#include RESOURCE.H
#include RANGE.H
#include TYPE.H

;   ----------------- Weapon: Sword -----------------
[item]
code                    = 1
name                    = 116
cost			= 800
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 20
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 96

[item]
code                    = 2
name                    = 117
cost			= 1500
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 36
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 90
add_speed               = -3
add_defense             = 3

[item]
code                    = 3
name                    = 224
cost			= 2300
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 46
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 96
add_magic_power         = 5
add_speed               = 1

[item]
code                    = 4
name                    = 225
cost			= 3400
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 60
get_ratio               = 15
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 94
add_resist              = magic4Type,1

[item]
code                    = 5
name                    = 226
cost			= 5000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 80
get_ratio               = 15
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 98
add_defense             = -8
add_resist              = magicALL,-3
add_weapon_dmgx2        = 10
magic_attack_type       = magicMIND,5,5

[item]
code                    = 6
name                    = 227
cost			= 7000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 92
get_ratio               = 15
magic_attack_type       = magicWATER,10,15
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 97
add_magic_power         = 6
add_mp                  = 20
avoid_poison		= 1

[item]
code                    = 7
name                    = 241
cost			= 9200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 110
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 95
add_defense             = -5
add_speed               = 5
magic_attack_type       = magicAIR,10,15
attack_paralysis	= 1

[item]
code                    = 8
name                    = 310
cost			= 12000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 130
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 98
add_defense             = 10
add_resist              = magicALL,5

[item]
code                    = 9
name                    = 118
cost			= 16000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 154
get_ratio               = 10
add_defense             = 5
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 94
add_speed               = -5
add_hp                  = 50
add_magic_power         = 8

[item]
code                    = 10
name                    = 119
cost			= 3200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 54
get_ratio               = 10
use_job                 = jobMutantMonster
hit_ratio               = 96
add_defense             = 15
add_magic_power         = 7
add_speed               = 2
add_resist              = magicMIND,3

[item]
code                    = 11
name                    = 410
cost			= 9200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 98
get_ratio               = 10
magic_attack_type       = magicFIRE,12,15
use_job                 = jobMutantMonster
hit_ratio               = 92
add_magic_power         = 12
attack_poison   	= 1

[item]
code                    = 12
name                    = 411
cost			= 18000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 30
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster
hit_ratio               = 94
add_speed               = 10
action_twice            = 1

[item]
code                    = 13
name                    = 412
cost			= 24000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 176
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 96
add_speed               = 8
add_defense             = 12
add_weapon_dmgx2        = 10
add_attack_back		= 10
double_attack		= 1
avoid_poison		= 1
avoid_weaken		= 1

[item]
code                    = 14
name                    = 413
cost			= 36000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 200
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 99
add_defense             = 10
add_speed               = 10
add_magic_power         = 12
add_miss_hit		= 8
st_x2                   = 1
exp_x2                  = 1

[item]
code                    = 15
name                    = 414
cost			= 45000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 220
get_ratio               = 10
use_job                 = jobMutantMonster
hit_ratio               = 98
add_defense             = -10
add_magic_power         = 15
magic_attack_type       = magicMIND,15,18
mp_auto_restore         = 1
attack_cancel		= 1

[item]
code                    = 16
name                    = 415
cost			= 45000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 220
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 98
add_defense             = 15
add_magic_power         = 15
add_attack_back		= 10
hp_auto_restore         = 1
keep_status_good        = 1

[item]
code                    = 17
name                    = 416
cost			= 60000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 250
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 96
add_defense             = 18
add_speed		= 15
add_magic_power         = 10
add_move                = 1
add_hp                  = 60
add_weapon_dmgx2        = 10
;   ----------------- Weapon: Axe -----------------
[item]
code                    = 21
name                    = 417
cost			= 800
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 22
get_ratio               = 20
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 92

[item]
code                    = 22
name                    = 418
cost			= 1500
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 35
get_ratio               = 20
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94

[item]
code                    = 23
name                    = 419
cost			= 2200
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 50
get_ratio               = 20
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 90
add_defense             = 3
add_speed		= -2

[item]
code                    = 24
name                    = 420
cost			= 3500
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 66
get_ratio               = 15
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94
add_defense             = -6
add_weapon_dmgx2        = 8
add_attack_back		= 5

[item]
code                    = 25
name                    = 421
cost			= 5000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 84
get_ratio               = 15
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 90
add_speed		= -8
magic_attack_type       = magicEARTH,10,10
add_resist              = magicEARTH,5

[item]
code                    = 26
name                    = 422
cost			= 7000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 102
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 92
magic_attack_type       = magicFIRE,6,6
add_resist              = magicFIRE,5
add_weapon_dmgx2        = 6

[item]
code                    = 27
name                    = 423
cost			= 9400
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 120
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 96
add_defense             = -5
magic_attack_type       = magicAIR,8,12
attack_paralysis	= 1

[item]
code			= 28
name			= 424
cost			= 12400
type			= itemTypeWeapon
icon			= itemIconAxe
attack_range		= range1Cell
attack_damage		= 140
get_ratio		= 10
add_defense		= 8
use_job			= jobBeastWarrior,jobCrazyWarrior
hit_ratio		= 92
add_speed		= -8
st_x2                   = 1
add_hp			= 50

[item]
code			= 29
name			= 425
cost			= 16800
type			= itemTypeWeapon
icon			= itemIconAxe
attack_range		= range1Cell
attack_damage		= 164
get_ratio		= 10
use_job			= jobBeastWarrior,jobCrazyWarrior
hit_ratio		= 96
attack_cancel		= 1
add_resist		= magicALL,4
add_weapon_dmgx2	= 10
avoid_weaken		= 1
exp_x2			= 1

[item]
code			= 30
name			= 426
cost			= 25000
type			= itemTypeWeapon
icon			= itemIconAxe
attack_range		= range1Cell
attack_damage		= 190
get_ratio		= 10
add_hp			= 50
use_job			= jobBeastWarrior,jobCrazyWarrior
hit_ratio		= 98
add_defense		= 14
add_weapon_dmgx2	= 10
add_attack_back		= 10
avoid_paralysis		= 1

