnemy
str		=  80
dex		=  65
mind		=  70
con		=  80
size_type	=  1
defense		=  118
hit_point	=  1900
magic_point	=  1017
attack_power	=  94
magic_attack_power	=  100
speed		=  80
attack_damagex2 =  12
attack_back	=  5
st_x2		=  1
picture 	=  SHAPE\FACE0051.SHP
kill_exp	=  1200
gold            =  2500
weapon_equip	=  34
move_point	=  5
move_fly	=  1
carry_item	=  50
special_other2  =  sSX2
magic_fire      =  ]NIu,㪢]N
magic_water     =  ͩR
resist_earth	=  34
resist_water	=  30
resist_air	=  30
resist_fire	=  40
resist_mind	=  46
find_type	=  AI_NEAREST
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_lock 	=  70
ai_att_special  =  90
ai_att_magic    =  50
level_adjust_range	= 10
level_adjust_disp_range	= 1
no_poison	=  1
no_paralyze	=  1

[character]
code		=  52
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMutantMonster
job_show_name   =  648
class		=  306
mode		=  pmEnemy
size_type	=  1
str		=  80
dex		=  60
mind		=  75
con		=  70
attack_power	=  141
defense		=  133
hit_point	=  1185
magic_point	=  424
magic_attack_power	=  94
speed		=  60
attack_damagex2 =  10
avoid_hit_ratio	=  5
attack_back	=  8
st_x2		=  1
picture 	=  SHAPE\FACE0052.SHP
kill_exp	=  1800
gold            =  2000
weapon_equip	=  58
move_point	=  6
move_fly	=  1
item1		=  232
carry_item	=  58
resist_earth	=  45
resist_water	=  40
resist_air	=  45
resist_fire	=  45
resist_mind	=  35
magic_other     =  
magic_water     =  Pku,k\
magic_earth     =  Ѧa
magic_wind      =  f
magic_mind      =  GFb,tF
special_other2	=  0x4
find_type	=  AI_LEVELMIN
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  70
ai_help_status  =  20
ai_help_attack  =  10
ai_lock 	=  40
ai_att_special  =  80
ai_att_magic    =  40
ai_magic_multi_first = 1
level_adjust_range	= 32
level_adjust_disp_range	= 1
no_paralyze	=  1
no_poison	=  1
no_disablemagic =  1

[character]
code		=  53
name		=  650
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobAssassin
job_show_name   =  697
class		=  classHuman
mode		=  pmEnemy
str		=  45
dex		=  43
mind		=  30
con		=  42
magic_attack_power	=  70
attack_power	=  58
hit_point	=  300
magic_point	=  30
defense		=  56
speed		=  6
attack_damagex2 =  18
avoid_hit_ratio	=  15
attack_back	=  12
double_attack	=  1
picture 	=  SHAPE\FACE0053.SHP
kill_exp	=  360
gold		=  720
weapon_equip	=  95
head_equip	=  160
armor_equip	=  132
foot_equip	=  188
other1_equip	=  221
other2_equip	=  217
resist_earth	=  20
resist_water	=  28
resist_air	=  20
resist_fire	=  29
resist_mind	=  20
move_point	=  5
carry_item	=  34
item1		=  252
magic_earth     =  a
magic_fire      =  KK
magic_mind      =  I
special_fire    =  0x00000004
special_mind    =  0x00000040
find_type	=  AI_LEVELMIN
find_flag	=  AIF_SWORD
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_help_attack  =  40
ai_lock 	=  50
ai_att_special  =  95
ai_att_magic    =  35
no_paralyze	=  1
level_adjust_range	= 30
level_adjust_disp_range	= 1

[character]
code		=  54
name		=  7
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMutantMonster
job_show_name   =  649
class		=  243;classHalfElf
dead_message	=  380
mode		=  pmEnemy
str		=  54
dex		=  38
mind		=  30
con		=  48
defense		=  45
hit_point	=  365
attack_power	=  61
magic_attack_power	=  88
magic_point	=  143
speed		=  10
attack_damagex2 =  6
avoid_hit_ratio	=  8
attack_back	=  12
picture 	=  SHAPE\FACE0054.SHP
kill_exp	=  1000
gold            =  2000
weapon_equip	=  11
head_equip	=  160
armor_equip	=  133
foot_equip	=  191
other1_equip	=  214
move_point	=  5
carry_item	=  43
special_mind    =  sR
special_other   =  t,lC
special_other2	=  0x10
magic_earth     =  aF
magic_water     =  si
magic_wind      =  Ż},f
magic_fire      =  KK,]NIu,`i
magic_mind      =  h],GFb
item1		=  252
resist_earth	=  47
resist_water	=  47
resist_air	=  47
resist_fire	=  47
resist_mind	=  45
find_no_id 	=  SID_ENEMY041
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_help_otherhp =  30
ai_help_status  =  25
ai_help_attack  =  20
ai_lock 	=  40
ai_att_special  =  95
ai_att_magic    =  40
level_adjust_range		= 43
level_adjust_disp_range		= 2
no_paralyze	=  1
no_disablemagic =  1

