2009-6-14 15:59
飞龙在世
Introduction
There are spoilers in this guide, so I do not recommend reading this guide without playing the game a fair amount. This is intended as an encyclopedic reference for advanced players who want to use their items most effectively. Feel free to contact me if there are any inaccuracies.
Facts about items
- You can carry up to 45 in your inventory.
- Potions, scrolls, and glowing stone fragments are stackable.
- You have no access to the inventory during combat.
- An item cannot be enchanted by more than one orb.
- Resale value of equipment items is 30%.
- Bigger enemy hordes tend to drop more items.
How to get items
- Find treasure
- Defeat an enemy horde
- Fulfill the Lurker’s request by completely clearing a floor. You meet him in a room with a green question mark. Half of the time it will be an adventurer instead, who joins your party as a temporary ally.
- Mysterious Altars. These are blue altars. There are three kinds: Mundane Becomes Extraordinary, A Gift of Magic, Temporary Becomes Permanent
Item Properties
You can determine an item’s properties from its name. For information on item properties, mouse over them in the character screen. Properties that apply poison damage, regenerate health, provide additional damage/armor, and increase the four basic statistics will scale endlessly with the level of the item. Naturally, damage and armor rating for weapons and armor increase with level. The effects of other properties are set at a maximum which is indicated. For example, there will be no level, no matter how high, that will have a weapon with 100% lethality.
Here are the terms used and their corresponding properties.
Blinding (Reduce accuracy 20%)
Consecrated (Longsword is usable by Cleric)
Lightweight (+2 quickness)
Protective (Additional armor rating)
Purifying (30% poison resist)
Runed (+4 power regeneration)
Sharp (More damage)
Soothing (Health regeneration)
Staggering (10% cause stun)
Thick (Additional armor rating)
Unerring (+15 accuracy)
Vampiric (Drain health)
Venomous (Add poison)
Metal Materials (lowest to highest armor rating/damage): Iron, Steel, Damascene, Mithril, Magesteel, Planeforged
Wood Materials (lowest to highest damage): Elm, Oak, Ash, Yew, Voidwood, Planespine
Fabric Materials (lowest to highest armor rating): Linen, Wool, Velvet, Silk, Suncloth, Aetherweave
Animal Materials (lowest to highest armor rating): Leather, Studded, Scaled, Trollhide, Symbiotic, Shiftsteel
Jewelry Materials (unknown effect): Gold, Platinum, Crystalline, Obsidian
Damaged terms (below normal armor rating, damage, or Quickness): Dented, Battered, Notched, Threadbare, Warped, Tattered, Patched, Cracked, Worn, Rusty, Bent
Accuracy (+15 chance to hit)
Deftness (Dexterity)
Discretion (Instant retreat)
Insight (Intellect)
Lethality (10% lethality)
Might (Strength)
Reflection (45% damage reflection)
Resilience (Endurance)
Speed (+10 quickness)
Tenacity (30% resist stun)
Note on health and power regeneration: Regeneration takes place at the beginning of a character’s turn in combat. This is applied before poison damage. Regeneration also takes place while exploring a new room of the dungeon at one-third effectiveness.
Note on Drain Health: Drain Health takes place at the end of a character’s turn in combat. This is applied after curse damage. Drain Health cannot return more than half your total health in one turn.
Item Classifications
Damaged (gray) – Less armor rating or damage than normal
Normal (white) – No property. A “Mundane Becomes Extraordinary” altar will transform one normal item in your inventory into a Unique item
Magical (green) – 1 property
Rare (blue) – 2 properties, one from each of the above lists
Unique (purple) – Number of properties vary but value is significantly higher than items of the same level. Finding these expensive items is difficult, but defeating an enemy leader, fulfilling the Lurker’s request, and using a mysterious altar are guaranteed ways to get these coveted items.
Legendary (orange) – Cannot be purchased, can only be obtained by defeating a legendary creature, special boss, or a horde with multiple enemy leaders. The latter two scenarios occur on every ninth level (You can use the Journeyman’s Stone as soon as level 9). Certain elixirs are also orange.
Quest (yellow) – Related to the storyline. Quest items cannot be discarded or sold.
Weapon Classifications
Melee – Can only attack enemies that do not have another character (ally or target-able enemy) between them. Damage increases with Strength.
Mage – Can attack any enemy, but blocks the offhand slot. Damage increases with Intellect.