[item]
code			= 31
name			= 427
cost			= 36000
type			= itemTypeWeapon
icon			= itemIconAxe
attack_range		= range1Cell
attack_damage		= 220
get_ratio		= 5
use_job			= jobBeastWarrior,jobCrazyWarrior
hit_ratio		= 95
add_defense		= 10
magic_attack_type	= magicEARTH,10,10
attack_weaken		= 1
avoid_poison		= 1
st_x2                   = 1
;   ----------------- Weapon: Claw / Other -----------------
[item]
code                    = 32
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range		= range2CellCircle
attack_damage           = 45
use_job                 = jobMutantMonster
hit_ratio               = 90
attack_poison   	= 1
take_off		= 1

[item]
code                    = 33
name                    = 747
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range1Cell
attack_damage           = 24
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 92

[item]
code                    = 34
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range2Cell
attack_damage           = 140
magic_attack_type       = magicFIRE,20,30
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 85
exp_x2			= 1

[item]
code                    = 35
name                    = 1035
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 26
use_job                 = jobBeastWarrior
hit_ratio               = 92
attack_poison   	= 1

[item]
code                    = 36
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range2Cell
attack_damage           = 100
hit_ratio               = 90
attack_weaken		= 1

[item]
code                    = 37
name                    = 898
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 25
use_job                 = jobBeastWarrior
hit_ratio               = 92
attack_poison   	= 1

[item]
code                    = 38
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 28
use_job                 = jobBeastWarrior
hit_ratio               = 94

[item]
code                    = 39
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 30
use_job                 = jobBeastWarrior
hit_ratio               = 90

[item]
code                    = 40
name                    = 1827
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range1Cell
attack_damage           = 80
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90
;   ----------------- Weapon: Spear -----------------
[item]
code                    = 41
name                    = 428
cost			= 800
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 18
get_ratio               = 20
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 90

[item]
code                    = 42
name                    = 429
cost			= 1500
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 34
get_ratio               = 20
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 95

[item]
code                    = 43
name                    = 430
cost			= 2300
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 47
get_ratio               = 20
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 94
add_magic_power         = 5

[item]
code                    = 44
name                    = 431
cost			= 3500
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 62
get_ratio               = 15
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 92
add_defense             = 4
add_speed               = -1
add_resist              = magicALL,1

[item]
code                    = 45
name                    = 432
cost			= 5000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 76
get_ratio               = 15
magic_attack_type       = magicAIR,5,10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 98
add_speed               = 8
magic_attack_type       = magicAIR,8,10
add_miss_hit		= 5

[item]
code                    = 46
name                    = 433
cost			= 6800
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 92
get_ratio               = 15
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 94
magic_attack_type       = magicFIRE,10,12
add_weapon_dmgx2	= 6
add_resist              = magicFIRE,1

[item]
code                    = 47
name                    = 434
cost			= 8800
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 110
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96
add_weapon_dmgx2	= 5
add_attack_back		= 5

[item]
code                    = 48
name                    = 435
cost			= 11500
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 130
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 98
add_speed               = 10
add_resist              = magicAIR,5
add_move                = 1

[item]
code			= 49
name			= 436
cost			= 15000
type			= itemTypeWeapon
icon			= itemIconSpear
attack_range		= range2Cell
attack_damage		= 150
get_ratio		= 10
magic_attack_type	= magicWATER,12,15
use_job			= jobBowMan,jobBowMaster
hit_ratio		= 94
add_defense		= 5
add_magic_power		= 6
add_mp			= 30
exp_x2			= 1

[item]
code                    = 50
name                    = 437
cost			= 22000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2CellCircle
attack_damage           = 170
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96
magic_attack_type       = magicMIND,10,10
add_defense             = -5
attack_decmp		= 1
st_x2                   = 1

[item]
code			= 51
name			= 438
cost			= 98000
type			= itemTypeWeapon
icon			= itemIconSpear
attack_range		= range3CellThrust
attack_damage		= 210
get_ratio		= 5
use_job			= jobBowMan,jobBowMaster
hit_ratio		= 99
add_magic_power		= 16
add_speed		= 8
add_weapon_dmgx2	= 10
attack_weaken		= 1
mp_auto_restore		= 1

[item]
code                    = 52
name                    = 439
cost			= 29000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range3CellThrust
attack_damage           = 190
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 97
add_defense             = 10
add_speed               = 8
add_magic_power         = 8
hp_auto_restore		= 1
gold_x2                 = 1
; ------------------- Weapon: Other ---------------
[item]
code                    = 53
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range		= range3CellCircle
attack_damage           = 160
use_job                 = jobEvilMonster
hit_ratio               = 98
add_defense             = 20
add_magic_power		= 15
mp_use_half             = 1
action_twice		= 1
hp_auto_restore		= 1
attack_poison		= 1
attack_weaken		= 1
take_off		= 1

[item]
code                    = 54
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 38
use_job                 = jobMutantMonster
hit_ratio               = 99
take_off		= 1

[item]
code                    = 55
name                    = 1827
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range5CellCircle
attack_damage           = 180
use_job                 = jobMutantMonster
hit_ratio               = 92
add_magic_power		= 10
add_magic_hit		= 10
action_twice		= 1
random_status_error	= 1
mp_auto_restore		= 1
take_off		= 1

[item]
code                    = 56
name                    = 2564
cost			= 900
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 45
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94
add_weapon_dmgx2        = 5

[item]
code                    = 57
name                    = 815
cost			= 40000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 100
get_ratio               = 5
use_job                 = jobMagician,jobElfMan
hit_ratio               = 99
add_magic_power         = 20
double_attack		= 1
exp_x2			= 1
mp_use_half		= 1