[character]
code		=  55
name		=  651
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK02.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobAssassin
job_show_name   =  634
class		=  classHuman
mode		=  pmEnemy
str		=  42
dex		=  40
mind		=  10
con		=  38
hit_point	=  242
attack_power	=  14
defense		=  40
magic_attack_power	=  5
speed		=  10
attack_damagex2 =  12
avoid_hit_ratio	=  20
attack_back	=  5
double_attack	=  1
picture 	=  SHAPE\FACE0055.SHP
kill_exp	=  360
gold		=  700
stamina 	=  8
weapon_equip	=  5
head_equip	=  158
armor_equip	=  129
foot_equip	=  184
other1_equip	=  220
resist_earth	=  16
resist_water	=  21
resist_air	=  15
resist_fire	=  18
resist_mind	=  18
move_point	=  6
carry_item	=  47
special_other	=  ݼvñ2
special_other2  =  b2
item1		=  252
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  75
ai_help_attack  =  20
ai_lock 	=  10
ai_att_special  =  95
level_adjust_range	= 53
level_adjust_disp_range	= 1
no_disablemagic =  1

[character]
code		=  56
name		=  652
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobWindWarrior
job_show_name   =  64
class		=  classWing
mode		=  pmEnemy
str		=  62
dex		=  42
mind		=  35
con		=  56
hit_point	=  556
magic_point	=  157
magic_attack_power	=  96
attack_power	=  30
defense		=  46
speed		=  25
attack_damagex2 =  10
avoid_hit_ratio	=  10
attack_back	=  10
double_attack	=  1
picture 	=  SHAPE\FACE0056.SHP
kill_exp	=  900
gold		=  1800
weapon_equip	=  48
head_equip	=  162
armor_equip	=  132
foot_equip	=  188
other1_equip	=  215
resist_earth	=  50
resist_water	=  34
resist_air	=  28
resist_fire	=  34
resist_mind	=  26
move_point	=  6
move_fly	=  1
carry_item	=  51
special_other   =  s2,ʵ2
special_other2  =  sSX2
magic_earth     =  Ѧa,aF
magic_wind      =  Ż},f
magic_fire      =  i
magic_mind      =  G,GFb
item1		=  252
find_type	=  AI_NEAREST
find_flag	=  AIF_BOWER
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_attack  =  5
ai_lock 	=  80
ai_att_special  =  90
ai_att_magic    =  70
ai_magic_multi_first = 1
level_adjust_range	= 40
level_adjust_disp_range	= 1
no_paralyze		=  1
no_poison		=  1
find_no_id 	=  SID_ENEMY101

[character]
code		=  57
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobEvilMonster
job_show_name   =  1120
class		=  306
mode		=  pmEnemy
size_type	=  1
str		=  110
dex		=  80
mind		=  95
con		=  110
hit_point	=  9248
magic_point	=  6669
attack_power	=  65
defense		=  125
magic_attack_power	=  43
speed		=  136
attack_damagex2 =  20
avoid_hit_ratio	=  10
attack_back	=  40
double_attack	=  1
st_x2		=  1
picture 	=  SHAPE\FACE0057.SHP
kill_exp	=  3500
gold            =  10000
weapon_equip	=  53
move_point	=  4
resist_earth	=  70
resist_water	=  70
resist_air	=  70
resist_fire	=  70
resist_mind	=  70
special_other   =  ŵL
magic_water     =  k\
magic_earth	=  ja¡
magic_fire	=  㪢]N
magic_wind      =  ѷYp}
magic_mind      =  0x80
magic_other     =  0x10
find_type	=  AI_HPMIN
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_lock 	=  40
ai_att_special  =  95
ai_att_magic    =  80
ai_magic_multi_first = 1
level_adjust_range	= 30
no_paralyze	=  1
no_poison	=  1
no_disablemagic =  1
no_weaken	=  1

