#INCLUDE ANIMAL.H
#INCLUDE SHAPEDEF.H

[animal]
code     = SID_PLAYER0
k_action = aniKRight
fh_shape = MAGIC\PATT004.SHP
shape    = ANIMAL\P004_001.SHP
number   = 5
action   = aniSetSubSpeed,0,0x000a0000,0x00010000,0
action   = aniSetXYDisp,50,0,aniDelay,12,aniSetShape,1,aniDelay,2,aniSetShape,2,aniDelay,12
action   = aniSetSubSpeed,128,0x000a0000,0x00008000,0
action   = aniInsertAttackFlash,-63,-70,aniSetShape,3,aniDelay,35
s_shape  = ANIMAL\P001_201.SHP
s_number = 3
s_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,-160,-150,2,6,6
m_shape  = ANIMAL\P001_204.SHP
m_number = 3
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_PLAYER1
k_action = aniKRight
fh_shape = MAGIC\PATT001.SHP
shape    = ANIMAL\P001_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,8,aniSetShape,2,aniDelay,3
action   = aniInsertAttackFlash,-90,-120,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P002_201.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_PLAYER2
k_action = aniKRight
fh_shape = MAGIC\PATT002.SHP
shape    = ANIMAL\P002_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,2,aniSetShape,2,aniDelay,2,aniSetShape,3
action   = aniSetSubSpeed,192,0x00100000,0x00010000,0,aniDelay,18
action   = aniSetAddSpeed,64,0x00000000,0x00010000,0x00100000,aniDelay,15,aniSetStopSpeed
action   = aniInsertAttackFlash,-60,-240,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P003_101.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,4,4
s_shape  = ANIMAL\P003_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,4,4

[animal]
code     = SID_PLAYER3
k_action = aniKRight
fh_shape = MAGIC\PATT007.SHP
shape    = ANIMAL\P007_001.SHP
number   = 5
action   = aniSetXYDisp,26,0,aniDelay,2,aniSetXYDisp,13,0,aniDelay,2,aniSetXYDisp,6,0,aniDelay,2,aniSetXYDisp,3,0,aniDelay,1,aniSetXYDisp,2,0
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniSetSubSpeed,128,0x000a0000,0x00008000,0
action   = aniInsertAttackFlash,-42,-125,aniSetShape,3,aniDelay,35       
s_shape  = ANIMAL\P007_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_PLAYER4
k_action = aniKRight
shape    = ANIMAL\P003_001.SHP
number   = 6
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2,aniDelay,4,aniSetShape,3
action   = aniDelay,12,aniInsertAttackFlash,0,0,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P005_101.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,20

[animal]
code     = SID_PLAYER5
k_action = aniKRight
fh_shape = MAGIC\PATT005.SHP
shape    = ANIMAL\P005_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,6,aniSetShape,2,aniDelay,4,aniSetShape,3
action   = aniDelay,18,aniInsertAttackFlash,-30,-140,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P006_101.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,4,6,20

[animal]
code     = SID_PLAYER6
k_action = aniKRight
fh_shape = MAGIC\PATT006.SHP
shape    = ANIMAL\P006_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12,aniSetXYDisp,0,-140,aniSetShape,3
action   = aniInsertAttackFlash,-20,10,aniSetZoom,0x00011000,aniSetZoom,0x00012000
action   = aniSetZoom,0x00013000,aniSetZoom,0x00014000
action   = aniSetZoom,0x00015000,aniSetZoom,0x00016000
action   = aniDelay,20
m_shape  = ANIMAL\P004_201.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,4,6,20
s_shape  = ANIMAL\P004_201.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,20

[animal]
code     = SID_PLAYER7
k_action = aniKLeft
fh_shape = MAGIC\PATT054.SHP
shape    = ANIMAL\P054_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,-107,-36,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P054_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_PLAYER8
k_action = aniKRight
shape    = ANIMAL\P009_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,3,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,20,-120,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P009_101.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,6,8,20
s_shape  = ANIMAL\P009_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,3,10,20
; -----------------------------------------------------------------------
[animal]
code     = SID_PLAYER9
k_action = aniKRight
fh_shape = MAGIC\PATT013.SHP
shape    = ANIMAL\P013_001.SHP
number   = 4
action   = aniDelay,12,aniSetShape,1,aniDelay,16
action   = aniInsertAttackFlash,-188,-84,aniSetShape,2,aniDelay,30
m_shape  = ANIMAL\P010_101.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,8,6
s_shape  = ANIMAL\P010_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,20