[item]
code                    = 58
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range		= range3CellCircle
attack_damage           = 80
use_job                 = jobMutantMonster
hit_ratio               = 99
take_off		= 1
action_twice		= 1
hp_auto_restore		= 1
random_status_error	= 1
add_magic_power		= 30
add_magic_hit		= 10

[item]
code                    = 59
name                    = 898
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 50
use_job                 = jobBeastWarrior
hit_ratio               = 92
attack_poison   	= 1

[item]
code                    = 60
name                    = 1035
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 52
use_job                 = jobBeastWarrior
hit_ratio               = 92
attack_poison   	= 1
;   ----------------- Weapon: Bow -----------------
[item]
code                    = 61
name                    = 440
cost			= 700
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range3CellShoot
attack_damage           = 18
get_ratio               = 20
use_job                 = jobThief,jobAssassin
hit_ratio               = 94

[item]
code                    = 62
name                    = 441
cost			= 1400
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 32
get_ratio               = 20
use_job                 = jobThief,jobAssassin
hit_ratio               = 96

[item]
code                    = 63
name                    = 442
cost			= 2200
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 46
get_ratio               = 20
use_job                 = jobThief,jobAssassin
hit_ratio               = 94
add_defense		= 2

[item]
code                    = 64
name                    = 443
cost			= 3400
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 60
get_ratio               = 15
use_job                 = jobThief,jobAssassin
hit_ratio               = 99
add_weapon_dmgx2        = 8

[item]
code                    = 65
name                    = 444
cost			= 4800
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 75
get_ratio               = 15
magic_attack_type       = magicAIR,8,12
use_job                 = jobThief,jobAssassin
hit_ratio               = 96
add_speed               = 5
magic_attack_type       = magicAIR,8,12

[item]
code                    = 66
name                    = 445
cost			= 6800
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 90
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 95
add_defense             = -3
add_magic_power         = 4
add_attack_back		= 10
attack_poison   	= 1

[item]
code                    = 67
name                    = 446
cost			= 9200
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 103
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 96
add_defense		= -6
add_speed		= 3

[item]
code                    = 68
name                    = 447
cost			= 12000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 120
get_ratio               = 10
magic_attack_type       = magicWATER,5,10
use_job                 = jobThief,jobAssassin
hit_ratio               = 96
random_status_error	= 1
st_x2                   = 1

[item]
code                    = 69
name                    = 448
cost			= 15600
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 142
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 98
add_defense		= 4
magic_attack_type       = magicWATER,10,15
add_resist              = magicWATER,15

[item]
code                    = 70
name                    = 449
cost			= 22000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 165
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 99
add_speed		= 10
magic_attack_type	= magicAIR,8,12
add_mp			= 20

[item]
code                    = 71
name                    = 450
cost			= 32000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range6CellShoot
attack_damage           = 190
get_ratio               = 5
use_job                 = jobThief,jobAssassin
hit_ratio               = 96
add_magic_power         = 8
add_weapon_dmgx2        = 10
attack_poison   	= 1
magic_attack_type       = magicFIRE,15,15
; ------------------- Weapon: Other ---------------
[item]
code                    = 72
name                    = 747
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range1Cell
attack_damage           = 48
use_job                 = jobBeastWarrior
hit_ratio               = 92

[item]
code                    = 73
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 56
use_job                 = jobBeastWarrior
hit_ratio               = 94
add_defense		= 10
add_magic_power         = 5

[item]
code                    = 74
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 60
use_job                 = jobBeastWarrior
hit_ratio               = 90
add_defense		= 15

[item]
code                    = 75
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range2Cell
attack_damage           = 140
magic_attack_type       = magicWATER,20,30
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 85
exp_x2			= 1

[item]
code                    = 76
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range3CellCircle
attack_damage           = 80
use_job                 = jobMutantMonster
hit_ratio               = 96
add_magic_power		= 10
double_attack		= 1
take_off		= 1

[item]
code			= 77
name			= 306
type			= itemTypeWeapon
icon			= itemIconSting
attack_range		= range2CellCircle
attack_damage		= 90
use_job			= jobMutantMonster
hit_ratio		= 90
attack_poison   	= 1
add_weapon_dmgx2	= 10
take_off		= 1

[item]
code			= 78
name			= 306
type			= itemTypeWeapon
icon			= itemIconSting
attack_range		= range2CellCircle
attack_damage		= 120
use_job			= jobMutantMonster
hit_ratio		= 92
add_magic_power         = 15
add_magic_hit           = 10
mp_auto_restore		= 1
attack_decmp		= 1
action_twice		= 1
take_off		= 1

[item]
code			= 79
name			= 747
type			= itemTypeWeapon
icon			= itemIconSting
attack_range		= range1Cell
attack_damage		= 70
use_job			= jobMutantMonster
hit_ratio		= 94
hp_damage_half		= 1
attack_paralysis	= 1
take_off		= 1
;   ----------------- Weapon: Staff -----------------
[item]
code                    = 81
name                    = 451
cost			= 600
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 12
get_ratio               = 20
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 94

[item]
code                    = 82
name                    = 452
cost			= 1200
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 22
get_ratio               = 20
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 96
add_speed		= 1

[item]
code                    = 83
name                    = 453
cost			= 2000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 30
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 92
add_magic_power         = 6

[item]
code                    = 84
name                    = 454
cost			= 3300
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 40
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 94
add_magic_power         = 8
add_resist              = magicFIREWATER,2

[item]
code                    = 85
name                    = 455
cost			= 4500
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 54
get_ratio               = 10
magic_attack_type       = magicFIRE,10,10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 95
add_mp			= 20
add_weapon_dmgx2	= 8

[item]
code                    = 86
name                    = 456
cost			= 4400
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 52
get_ratio               = 10
magic_attack_type       = magicWATER,10,10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 96
add_defense		= 3
add_mp			= 20

[item]
code                    = 87
name                    = 457
cost			= 6400
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range2Cell
attack_damage           = 68
get_ratio               = 10
magic_attack_type       = magicAIR,8,10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 97
add_speed		= 8
add_magic_power		= 7
add_miss_hit		= 5
add_magic_hit		= 3 