[character]
code            =  58
name            =  657
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobWise
job_show_name   =  631
class           =  classEvilElf
mode		=  pmEnemy
str             =  75
dex             =  70
mind            =  100
con             =  100
hit_point	=  4739
magic_point	=  3822
attack_power	=  27
defense		=  37
magic_attack_power	=  98
speed		=  43
attack_damagex2 =  5
attack_back	=  6
move_magic_use	=  1
picture         =  SHAPE\FACE0058.SHP
kill_exp        =  2000
gold            =  5000
level		=  1
weapon_equip	=  57
head_equip	=  161
armor_equip	=  141
other1_equip	=  223
other2_equip	=  215
resist_earth	=  60
resist_water	=  60
resist_air	=  60
resist_fire	=  60
resist_mind	=  60
move_point	=  3
magic_fire      =  ]NIu,i,㪢]N
magic_earth	=  aFt@,ja¡
magic_water     =  Pku,s}
magic_mind	=  0x80
find_type	=  AI_HPMIN
find_flag	=  AIF_SWORD
find_range	=  10
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  30
ai_help_status  =  20
ai_lock 	=  50
ai_att_magic    =  98
ai_magic_multi_first = 1
level_adjust_range	= 30
level_adjust_disp_range	= 1
no_poison	=  1
no_weaken	=  1
no_disablemagic =  1
no_paralyze	=  1

[character]
code		=  59
name		=  652
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobEvilMonster
job_show_name   =  653
class		=  306
mode		=  pmEnemy
str		=  100
dex		=  80
mind		=  100
con		=  90
hit_point	=  7363
magic_point	=  7669
attack_power	=  11
magic_attack_power	=  49
defense		=  9
speed		=  100
attack_damagex2 =  8
avoid_hit_ratio	=  15
attack_back	=  8
double_attack	=  1
move_magic_use	=  1
picture 	=  SHAPE\FACE0059.SHP
kill_exp	=  3000
gold            =  12000
weapon_equip	=  14
head_equip	=  171
armor_equip	=  143
foot_equip	=  191
other1_equip	=  233
move_point	=  6
move_fly	=  1
resist_earth	=  60
resist_water	=  60
resist_air	=  60
resist_fire	=  60
resist_mind	=  60
magic_other     =  
magic_water     =  s},k\
magic_wind      =  ѷYp}
magic_mind      =  eGF
find_type	=  AI_HPMIN
find_flag	=  AIF_SPELLER
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  50
ai_check_hp	=  100
ai_help_otherhp =  30
ai_help_attack  =  15
ai_lock 	=  40
ai_att_magic    =  90
ai_magic_multi_first = 1
level_adjust_range	= 35
no_paralyze	=  1
no_disablemagic =  1
no_weaken	=  1

[character]
code		=  60
name		=  655
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0009.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobEvilMonster
job_show_name   =  2530
class		=  306
mode		=  pmEnemy
size_type	=  1
str		=  110
dex		=  80
mind		=  90
con		=  115
hit_point	=  11223
magic_point	=  5679
attack_power	=  50
defense		=  95
magic_attack_power	=  30
speed		=  76
attack_damagex2 =  8
attack_back	=  5
double_attack	=  1
st_x2		=  1
picture 	=  SHAPE\FACE0060.SHP
kill_exp	=  3000
gold            =  10000
weapon_equip	=  55
move_point	=  0
carry_item	=  56
resist_earth	=  70
resist_water	=  70
resist_air	=  70
resist_fire	=  70
resist_mind	=  70
magic_other     =  
magic_fire      =  㪢]N
magic_earth     =  ܦaY,ja¡
magic_mind      =  0x80
special_other   =  ŵL
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  50
ai_check_hp	=  60
ai_help_otherhp =  30
ai_help_status  =  20
ai_lock 	=  40
ai_att_special  =  80
ai_att_magic    =  90
ai_magic_multi_first = 1
level_adjust_range	= 30
no_paralyze	=  1
no_poison	=  1
no_disablemagic =  1
no_weaken	=  1

[character]
code            =  61
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobBowMan
job_show_name   =  656
class           =  classHuman
mode		=  pmNPCPlayer
str             =  11
dex             =  12
mind            =  16
con             =  11
hit_point	=  40
magic_point	=  0
picture         =  SHAPE\FACE0061.SHP
kill_exp        =  16
gold            =  20
move_point	=  4
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_fixed	=  0
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  100
ai_help_status  =  10
ai_help_attack  =  10
ai_lock 	=  60
ai_magic_multi_first = 0
level_adjust_range		= 7
level_adjust_disp_range		= 1