Ranged – Can attack any enemy, but blocks the offhand slot. Damage increases with Dexterity.
Weapons
Longsword – Melee weapon usable by Warrior, Rogue, Ranger, Mage, Barbarian, Conjuror
Mace – Melee weapon usable by Warrior, Rogue, Cleric, Barbarian, Conjuror
Dagger – Melee weapon usable by Rogue. Gains bonus damage from both strength and dexterity and has +5 Quickness
Greataxe – 2-handed melee weapon usable by Warrior, Ranger, Barbarian. Deals high damage, but comes with -15 Quickness
Spear – 2-handed melee weapon usable by Warrior, Ranger. May make melee attacks past allies from the back row, but comes with -10 Quickness
Staff – Mage weapon usable by Mage, Conjuror
Bow – Ranged weapon usable by Warrior, Rogue, Ranger
Crossbow – Ranged weapon usable by Warrior, Rogue, Ranger. Deals high damage, but comes with -20 Quickness
Armor Classifications
Light – Generally usable by all. Low armor rating.
Medium – Generally usable by all but Mage and Conjuror. Medium armor rating, -1 Quickness
Heavy – Generally usable by only Warrior and Cleric. High armor rating, -5 Quickness
Other Equipment
Ring – Goes in the jewelry slot. Usable by all. Varying properties.
Cloak – Goes in the shoulder slot. Usable by all. Additional low armor.
Parrying Dagger – Goes in the offhand slot. Usable by Warrior, Rogue, Ranger. Additional medium armor.
Buckler – Goes in the offhand slot. Usable by Warrior, Rogue, Cleric Ranger. Additional high armor with -10 Quickness
Tower Shield – Goes in the offhand slot. Usable by Warrior, Cleric. Additional very high armor with -20 Quickness
Censer – Goes in the offhand slot. Usable by Cleric. Increases the effect of healing abilities
Quiver – Goes in the shoulder slot. Usable by Ranger. +15 Quickness
Here’s an example:
Purifying Planeforged Plate Sabatons of Might is heavy armor. You can expect that it is:
- Rare
- Has the highest armor rating of non-unique/legendary plate sabatons of that level
- Increases Strength
- Provides 30% reduced damage from poison
- Has -5 Quickness
Potions and Miscellaneous
You start the game with 5 of each of the following: Scroll of Deception, Weak Healing Potion, Weak Power Potion, Weak Revival Potion.
Potions
Magical
Weak Healing Potion – Restores 40% of maximum health
Weak Power Potion – Restores 40% of maximum power
Weak Revival Potion – Revives a character and restores 30% of maximum health
Weak Rejuvenation Potion – Restores 40% of maximum health and power
Snake’s Blood Potion – Restore 20% health and provide 100% poison resist for next battle
Elixir of Protection – +20% damage resist and +50% stun resist for next battle
Elixir of Speed – +20 Quickness for next battle
Rare
Healing Potion – Restores 75% of maximum health
Power Potion – Restores 75% of maximum power
Revival Potion – Revives a character and restores 75% of maximum health
Rejuvenation Potion – Restores 75% of maximum health and power
Legendary (from Mysterious Altar labeled “Temporary Becomes Permanent”)
Elixir of Enhanced Wits – Permanent increase of Dexterity by 5 and Intellect by 5
Body Enhancement Elixir – Permanent increase of Strength by 5 and Endurance by 5
Scrolls
Rare
Scroll of Deception – Allows the party to pass by one enemy horde without being attacked.
Unique
Portal Scroll – Teleport to the Emporium, to trade equipment and items. Drops every odd-numbered level with a 20% chance of dropping in an even-numbered level. Needless to say, this scroll does not exist in Attrition mode. Portal Scrolls cannot be sold.
Orbs
Rare
Orb of Acumen – Intellect
Orb of Alacrity – Dexterity
Orb of Brawn – Strength
Orb of Perseverance – Endurance
Orb of Protection – Armor Rating. Can only enchant armor.
Orb of Recuperation – Health Regeneration
Orb of Toxicity – Add poison. Can only enchant weapons.
Unique (from Mysterious Altar labeled “Gift of Magic”)
Orb of Resistance – +30% Resistance (both poison and stun)
Orb of Power – +2 power regeneration
Orb of Replenishment – Replenishes 20% health and power at the end of every battle
Orb of Enhancement – Increases all stats on item by 10%
Note: An orb’s effect on an item is factored into an item’s resale price. However, you will get more money selling the item and orb separately.