[item]
code                    = 88
name                    = 458
cost			= 8600
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 77
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 90
add_defense		= 6
add_magic_power		= 10
add_resist		= magicALL,5
avoid_poison		= 1
avoid_nomagic		= 1
gold_x2			= 1

[item]
code                    = 89
name                    = 459
cost			= 11800
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 94
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 92
add_magic_power		= 14
add_speed		= 4

[item]
code			= 90
name			= 460
cost			= 14800
type			= itemTypeWeapon
icon			= itemIconStaff
attack_range		= range1Cell
attack_damage		= 110
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio               = 98
st_x2			= 1
add_magic_power		= 5
double_attack		= 1

[item]
code			= 91
name			= 461
cost			= 16000
type			= itemTypeWeapon
icon			= itemIconStaff
attack_range		= range1Cell
attack_damage		= 16
get_ratio		= 10
use_job			= jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 94
add_speed		= 8
action_twice		= 1

[item]
code			= 92
name			= 462
cost			= 24000
type			= itemTypeWeapon
icon			= itemIconStaff
attack_range		= range1Cell
attack_damage		= 127
get_ratio		= 10
use_job			= jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 95
add_defense		= 5
add_speed		= 10
add_magic_power		= 18
add_speed		= 6
mp_use_half		= 1
attack_decmp		= 1

[item]
code			= 93
name			= 463
cost			= 30000
type			= itemTypeWeapon
icon			= itemIconStaff
attack_range		= range1Cell
attack_damage		= 60
get_ratio		= 10
use_job			= jobMagicSwordMan,jobDarkSwordMan
hit_ratio		= 99
add_defense		= 10
add_speed		= 10
add_magic_power		= 24
hp_auto_restore		= 1
add_mp			= 40
avoid_paralysis		= 1
exp_x2			= 1

[item]
code			= 94
name			= 464
cost			= 40000
type			= itemTypeWeapon
icon			= itemIconStaff
attack_range		= range1Cell
attack_damage		= 145
get_ratio		= 5
use_job			= jobMagician,jobElfMan
hit_ratio		= 96
add_speed		= 12
add_magic_power		= 25
mp_auto_restore		= 1
add_magic_hit		= 5
move_magic_use		= 1
avoid_nomagic		= 1
;   ----------------- Weapon: Whip -------------------
[item]
code                    = 95
name                    = 1153
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range2CellCircle
attack_damage           = 90
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 98
add_speed               = 2
add_attack_back		= 8

[item]
code                    = 96
name                    = 2575
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range2CellCircle
attack_damage           = 120
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96
add_magic_power         = 3
add_weapon_dmgx2	= 8
attack_poison   	= 1
magic_attack_type       = magicMIND,10,10

[item]
code                    = 97
name                    = 2576
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range2CellCircle
attack_damage           = 150
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 97
add_defense             = 4
add_mp                  = 15
add_weapon_dmgx2	= 4
add_attack_back		= 4
st_x2			= 1
exp_x2                  = 1

[item]
code                    = 99
name                    = 2860
cost			= 1800
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 75
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94
add_weapon_dmgx2        = 8
;   ----------------- Weapon: Dagger -----------------
[item]
code                    = 101
name                    = 465
cost			= 650
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 16
get_ratio               = 20
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 94
add_speed		= 1

[item]
code                    = 102
name                    = 466
cost			= 1300
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 28
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 98

[item]
code                    = 103
name                    = 467
cost			= 2100
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 40
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 92
add_magic_power		= 6

[item]
code                    = 104
name                    = 468
cost			= 3200
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 50
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 90
add_magic_power		= 4
add_mp			= 10

[item]
code                    = 105
name                    = 469
cost			= 4600
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 68
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 96
add_weapon_dmgx2	= 10
attack_poison   	= 1

[item]
code                    = 106
name                    = 470
cost			= 6700
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 84
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 94
add_magic_power		= 5
magic_attack_type       = magicFIRE,5,10
add_resist              = magicFIRE,5

[item]
code			= 107
name			= 471
cost			= 9200
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range            = range1Cell
attack_damage           = 98
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 98
add_defense		= -8
double_attack		= 1

[item]
code			= 108
name			= 472
cost			= 12000
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range		= range1Cell
attack_damage		= 110
get_ratio		= 10
use_job			= jobPriest,jobPriestMaster,jobWise
hit_ratio		= 97
add_magic_power		= 8
add_speed		= 5
magic_attack_type	= magicAIR,10,10
add_magic_hit		= 2

[item]
code			= 109
name			= 473
cost			= 15600
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range		= range2Cell
attack_damage		= 125
get_ratio		= 10
use_job			= jobPriest,jobPriestMaster,jobWise
hit_ratio		= 92
add_magic_power		= 10
add_weapon_dmgx2	= 5
add_resist              = magicMIND,10
attack_decmp		= 1

[item]
code			= 110
name			= 474
cost			= 22000
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range		= range1Cell
attack_damage		= 142
get_ratio		= 10
magic_attack_type	= magicWATER,5,10
use_job			= jobPriest,jobPriestMaster,jobWise
hit_ratio		= 96
add_defense		= 5
add_magic_power		= 10
add_speed		= 4
add_mp			= 30
attack_nomagic		= 1

[item]
code			= 111
name			= 475
cost			= 32000
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range		= range1Cell
attack_damage		= 160
get_ratio		= 10
magic_attack_type	= magicMIND,10,15
use_job			= jobPriest,jobPriestMaster,jobWise
hit_ratio		= 99
add_magic_power		= 6
add_attack_back		= 10
double_attack		= 1
random_status_error	= 1