[animal]
code     = SID_PLAYER10
k_action = aniKRight
fh_shape = MAGIC\PATT013.SHP
shape    = ANIMAL\P010_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,-300,-60,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P011_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,20

[animal]
code     = SID_PLAYER11
k_action = aniKRight
fh_shape = MAGIC\PATT011.SHP
shape    = ANIMAL\P011_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,6,aniSetShape,2,aniDelay,4,aniSetShape,3
action   = aniDelay,18,aniInsertAttackFlash,-144,-124,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P012_201.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,4,30

[animal]
code     = SID_PLAYER12
k_action = aniKRight
fh_shape = MAGIC\PATT016.SHP
shape    = ANIMAL\P016_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,16,aniInsertAttackFlash,7,-12,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P016_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_PLAYER13
k_action = aniKRight
shape    = ANIMAL\P012_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,12,aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P014_101.SHP
s_number = 2
s_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,-160,-150,2,6,20

[animal]
code     = SID_PLAYER14
k_action = aniKRight
fh_shape = MAGIC\PATT014.SHP
shape    = ANIMAL\P014_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,16,aniInsertAttackFlash,-127,-122,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P015_101.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,4,20

[animal]
code     = SID_PLAYER15
k_action = aniKRight
shape    = ANIMAL\P015_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,16,aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P013_201.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,4,20

[animal]
code     = SID_PLAYER16
k_action = aniKRight
fh_shape = MAGIC\PATT017.SHP            // attack flash shape
shape    = ANIMAL\P017_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,24,aniInsertAttackFlash,30,-18,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P017_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,10

[animal]
code     = SID_PLAYER17
k_action = aniKRight
fh_shape = MAGIC\PATT018.SHP            // attack flash shape
shape    = ANIMAL\P018_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,16
action   = aniInsertAttackFlash,-241,0,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P018_101.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,8,24
s_shape  = ANIMAL\P018_101.SHP
s_number = 2
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,24
; -----------------------------------------------------------------------
[animal]
code     = SID_PLAYER18
k_action = aniKRight
fh_shape = MAGIC\PATT013.SHP
shape    = ANIMAL\P013_001.SHP
number   = 4
action   = aniDelay,12,aniSetShape,1,aniDelay,16
action   = aniInsertAttackFlash,-188,-84,aniSetShape,2,aniDelay,30
m_shape  = ANIMAL\P019_101.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,8,30
s_shape  = ANIMAL\P019_201.SHP
s_number = 2
s_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,-160,-150,2,10,30

[animal]
code     = SID_PLAYER19
k_action = aniKRight
fh_shape = MAGIC\PATT019.SHP            // attack flash shape
shape    = ANIMAL\P019_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,24
action   = aniInsertAttackFlash,-180,-294,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P020_101.SHP
m_number = 2
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,4,30
s_shape  = ANIMAL\P020_201.SHP
s_number = 2
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,4,30
; ---------------------------------------------------------------------------
[animal]
code     = SID_ENEMY021
k_action = aniKLeft
fh_shape = MAGIC\PATT021.SHP            // attack flash shape
shape    = ANIMAL\P021_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY022
k_action = aniKRight
fh_shape = MAGIC\PATT022.SHP            // attack flash shape
shape    = ANIMAL\P022_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,4,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,86,-81,aniSetShape,4,aniDelay,30