[character]
code            =  62
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobSwordMan
job_show_name   =  656
class           =  classHuman
mode		=  pmNPCPlayer
str             =  13
dex             =  12
mind            =  10
con             =  15
hit_point	=  41
magic_point	=  0
picture         =  SHAPE\FACE0062.SHP
kill_exp        =  16
gold            =  20
move_point	=  4
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_fixed	=  0
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  100
ai_help_status  =  10
ai_help_attack  =  10
ai_lock 	=  60
ai_magic_multi_first = 0
level_adjust_range		= 8
level_adjust_disp_range		= 1

[character]
code		=  63
name		=  name_1
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobSwordMaster
class		=  classHuman
mode		=  pmEnemy
str		=  70
dex		=  41
mind		=  30
con		=  64
hit_point	=  294
attack_power	=  60
defense		=  60
magic_attack_power	= 24
speed		=  22
attack_damagex2 =  18
avoid_hit_ratio	=  12
attack_back	=  20
double_attack	=  1
st_x2		=  1
picture 	=  SHAPE\FACE0010.SHP
exp		=  500
kill_exp	=  400
gold		=  500
weapon_equip	=  7
head_equip	=  157
armor_equip	=  140
foot_equip	=  188
other1_equip	=  233
resist_earth	=  26
resist_water	=  25
resist_air	=  26
resist_fire	=  25
resist_mind	=  26
move_point	=  6
carry_item	=  44
special_wind    =  ѹprŧC
special_fire    =  E
special_other   =  lq2
find_type	=  AI_NEAREST
find_flag	=  AIF_SWORD
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  80
ai_help_attack  =  30
ai_lock 	=  70
ai_att_special  =  95
level_adjust_range	= 40

[character]
code            =  64
name            =  59
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  1377,0
job             =  jobWingWarrior
job_show_name   =  61
class           =  classHuman
mode		=  pmNPCPlayer
str             =  30
dex             =  9
mind            =  3
con             =  28
hit_point	=  60
attack_power	=  10
defense		=  10
speed		=  -2
picture         =  SHAPE\FACE0064.SHP
armor_equip	=  121
foot_equip	=  181
item1		=  241
item2		=  241
kill_exp        =  25
gold            =  400
move_point	=  4
resist_mind	=  -5
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  18
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  50
ai_help_attack  =  20
ai_lock 	=  50
level_adjust_range		= 15
level_adjust_disp_range		= 0

[character]
code            =  65
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
dead_message	=  374
job             =  jobElfMan
job_show_name   =  2141
class           =  classHuman
mode		=  pmEnemy
str             =  40
dex             =  36
mind            =  67
con             =  52
hit_point	=  239
magic_point	=  210
attack_power	=  49
defense		=  38
magic_attack_power	=  87
speed		=  16
attack_damagex2 =  8
avoid_hit_ratio	=  4
double_attack	=  1
picture         =  SHAPE\FACE0065.SHP
kill_exp        =  310
gold            =  500
weapon_equip	=  85
head_equip	=  161
armor_equip	=  134
foot_equip	=  187
other1_equip	=  211
resist_earth	=  22
resist_water	=  18
resist_air	=  18
resist_fire	=  17
resist_mind	=  19
move_point	=  5
carry_item	=  48
magic_earth     =  Ѧa,aFt@
magic_water     =  Pku,0x00000100
magic_fire	=  i,]NIu
magic_wind      =  f
magic_mind      =  h],tF,]
find_type	=  AI_NEAREST
find_range	=  60
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  80
ai_help_otherhp =  60
ai_help_attack  =  20
ai_lock 	=  50
ai_att_magic    =  95
ai_magic_multi_first = 1
level_adjust_range	= 40
level_adjust_disp_range	= 3

[character]
code		=  66
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0021.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMutantMonster
job_show_name   =  1119
class		=  306
mode		=  pmEnemy
str		=  95
dex		=  60
mind		=  50
con		=  90
hit_point	=  -100
magic_point	=  100
attack_power	=  190
defense		=  180
magic_attack_power	=  80
attack_damagex2 =  5
attack_back	=  12
picture 	=  SHAPE\FACE0050.SHP
kill_exp	=  200
gold            =  100
weapon_equip	=  79
move_point	=  3
move_fly	=  1
resist_earth	=  60
resist_water	=  70
resist_air	=  65
resist_fire	=  65
resist_mind	=  70
special_other   =  0x400
magic_earth     =  ja¡
find_type	=  AI_NEAREST
find_range	=  40
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  75
ai_lock 	=  70
ai_att_special  =  95
ai_att_magic    =  40
level_adjust_range	= 20
level_adjust_disp_range	= 1