[item]
code			= 112
name			= 476
cost			= 44000
type			= itemTypeWeapon
icon			= itemIconDagger
attack_range		= range1Cell
attack_damage		= 180
get_ratio		= 10
use_job			= jobPriest,jobPriestMaster,jobWise
hit_ratio		= 98
add_defense		= 10
add_magic_power		= 20
add_speed		= 10
add_hp			= 50
avoid_paralysis		= 1
st_x2			= 1
gold_x2			= 1
;   ----------------- other -----------------
[item]
code                    = 113
name                    = 2569
cost			= 4500
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range2CellCircle
attack_damage           = 64
get_ratio               = 15
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 96

[item]
code                    = 114
name                    = 2570
cost			= 6300
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range3CellCircle
attack_damage           = 80
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 95
add_weapon_dmgx2	= 5

[item]
code                    = 115
name                    = 2571
cost			= 9400
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range3CellCircle
attack_damage           = 100
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 99
add_speed               = 7
add_miss_hit		= 4
magic_attack_type	= magicAIR,8,10

[item]
code                    = 116
name                    = 2572
cost			= 14000
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range3CellCircle
attack_damage           = 130
get_ratio               = 5
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 96
add_magic_power         = 4
magic_attack_type	= magicFIRE,10,12

[item]
code                    = 117
name                    = 2573
cost			= 24000
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range4CellShoot
attack_damage           = 170
get_ratio               = 5
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 97
add_speed               = 3
add_weapon_dmgx2	= 8
random_status_error	= 1

[item]
code                    = 118
name                    = 2574
cost			= 36000
type                    = itemTypeWeapon
icon                    = itemIconOther
attack_range            = range4CellCircle
attack_damage           = 200
get_ratio               = 1
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 98
add_defense             = 5
add_mp                  = 30
add_magic_hit           = 5
avoid_poison		= 1
magic_attack_type	= magicWATER,15,15
;   ----------------- Armour -----------------
[item]
code                    = 121
name                    = 477
cost			= 300
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 4
get_ratio               = 10
use_job                 = jobAll

[item]
code                    = 122
name                    = 478
cost			= 500
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 6
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_speed		= 1

[item]
code                    = 123
name                    = 479
cost			= 900
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 10
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobPriest,jobPriestMaster,jobWise

[item]
code                    = 124
name                    = 480
cost			= 1800
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 15
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobWingWarrior,jobWindWarrior

[item]
code                    = 125
name                    = 481
cost			= 3000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 22
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior;jobDarkAngel
add_speed		= -1
add_resist              = magic4Type,3

[item]
code                    = 126
name                    = 482
cost			= 4000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 30
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_speed		= -6

[item]
code                    = 127
name                    = 483
cost			= 1200
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 12
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan;jobDarkAngel

[item]
code                    = 128
name                    = 484
cost			= 2700
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 18
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
add_magic_power         = 4

[item]
code                    = 129
name                    = 485
cost			= 5800
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 40
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_attack_power        = 5
add_speed		= -2

[item]
code                    = 130
name                    = 486
cost			= 16000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 56
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
hp_damage_half          = 1

[item]
code                    = 131
name                    = 487
cost			= 2500
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 20
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobWingWarrior,jobWindWarrior
add_speed		= 1
add_steal_ratio		= 10

[item]
code                    = 132
name                    = 488
cost			= 8000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 54
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_resist              = magicFIRE,15
add_speed		= -1

[item]
code                    = 133
name                    = 489
cost			= 7800
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 52
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_resist              = magicWATER,15
add_speed		= -1

[item]
code                    = 134
name                    = 490
cost			= 6000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 34
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior
add_resist              = magicAIR,20

[item]
code                    = 135
name                    = 491
cost			= 7600
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 42
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMutantMonster,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan
add_resist              = magicEARTH,20

[item]
code                    = 136
name                    = 492
cost			= 4200
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 25
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
avoid_poison		= 1

[item]
code                    = 137
name                    = 493
cost			= 9600
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 53
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_magic_power         = 6
add_speed		= 2

[item]
code                    = 138
name                    = 494
cost			= 14000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 70
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior
add_speed		= 7
add_move                = 1

[item]
code                    = 139
name                    = 495
cost			= 13000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 64
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
add_magic_power         = 10
add_mp			= 20
move_magic_use          = 1

[item]
code                    = 140
name                    = 496
cost			= 10000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 65
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobWingWarrior,jobWindWarrior
add_miss_hit		= 5
add_speed		= -2
add_resist              = magicFIREAIR,4

[item]
code                    = 141
name                    = 497
cost			= 15000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 72
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
add_magic_power         = 8
avoid_nomagic		= 1

[item]
code                    = 142
name                    = 498
cost			= 18000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 85
get_ratio               = 5
use_job                 = jobBeastWarrior,jobCrazyWarrior
add_attack_power	= 6
add_speed		= -5
avoid_paralysis		= 1

[item]
code			= 143
name			= 499
cost			= 20000
type			= itemTypeBody
icon			= itemIconArmor
attack_damage		= 82
get_ratio		= 5
use_job			= jobMutantMonster
add_attack_power	= 8
add_magic_power		= 8
add_speed		= -1
add_resist		= magicALL,5

[item]
code                    = 144
name                    = 500
cost			= 24000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 90
get_ratio               = 5
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
add_speed		= -3
keep_status_good	= 1
add_hp			= 30

[item]
code                    = 145
name                    = 501
cost			= 15000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 75
get_ratio               = 10
use_job                 = jobThief,jobAssassin
avoid_poison		= 1
gold_x2                 = 1

[item]
code                    = 146
name                    = 502
cost			= 16000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 500
get_ratio               = 10
use_job                 = jobAll
add_attack_power        = -500
add_magic_power         = -500
add_weapon_hit		= 99
add_miss_hit		= -99
add_resist              = magicALL,80
exp_x2			= 1
gold_x2			= 1
hp_transfer_mp		= 1

[item]
code                    = 147
name                    = 503
cost			= 12000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 20
get_ratio               = 10
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_miss_hit		= 15
add_magic_hit           = 10