[animal]
code     = SID_ENEMY023
k_action = aniKRight
fh_shape = MAGIC\PATT023.SHP            // attack flash shape
shape    = ANIMAL\P023_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY024
k_action = aniKRight
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P024_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
;action   = aniInsertAttackFlash,0,-120,aniSetShape,3,aniDelay,30
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY025
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P025_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P025_101.SHP
m_number = 3
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_ENEMY026
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P026_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30
;m_shape  = ANIMAL\P009_101.SHP
;m_number = 8
;m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
;m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_ENEMY027
k_action = aniKLeft
fh_shape = MAGIC\PATT014.SHP            // attack flash shape
shape    = ANIMAL\P027_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,24
action   = aniInsertAttackFlash,51,-211,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY028
k_action = aniKLeft
fh_shape = MAGIC\PATT028.SHP            // attack flash shape
shape    = ANIMAL\P028_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,-126,7,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY029
k_action = aniKRight
shape    = ANIMAL\P008_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,8,aniSetShape,0,aniDelay,6
action   = aniSetShape,1,aniDelay,4,aniSetShape,0,aniDelay,3,aniSetShape,1,aniDelay,2
action   = aniSetShape,2,aniDelay,2,aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY030
k_action = aniKLeft
fh_shape = MAGIC\PATT030.SHP            // attack flash shape
shape    = ANIMAL\P030_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,141,-21,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY031
k_action = aniKLeft
fh_shape = MAGIC\PATT031.SHP            // attack flash shape
shape    = ANIMAL\P031_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,285,-32,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY032
k_action = aniKLeft
fh_shape = MAGIC\PATT032.SHP            // attack flash shape
shape    = ANIMAL\P032_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,16
action   = aniInsertAttackFlash,-32,-22,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY033
k_action = aniKLeft
fh_shape = MAGIC\PATT033.SHP            // attack flash shape
shape    = ANIMAL\P033_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,18,aniInsertAttackFlash,260,-60,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY034
k_action = aniKLeft
fh_shape = MAGIC\PATT034.SHP            // attack flash shape
shape    = ANIMAL\P034_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,16
action   = aniInsertAttackFlash,78,-196,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY035
k_action = aniKLeft
fh_shape = MAGIC\PATT035.SHP            // attack flash shape
shape    = ANIMAL\P035_001.SHP
number   = 6
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2,aniDelay,4,aniSetShape,3
action   = aniDelay,16,aniInsertAttackFlash,-109,-36,aniSetShape,4,aniDelay,30

[animal]
code     = SID_ENEMY036
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P036_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY037
k_action = aniKLeft
fh_shape = MAGIC\PATT037.SHP            // attack flash shape
shape    = ANIMAL\P037_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,16
action   = aniInsertAttackFlash,170,-185,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY038
k_action = aniKLeft
fh_shape = MAGIC\PATT038.SHP            // attack flash shape
shape    = ANIMAL\P038_001.SHP
number   = 3
action   = aniDelay,28
action   = aniInsertAttackFlash,301,-187,aniSetShape,1,aniDelay,30

[animal]
code     = SID_ENEMY039
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P039_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,0,0,aniSetShape,3,aniDelay,30

[animal]
code     = 40
k_action = aniKRight
fh_shape = MAGIC\PATT001.SHP
shape    = ANIMAL\P001_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,8,aniSetShape,2,aniDelay,3
action   = aniInsertAttackFlash,-90,-120,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY041
k_action = aniKLeft
fh_shape = MAGIC\PATT041.SHP            // attack flash shape
shape    = ANIMAL\P041_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,145,-16,aniSetShape,3,aniDelay,30

[animal]
code     = 42
k_action = aniKLeft
fh_shape = MAGIC\PATT041.SHP
shape    = ANIMAL\P041_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12
action   = aniInsertAttackFlash,145,-16,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY043
k_action = aniKLeft
shape    = ANIMAL\P043_001.SHP
number   = 3
action   = aniDelay,24
action   = aniInsertAttackFlash,0,0,aniSetShape,1,aniDelay,30

[animal]
code     = SID_ENEMY044
k_action = aniKLeft
shape    = ANIMAL\P044_001.SHP
number   = 3
action   = aniDelay,24
action   = aniInsertAttackFlash,0,0,aniSetShape,1,aniDelay,30

[animal]
code     = SID_ENEMY045
k_action = aniKLeft
fh_shape = MAGIC\PATT041.SHP            // attack flash shape
shape    = ANIMAL\P045_001.SHP
number   = 4
action   = aniDelay,16,aniSetShape,1
action   = aniDelay,14,aniInsertAttackFlash,-9,-24,aniSetShape,2,aniDelay,30