[character]
code		=  67
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0009.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobCrazyWarrior
job_show_name   =  306
class		=  306
mode		=  pmMagicAttack
str		=  36
dex		=  1
mind		=  1
con		=  20
defense		=  20
hit_point	=  -10000
picture 	=  SHAPE\FACE0067.SHP
kill_exp	=  0
gold            =  0
move_point	=  2
move_fly	=  1
no_attack	=  1
no_shadow	=  1

[character]
code            =  68
name            =  306
sound_dead      =  WAV\DEAD0003.WAV
sound_attack    =  WAV\YELL012.WAV
dead_message	=  1017
job             =  jobPriestMaster
job_show_name   =  2538
class           =  306
mode		=  pmEnemy
size_type	=  1
str             =  85
dex             =  60
mind            =  110
con             =  90
hit_point	=  2755
magic_point	=  613
attack_power	=  94
defense		=  95
magic_attack_power	=  100
speed		=  34
picture         =  SHAPE\FACE0068.SHP
kill_exp	=  2000
gold            =  2000
stamina         =  20
weapon_equip	=  78
resist_earth	=  40
resist_water	=  28
resist_air	=  30
resist_fire	=  45
resist_mind	=  60
special_other2	=  0x10
magic_wind      =  f
magic_mind      =  GFb,eGF
find_type	=  AI_NEAREST
find_range	=  40
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_lock 	=  60
ai_att_special  =  70
ai_att_magic    =  80
ai_magic_multi_first = 1
level_adjust_range	= 15
level_adjust_disp_range	= 1
no_poison	=  1
no_disablemagic =  1
no_paralyze	=  1

[character]
code            =  69
name            =  2232
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
job             =  jobSwordMaster
job_show_name   =  2584
class           =  classHuman
mode		=  pmPlayer
str             =  60
dex             =  44
mind            =  35
con             =  56
hit_point	=  335
attack_power	=  80
defense		=  70
magic_attack_power	= 15
speed		=  14
picture         =  SHAPE\FACE0022.SHP
kill_exp	=  80
gold            =  400
weapon_equip	=  5
head_equip	=  158
armor_equip	=  129
foot_equip	=  187
other1_equip	=  212
other2_equip	=  203
item1		=  243
resist_earth	=  10
resist_water	=  12
resist_air	=  11
resist_fire	=  10
resist_mind	=  11
move_point	=  4
special_other   =  b
find_type	=  AI_NEAREST
find_range	=  20
ai_call_range	=  4
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  40
ai_help_status  =  40
ai_lock 	=  50
ai_att_special  =  95
level_adjust_range		= 10
level_adjust_disp_range		= 1

[character]
code		=  70
name		=  306
sound_dead      =  WAV\DEAD0006.WAV
sound_walk      =  WAV\FLY003.WAV
sound_walkwater =  WAV\FLY003.WAV
sound_attack    =  WAV\YELL011.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_shoothit  =  WAV\BOMB0028.WAV
job		=  jobCrazyWarrior
job_show_name   =  73
class		=  103
mode		=  pmEnemy
str		=  80
dex		=  65
mind		=  70
con		=  80
size_type	=  1
defense		=  118
hit_point	=  1900
magic_point	=  1017
attack_power	=  94
magic_attack_power	=  100
speed		=  80
attack_damagex2 =  10
attack_back	=  8
st_x2		=  1
picture 	=  SHAPE\FACE0090.SHP
kill_exp	=  1200
gold            =  2500
weapon_equip	=  75
move_point	=  5
move_fly	=  1
carry_item	=  50
special_other2  =  sSX2
magic_water     =  ͩR,Pku,s}
resist_earth	=  34
resist_water	=  45
resist_air	=  30
resist_fire	=  25
resist_mind	=  46
find_type	=  AI_NEAREST
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  90
ai_lock 	=  70
ai_att_special  =  90
ai_att_magic    =  50
ai_magic_multi_first = 1
level_adjust_range	= 10
level_adjust_disp_range	= 1
no_poison	=  1
no_paralyze	=  1