[item]
code                    = 148
name                    = 504
cost			= 100
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 2
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
add_attack_power        = 1
add_magic_power         = 1
add_speed		= 1
;   ----------------- Helmet -----------------
[item]
code                    = 151
name                    = 505
cost			= 180
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 2
get_ratio               = 10
use_job                 = jobAll

[item]
code                    = 152
name                    = 506
cost			= 300
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 4
get_ratio               = 10
use_job                 = jobAll

[item]
code                    = 153
name                    = 507
cost			= 450
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 6
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobBowMan,jobBowMaster,jobThief,jobAssassin

[item]
code                    = 154
name                    = 508
cost			= 900
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 10
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 155
name                    = 509
cost			= 1300
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 12
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 156
name                    = 510
cost			= 360
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 3
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobMutantMonster,jobWingWarrior,jobWindWarrior
add_magic_power         = 1

[item]
code                    = 157
name                    = 511
cost			= 5000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 20
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
avoid_nomagic		= 1
avoid_poison		= 1

[item]
code                    = 158
name                    = 512
cost			= 2000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 15
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_attack_power        = 2

[item]
code                    = 159
name                    = 513
cost			= 800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 7
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_magic_power         = 3

[item]
code                    = 160
name                    = 514
cost			= 2600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 18
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior
add_speed		= 2

[item]
code                    = 161
name                    = 515
cost			= 1800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 14
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_speed		= 2
add_magic_power         = 4
add_resist              = magicMIND,5

[item]
code                    = 162
name                    = 516
cost			= 3600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 25
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_weapon_dmgx2	= 5

[item]
code                    = 163
name                    = 517
cost			= 3800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 22
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior
add_mp			= 40

[item]
code                    = 164
name                    = 518
cost			= 5000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 31
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobThief,jobAssassin
add_magic_power         = -6
add_speed		= -4

[item]
code                    = 165
name                    = 519
cost			= 4000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 25
get_ratio               = 10
use_job                 = jobAll
add_speed		= 6

[item]
code                    = 166
name                    = 520
cost			= 5600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 30
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster
add_attack_power        = 4
add_weapon_hit		= 5

[item]
code                    = 167
name                    = 521
cost			= 3600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 28
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_magic_power         = 12

[item]
code                    = 168
name                    = 522
cost			= 7000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 33
get_ratio               = 5
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan
hp_auto_restore		= 1

[item]
code                    = 169
name                    = 523
cost			= 4600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 48
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobPriest,jobPriestMaster,jobWise,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan
add_speed		= -10
no_addst		= 1

[item]
code                    = 170
name                    = 524
cost			= 6800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 39
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBeastWarrior,jobCrazyWarrior
avoid_weaken		= 1

[item]
code                    = 171
name                    = 525
cost			= 9000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 35
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster
add_speed		= 7
add_resist              = magicALL,5

[item]
code                    = 172
name                    = 526
cost			= 4600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 1
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior
add_speed		= 1
add_magic_hit           = 10
;   ----------------- Boot -----------------
[item]
code                    = 181
name                    = 527
cost			= 200
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 3
get_ratio               = 10
use_job                 = jobAll

[item]
code                    = 182
name                    = 528
cost			= 500
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 5
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobBowMan,jobBowMaster;jobDarkAngel
add_defense		= 1

[item]
code                    = 183
name                    = 529
cost			= 1000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 10
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobWingWarrior,jobWindWarrior
add_attack_power        = 1

[item]
code                    = 184
name                    = 530
cost			= 1700
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 16
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior

[item]
code                    = 185
name                    = 531
cost			= 900
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 7
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
add_magic_power         = 3

[item]
code                    = 186
name                    = 532
cost			= 18000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 28
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_miss_hit		= 10

[item]
code                    = 187
name                    = 533
cost			= 2500
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 24
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobThief,jobAssassin,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior

[item]
code                    = 188
name                    = 534
cost			= 3500
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 34
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobWingWarrior,jobWindWarrior

[item]
code                    = 189
name                    = 535
cost			= 1400
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 15
get_ratio               = 10
use_job                 = jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_resist              = magicALL,2

[item]
code                    = 190
name                    = 536
cost			= 5000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 48
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan
add_magic_power         = 5
add_defense		= 5

[item]
code                    = 191
name                    = 537
cost			= 5500
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 45
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMutantMonster
add_magic_power         = 4
mp_auto_restore         = 1

[item]
code                    = 192
name                    = 538
cost			= 7000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 52
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobBeastWarrior,jobCrazyWarrior
add_defense		= 6
avoid_weaken		= 1

[item]
code                    = 193
name                    = 539
cost			= 7500
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 60
get_ratio               = 5
use_job                 = jobThief,jobAssassin,jobBowMan,jobBowMaster,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior,jobWingWarrior,jobWindWarrior
add_move                = 1

[item]
code                    = 194
name                    = 540
cost			= 10000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 80
get_ratio               = 5
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobBeastWarrior,jobCrazyWarrior,jobWingWarrior,jobWindWarrior,jobMutantMonster,jobMagicSwordMan,jobDarkSwordMan
add_move                = 2

[item]
code                    = 195
name                    = 541
cost			= 8000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 2
get_ratio               = 15
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_miss_hit		= 30

[item]
code                    = 196
name                    = 542
cost			= 8000
type                    = itemTypeFoot
icon                    = itemIconBoot
get_ratio               = 15
use_job                 = jobMagician,jobElfMan
add_attack_power        = 7
double_attack		= 1
add_weapon_dmgx2	= 10
;   ----------------- Other -----------------
[item]
code                    = 201
name                    = 543
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobMutantMonster
add_attack_power	= 20
add_magic_power		= 20
add_defense		= 15
add_speed		= 15
add_attack_range        = 1
move_magic_use          = 1
keep_status_good        = 1
double_attack		= 1

[item]
code                    = 202
name                    = 544
cost			= 500
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
add_magic_power		= 5