[animal]
code     = 47
k_action = aniKLeft
fh_shape = MAGIC\PATT014.SHP
shape    = ANIMAL\P065_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,24
action   = aniInsertAttackFlash,59,-213,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY048
k_action = aniKLeft
shape    = ANIMAL\P048_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,300,-147,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY049
k_action = aniKLeft
fh_shape = MAGIC\PATT033.SHP            // attack flash shape
shape    = ANIMAL\P049_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,16
action   = aniInsertAttackFlash,262,-63,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY050
k_action = aniKLeft
fh_shape = MAGIC\PATT050.SHP            // attack flash shape
shape    = ANIMAL\P050_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,5,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,81,-144,aniSetShape,4,aniDelay,30

[animal]
code     = SID_ENEMY051
k_action = aniKLeft
fh_shape = MAGIC\PATT051.SHP            // attack flash shape
shape    = ANIMAL\P051_001.SHP
number   = 4
action   = aniDelay,20,aniSetShape,1,aniDelay,24
action   = aniInsertAttackFlash,87,-158,aniSetShape,2,aniDelay,30

[animal]
code     = SID_ENEMY052
k_action = aniKLeft
fh_shape = MAGIC\PATT052.SHP            // attack flash shape
shape    = ANIMAL\P052_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,24,aniInsertAttackFlash,-219,-251,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY053
k_action = aniKLeft
fh_shape = MAGIC\PATT053.SHP            // attack flash shape
shape    = ANIMAL\P053_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,3,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,-20,-120,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P009_201.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,6,8,6
s_shape  = ANIMAL\P009_201.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,3,10,10

[animal]
code     = SID_ENEMY054
k_action = aniKLeft
fh_shape = MAGIC\PATT054.SHP
shape    = ANIMAL\P054_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,-107,-36,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P054_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_ENEMY055
k_action = aniKLeft
fh_shape = MAGIC\PATT055.SHP            // attack flash shape
shape    = ANIMAL\P055_001.SHP
number   = 4
action   = aniDelay,12,aniSetShape,1,aniDelay,16
action   = aniInsertAttackFlash,90,0,aniSetShape,2,aniDelay,30
s_shape  = ANIMAL\P055_201.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,10

[animal]
code     = SID_ENEMY056
k_action = aniKLeft
fh_shape = MAGIC\PATT056.SHP            // attack flash shape
shape    = ANIMAL\P056_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,-27,-46,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P056_101.SHP
m_number = 3
m_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_ENEMY057
k_action = aniKLeft
fh_shape = MAGIC\PATT034.SHP            // attack flash shape
shape    = ANIMAL\P057_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,3,aniSetShape,3,aniDelay,16
action   = aniInsertAttackFlash,16,-117,aniSetShape,4,aniDelay,30
s_shape  = ANIMAL\P057_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,6

[animal]
code     = SID_ENEMY058
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP            // attack flash shape
shape    = ANIMAL\P058_001.SHP
number   = 3
action   = aniDelay,24
action   = aniInsertAttackFlash,0,0,aniSetShape,1,aniDelay,30
m_shape  = ANIMAL\P058_101.SHP
m_number = 3
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,8,6

[animal]
code     = SID_ENEMY059
k_action = aniKLeft
fh_shape = MAGIC\PATT059.SHP            // attack flash shape
shape    = ANIMAL\P059_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,20,-80,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P059_101.SHP
m_number = 3
m_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_ENEMY060
k_action = aniKLeft
fh_shape = MAGIC\PATT060.SHP            // attack flash shape
shape    = ANIMAL\P060_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,0,-150,aniSetShape,3,aniDelay,30
m_shape  = ANIMAL\P060_101.SHP
m_number = 3
m_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,6,6

[animal]
code     = SID_ENEMY061
k_action = aniKRight
shape    = ANIMAL\P061_001.SHP
number   = 2
action   = aniDelay,30

[animal]
code     = SID_ENEMY062
k_action = aniKRight
shape    = ANIMAL\P062_001.SHP
number   = 2
action   = aniDelay,30

[animal]
code     = 63
k_action = aniKRight
fh_shape = MAGIC\PATT013.SHP
shape    = ANIMAL\P010_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,20
action   = aniInsertAttackFlash,-300,-60,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P011_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,10

[animal]
code     = SID_ENEMY064
k_action = aniKRight
shape    = ANIMAL\P064_001.SHP
number   = 2
action   = aniDelay,30