[character]
code		=  71
name		=  name_6
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY001.WAV
sound_attack    =  WAV\ATTACK05.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobBowMan
class		=  classHuman
mode		=  pmNPCPlayer
str		=  45
dex		=  41
mind		=  24
con		=  35
hit_point	=  225
magic_point	=  40
attack_power	=  40
defense		=  40
magic_attack_power	= 80
speed		=  10
attack_damagex2 =  6
avoid_hit_ratio	=  18
attack_back	=  8
double_attack	=  1
picture 	=  SHAPE\FACE0003.SHP
exp		=  40
kill_exp	=  300
gold		=  450
weapon_equip	=  45
head_equip	=  155
armor_equip	=  134
foot_equip	=  187
other1_equip	=  208
other2_equip	=  211
resist_earth	=  50
resist_water	=  29
resist_air	=  42
resist_fire	=  20
resist_mind	=  23
move_point	=  6
move_fly	=  1
item1		=  242
item2		=  244
magic_water     =  v¡
magic_wind      =  b,Ż}
special_other   =  s
find_type	=  AI_NEAREST
find_flag	=  AIF_SPELLER
find_range	=  20
ai_call_range	=  6
ai_check_dying	=  100
ai_check_hp	=  100
ai_help_otherhp =  50
ai_help_status  =  30
ai_help_attack  =  20
ai_lock 	=  40
ai_att_special  =  95
ai_att_magic    =  25
level_adjust_range	= 30
level_adjust_disp_range	= 1

[character]
code		=  72
name		=  306
sound_dead      =  WAV\DEAD0003.WAV
sound_walk      =  WAV\FLY002.WAV
sound_attack    =  WAV\ATTACK20.WAV
sound_miss      =  WAV\MISS0001.WAV
job		=  jobMutantMonster
job_show_name   =  926
class		=  306
mode		=  pmEnemy
size_type	=  1
str		=  85
dex		=  70
mind		=  60
con		=  80
hit_point	=  720
magic_point	=  150
attack_power	=  100
defense		=  100
magic_attack_power	=  80
speed		=  70
attack_damagex2 =  10
attack_back	=  6
picture 	=  SHAPE\FACE0052.SHP
kill_exp	=  800
gold            =  2000
weapon_equip	=  76
move_point	=  6
carry_item	=  56
resist_earth	=  27
resist_water	=  27
resist_air	=  27
resist_fire	=  27
resist_mind	=  27
magic_earth     =  aF
magic_wind      =  f
magic_fire	=  ]NIu
find_type	=  AI_NEAREST
find_range	=  80
ai_call_range	=  6
ai_check_dying	=  40
ai_check_hp	=  60
ai_help_otherhp =  30
ai_lock 	=  50
ai_att_magic    =  40
level_adjust_range	= 25
level_adjust_disp_range	= 1
no_poison	=  1
no_disablemagic =  1
no_weaken	=  1

[character]
code            =  100
name            =  629
sound_dead      =  WAV\DEAD0004.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_hit       =  WAV\HIT00015.WAV
job             =  jobBeastWarrior
job_show_name   =  306
class           =  107
mode		=  pmALL
str             =  50
dex             =  25
mind            =  10
con             =  60
hit_point	=  200
defense		=  20
picture         =  SHAPE\FACE0100.SHP
kill_exp	=  20
gold            =  40
resist_earth	=  -7
resist_water	=  -2
resist_air	=  -4
resist_fire	=  -6
level		=  1
no_attack	=  1
no_poison	=  1
no_disablemagic =  1
no_weaken	=  1
no_paralyze	=  1
level_adjust_range	= 5

[character]
code            =  101
name            =  1830
sound_dead      =  WAV\DEAD0004.WAV
sound_walk      =  WAV\WALK0011.WAV
sound_attack    =  WAV\ATTACK01.WAV
sound_miss      =  WAV\MISS0001.WAV
sound_hit       =  WAV\HIT00015.WAV
job             =  jobMutantMonster
job_show_name   =  306
class           =  107
;mode		=  pmNPCPlayer
mode		=  pmNPCPlayerNoMagic
str             =  100
dex             =  10
mind            =  5
con             =  130
hit_point	=  681
defense		=  91
picture         =  SHAPE\FACE0101.SHP
kill_exp	=  500
gold            =  600
resist_earth	=  -50
resist_water	=  -50
resist_air	=  -50
resist_fire	=  -50
resist_mind	=  -50
no_attack	=  1
no_block	=  1
no_showshape	=  1
level_adjust_range	= 20