[item]
code                    = 203
name                    = 545
cost			= 800
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
add_weapon_hit		= 10

[item]
code                    = 204
name                    = 546
cost			= 500
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_resist              = magicWATER,5
add_defense		= 2

[item]
code                    = 205
name                    = 547
cost			= 500
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_resist              = magicFIRE,5
add_defense		= 2

[item]
code                    = 206
name                    = 548
cost			= 500
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_resist              = magicAIR,5
add_defense		= 2

[item]
code                    = 207
name                    = 549
cost			= 500
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_resist              = magicEARTH,5
add_defense		= 2

[item]
code                    = 208
name                    = 550
cost			= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_resist              = magicMIND,5
add_defense		= 2

[item]
code                    = 209
name                    = 551
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_attack_power	= 20
add_magic_power		= 20
add_defense		= 20
add_speed		= 20
add_hp                  = -40

[item]
code                    = 210
name                    = 552
cost			= 40000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
add_defense		= 1
high_cost		= 1

[item]
code                    = 211
name                    = 553
cost			= 1200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
avoid_paralysis		= 1

[item]
code                    = 212
name                    = 554
cost			= 1200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_attack_power	= 5
add_defense		= 5
add_speed		= 5

[item]
code                    = 213
name                    = 555
cost			= 2400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_attack_power	= 10
add_defense		= 10
add_speed		= 10

[item]
code                    = 214
name                    = 556
cost			= 3600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobMutantMonster,jobBeastWarrior,jobCrazyWarrior
add_attack_power	= 15
add_defense		= 15
add_speed		= 15

[item]
code                    = 215
name                    = 557
cost			= 3200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMutantMonster,jobMagicSwordMan,jobDarkSwordMan
add_magic_hit		= 10

[item]
code                    = 216
name                    = 558
cost			= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 40
use_job                 = jobAll
add_weapon_dmgx2	= 10

[item]
code                    = 217
name                    = 559
cost			= 400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
avoid_poison		= 1

[item]
code                    = 218
name                    = 560
cost			= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
mp_use_half             = 1

[item]
code                    = 219
name                    = 561
cost			= 1600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
avoid_nomagic		= 1

[item]
code                    = 220
name                    = 562
cost			= 1200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
avoid_weaken		= 1

[item]
code                    = 221
name                    = 563
cost			= 700
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 25
use_job                 = jobAll
add_attack_power	= 10

[item]
code                    = 222
name                    = 564
cost			= 3000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 25
use_job                 = jobAll
add_resist              = magic4Type,10

[item]
code                    = 223
name                    = 565
cost			= 12000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
hp_auto_restore         = 1

[item]
code                    = 224
name                    = 566
cost			= 18000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
mp_auto_restore         = 1

[item]
code                    = 225
name                    = 567
cost			= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 25
use_job                 = jobAll
st_x2			= 1

[item]
code                    = 226
name                    = 568
cost			= 2800
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 25
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMutantMonster,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_magic_power		= 30
add_magic_hit           = -15

[item]
code                    = 227
name                    = 569
cost			= 40000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 5
use_job                 = jobAll
action_twice            = 1

[item]
code                    = 228
name                    = 570
cost			= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
exp_x2                  = 1

[item]
code                    = 229
name                    = 571
cost			= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
keep_status_good        = 1

[item]
code                    = 230
name                    = 572
cost			= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
gold_x2                 = 1

[item]
code                    = 231
name                    = 573
cost			= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAll
add_move                = 2

[item]
code                    = 232
name                    = 574
cost			= 28000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 5
use_job                 = jobAll
move_magic_use          = 1

[item]
code                    = 233
name                    = 575
cost			= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
add_attack_range        = 1

[item]
code                    = 234
name                    = 576
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
add_resist              = magicFIRE,30

[item]
code                    = 236
name                    = 1938
cost			= 120000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobMutantMonster,jobMagicSwordMan,jobDarkSwordMan
add_attack_range        = 1
move_magic_use          = 1
add_move                = 1

[item]
code                    = 237
name                    = 2502
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
add_resist              = magicWATER,30

[item]
code                    = 238
name                    = 2503
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
add_resist              = magicEARTH,30

[item]
code                    = 239
name                    = 2504
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
add_resist              = magicAIR,30

[item]
code                    = 240
name                    = 2505
cost			= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
add_resist              = magicMIND,30

[item]
code                    = 270
name                    = 3238
cost			= 1000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 15
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_defense		= 12

[item]
code                    = 271
name                    = 779
cost			= 1000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 5
use_job                 = jobMagician,jobElfMan
add_attack_power	= 30
add_defense		= 20
add_magic_power		= 20
add_speed		= 30
add_weapon_hit		= 10
add_attack_back		= 30
add_resist              = magicALL,20
keep_status_good	= 1

[item]
code			= 289
name			= 3148
cost			= 3400
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 5
use_job			= jobThief,jobAssassin
add_defense		= 10
add_move		= 1
add_weapon_dmgx2	= 20
add_miss_hit		= 20
st_x2			= 1
avoid_paralysis		= 1
add_weapon_hit		= 10
add_speed               = 20

[item]
code			= 290
name			= 2988
cost			= 4000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
use_job			= jobMutantMonster
add_attack_power	= 15
add_magic_power		= 20
add_speed		= 15
mp_use_half		= 1
add_weapon_dmgx2	= 10
add_miss_hit		= 5
add_attack_back		= 10
add_magic_hit		= 10
add_resist		= magicALL,10

[item]
code			= 291
name			= 2506
cost			= 1400
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_speed		= 20

[item]
code			= 292
name			= 2507
cost			= 12000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
hp_damage_half		= 1

[item]
code			= 293
name			= 2508
cost			= 9000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_hp			= 80

[item]
code			= 294
name			= 2509
cost			= 9000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_mp			= 80