[animal]
code     = SID_ENEMY065
k_action = aniKLeft
fh_shape = MAGIC\PATT014.SHP            // attack flash shape
shape    = ANIMAL\P065_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,24
action   = aniInsertAttackFlash,59,-213,aniSetShape,3,aniDelay,30

[animal]
code     = SID_ENEMY066
k_action = aniKLeft
fh_shape = MAGIC\PATT050.SHP            // attack flash shape
shape    = ANIMAL\P050_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,5,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,81,-144,aniSetShape,4,aniDelay,30

[animal]
code     = SID_ENEMY067
k_action = aniKLeft
;fh_shape = MAGIC\PATT004.SHP
shape    = ANIMAL\P067_001.SHP
number   = 1
action   = aniDelay,30

[animal]
code     = SID_ENEMY068
k_action = aniKLeft
fh_shape = MAGIC\PATT034.SHP
shape    = ANIMAL\P068_001.SHP
number   = 6
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2,aniDelay,4,aniSetShape,3
action   = aniDelay,16,aniInsertAttackFlash,68,-126,aniSetShape,4,aniDelay,30
m_shape  = ANIMAL\P068_101.SHP
m_number = 3
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,2,8,6

[animal]
code     = SID_ENEMY069
k_action = aniKRight
fh_shape = MAGIC\PATT022.SHP
shape    = ANIMAL\P022_001.SHP
number   = 6
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,4,aniSetShape,3,aniDelay,12
action   = aniInsertAttackFlash,86,-81,aniSetShape,4,aniDelay,30

[animal]
code     = 70
k_action = aniKLeft
fh_shape = MAGIC\PATT051.SHP
shape    = ANIMAL\P070_001.SHP
number   = 4
action   = aniDelay,20,aniSetShape,1,aniDelay,24
action   = aniInsertAttackFlash,87,-158,aniSetShape,2,aniDelay,30

[animal]
code     = 71
k_action = aniKRight
fh_shape = MAGIC\PATT006.SHP
shape    = ANIMAL\P006_001.SHP
number   = 5
action   = aniDelay,12,aniSetShape,1,aniDelay,3,aniSetShape,2,aniDelay,12,aniSetXYDisp,0,-140,aniSetShape,3
action   = aniInsertAttackFlash,-20,10,aniSetZoom,0x00011000,aniSetZoom,0x00012000
action   = aniSetZoom,0x00013000,aniSetZoom,0x00014000
action   = aniDelay,20
m_shape  = ANIMAL\P004_101.SHP
m_number = 1
m_action = aniSetXYDisp,-640,0,aniShadowBG,aniMoveToCenter
m_action = aniInsertCastObject,-160,-150,4,6,20
s_shape  = ANIMAL\P004_101.SHP
s_number = 1
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,6,20

[animal]
code     = 72
k_action = aniKRight
fh_shape = MAGIC\PATT017.SHP
shape    = ANIMAL\P017_001.SHP
number   = 5
action   = aniDelay,16,aniSetShape,1,aniDelay,6,aniSetShape,2
action   = aniDelay,24,aniInsertAttackFlash,30,-18,aniSetShape,3,aniDelay,30
s_shape  = ANIMAL\P017_201.SHP
s_number = 3
s_action = aniSetXYDisp,640,0,aniShadowBG,aniMoveToCenter
s_action = aniInsertCastObject,160,-150,2,10,10

[animal]
code     = 73
k_action = aniKRight
fh_shape = MAGIC\PATT006.SHP
shape    = ANIMAL\P006_001.SHP
number   = 5
action   = aniDelay,10,aniSetShape,1,aniDelay,4,aniSetShape,2,aniDelay,15,aniSetXYDisp,0,-140,aniSetShape,3
action   = aniInsertAttackFlash,-20000,-1000,aniSetZoom,0x00011000,aniDelay,5
action   = aniSetZoom,0x00012000,aniDelay,5,aniSetZoom,0x00013000
action   = aniDelay,20

[animal]
code     = SID_ENEMY100
k_action = aniKLeft
shape    = ANIMAL\P100_001.SHP
number   = 1
action   = aniDelay,12
action   = aniDelay,30

[animal]
code     = SID_ENEMY101
k_action = aniKRight                   	// hit move flag
shape    = ANIMAL\P101_001.SHP
number   = 1
action   = aniDelay,12
action   = aniDelay,30