[item]
code			= 295
name			= 2510
cost			= 5000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 20
use_job			= jobPriest,jobPriestMaster,jobWise,jobMagicSwordMan,jobDarkSwordMan,jobThief,jobAssassin,jobBowMan,jobBowMaster,jobMutantMonster,jobWingWarrior,jobWindWarrior
add_attack_power	= 5
attack_decmp		= 1

[item]
code			= 296
name			= 2511
cost			= 5000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 20
use_job			= jobSwordMan,jobSwordMaster,jobSwordKing,jobBeastWarrior,jobCrazyWarrior,jobThief,jobAssassin,jobBowMan,jobBowMaster,jobMutantMonster,jobWingWarrior,jobWindWarrior
add_weapon_hit		= 5
random_status_error	= 1

[item]
code			= 297
name			= 2512
cost			= 4000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_defense		= -50
add_miss_hit		= 30

[item]
code			= 298
name			= 2513
cost			= 3000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_weapon_hit		= -30
add_weapon_dmgx2	= 50

[item]
code			= 299
name			= 2514
cost			= 720
type			= itemTypeUse
icon			= itemIconUse
attack_damage		= 7
get_ratio		= 15
use_job			= jobAll
add_mp			= 160

[item]
code			= 300
name			= 2515
cost			= 800
type			= itemTypeUse
icon			= itemIconUse
get_ratio		= 10
use_job			= jobAll
add_hp			= 200
add_mp			= 100

[item]
code			= 301
name			= 2526
cost			= 14000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobAll
add_resist		= magicALL,18

[item]
code			= 302
name			= 2534
cost			= 18000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 10
use_job			= jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan
double_attack		= 1
add_attack_power	= -20
add_weapon_dmgx2	= -5

[item]
code			= 303
name			= 2566
cost			= 20000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 5
use_job			= jobAll
add_hp			= 150

[item]
code			= 304
name			= 2567
cost			= 20000
type			= itemTypeOther
icon			= itemIconOther
attack_damage		= 7
get_ratio		= 5
use_job			= jobSwordMaster,jobSwordKing,jobMutantMonster,jobMagicSwordMan,jobDarkSwordMan,jobWingWarrior,jobWindWarrior
add_mp			= 150
;   ----------------- Item -----------------
[item]
code                    = 241
name                    = 577
cost			= 100
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 50
use_job                 = jobAll
add_hp			= 50

[item]
code                    = 242
name                    = 578
cost			= 200
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 35
use_job                 = jobAll
add_hp			= 120

[item]
code                    = 243
name                    = 579
cost			= 400
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 20
use_job                 = jobAll
add_hp			= 300

[item]
code                    = 244
name                    = 580
cost			= 180
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
add_mp			= 40

[item]
code                    = 245
name                    = 581
cost			= 360
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 20
use_job                 = jobAll
add_mp			= 80

[item]
code                    = 246
name                    = 582
cost			= 80
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 60
use_job                 = jobAll
cure_poison		= 1

[item]
code                    = 247
name                    = 583
cost			= 160
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 35
use_job                 = jobAll
cure_no_magic		= 1

[item]
code                    = 248
name                    = 584
cost			= 200
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 25
use_job                 = jobAll
cure_paralysis		= 1

[item]
code                    = 249
name                    = 585
cost			= 120
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 45
use_job                 = jobAll
cure_weaken		= 1

[item]
code                    = 250
name                    = 586
cost			= 300
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 10
use_job                 = jobAll
add_st			= 20

[item]
code                    = 251
name                    = 587
cost			= 600
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 15
use_job                 = jobAll
cure_poison		= 1
cure_no_magic		= 1
cure_paralysis		= 1
cure_weaken		= 1

[item]
code                    = 252
name                    = 588
cost			= 2000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 5
use_job                 = jobAll
add_hp			= 9999
add_mp			= 9999
cure_poison		= 1
cure_no_magic		= 1
cure_paralysis		= 1
cure_weaken		= 1

[item]
code                    = 253
name                    = 589
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 10
use_job                 = jobAll
global_add_weapon_power	= 3,3

[item]
code                    = 254
name                    = 590
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 10
use_job                 = jobAll
global_add_defense  	= 3,3

[item]
code                    = 255
name                    = 591
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 10
use_job                 = jobAll
global_add_magic_power	= 3,3

[item]
code                    = 256
name                    = 592
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 10
use_job                 = jobAll
global_add_speed    	= 3,3

[item]
code                    = 257
name                    = 593
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
global_add_resist_earth	= 1,1

[item]
code                    = 258
name                    = 594
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
global_add_resist_fire	= 1,1

[item]
code                    = 259
name                    = 595
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
global_add_resist_water	= 1,1

[item]
code                    = 260
name                    = 596
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
global_add_resist_air	= 1,1

[item]
code                    = 261
name                    = 597
cost			= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 15
use_job                 = jobAll
global_add_resist_mind	= 1,1

[item]
code                    = 262
name                    = 598
cost			= 400
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
local_add_weapon_power	= 25,25

[item]
code                    = 263
name                    = 599
cost			= 400
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAll
local_add_defense   	= 20,20

[item]
code                    = 264
name                    = 306
cost			= 1200
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 5
use_job                 = jobAll
local_add_weapon_power	= 50,50
local_add_defense   	= 50,50

[item]
code                    = 265
name                    = 2515
cost			= 1600
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 5
use_job                 = jobAll
add_hp			= 150
add_st			= 60
;  ----------------- Important -----------------
[item]
code                    = 281
name                    = 1412
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobAll
important               = 1
attack_damage		= 1414

[item]
code                    = 282
name                    = 1413
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobAll
important               = 1
attack_damage		= 1415

[item]
code                    = 283
name                    = 1416
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobSwordMaster
important               = 1
attack_damage		= 1417

[item]
code                    = 284
name                    = 1418
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobPriestMaster
important               = 1
attack_damage		= 1419

[item]
code                    = 285
name                    = 1420
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobPriestMaster
important               = 1
attack_damage		= 1421

[item]
code                    = 286
name                    = 2757
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobAll
important               = 1
attack_damage		= 2758