Quest Item
Glowing Stone Fragment (from Fearsower) – Combine nine fragments into a journeyman’s stone.
Journeyman’s Stone – Teleport to the Sanctum, to face the Dreadfather
UNIQUE AND LEGENDARY ITEMS
- This list may be incomplete. Feel free to contact me if you know of an item that is not listed here.
- Properties that involve increased damage or armor rating may be inadvertently left out from the description because of the difficulty of obtaining similar items for comparison. In other words, unique items already provide advanced armor rating and damage, so it is hard to tell if an item has extra armor/damage even for a unique item.
- All items are unique unless enclosed in brackets, meaning they are legendary (orange).
- Strength of properties often vary across different items. For example, the properties listed for Minotaur’s Axe are Strength and Endurance, but the Minotaur’s Axe provides a much higher boost to those statistics than other weapons. If the effectiveness of a property is listed, it is the maximum level. For example, Death’s Edge is listed with a 20% lethality. This is the highest level of lethality this weapon can have, regardless of level. Low level versions of this item will have less than 20% lethality. This is currently a work in progress. You can help by reporting any inaccuracies.
Weapons
Longsword
Death’s Edge – 20% lethality
Mageblade – Intellect, +6 power regeneration
Orcsbane – 130% damage to greenskins, Endurance, +15 accuracy
[Hydra’s Tooth] (from Hydra) – Lethality, Health Regeneration
Mace
Inquisitor’s Mace – 150% damage to undead, Strength
Mace of the Hill Giant – Strength, 25% cause stun
The Punisher – 25% cause stun, +30 blind target
Scepter of Grace – Intellect, +6 power regeneration, 30% poison resist, 30% stun resist
Dagger
Bloodseeker – 20% Drain health, +15 accuracy
Pestilence Blade – Add poison
The Shudderer – 25% cause stun
Greataxe
Bloodharvester – Health Regeneration, Drain Health,
Golden Axe – Strength, 25% cause stun
[Minotaur’s Axe] (from Minotaur) – Strength, Endurance
Spear
Ancients’ Guardpike – Endurance, Damage reflection, Stun resist, Instant retreat
Spear of the Fallen Emperor – Endurance, Power regeneration, Health regeneration
Wicked Barb – 10% lethality, Add poison, +15 accuracy
Staff
Archmage’s Channeling Staff – Power regeneration, Stun resist
Luminescent Staff of the Enlightened Magus – Intellect, +35 blind target
Staff of the Exiled Student – Endurance, Intellect, Drain Health
[Staff of Destiny] – +400% normal damage resistance versus humans, Endurance, Intellect, Health regeneration, +10 quickness
Bow
The Huntsman – 120% damage to deep creatures, 10% lethality, Add poison, +15 accuracy
Manhunter Bow – 120% damage to humans, 20% cause stun, +15 accuracy
Silencer – Dexterity, Cause stun, Blind target
Crossbow
Crossbones – 120% damage to undead, Endurance, Dexterity
Mystically Augmented Bolt-Throwing System Mk I – Dexterity, +30 Accuracy, +20 Quickness
Quarrel-Ender – Blind target, Lethality, Add poison
[Foe-Piercer] – Dexterity, Cause stun, Lethality, Quickness
Armor
Unique armor often comes in sets. Now your characters can be fashionable while vanquishing evil!
Light
Sacred (Cleric only) – Strength, Intellect, (Other)
Sacred Hood (+15 accuracy)
Sacred Vestments (30% poison resist)
Sacred Gloves (30% stun resist)
Sacred Leggings (Stun resist)
Sacred Slippers (Poison resist)
Savant – Endurance, Intellect, +4 power regeneration
Savant’s Hood
Savant’s Robe
Savant’s Gloves
Savant’s Leggings
Savant’s Slippers
Miscellaneous
Thief’s Gloves – Dexterity, +20 blind target, +10 quickness
Enlightening Hood (Cleric, Mage, Conjuror only) – Intellect, Blind target, Damage reflection
Facemask of the Bandit Chieftain – Strength, Dexterity, Add poison
Lightstep Slippers – Dexterity, Quickness, Instant Retreat
Mystic’s Infusing Robe – Replenishes 50% health and power at the end of every battle, Intellect, +4 power regeneration
Swashbucker’s Pantaloons – Strength, Dexterity, +10 Quickness
Legendary
[Dreadfather’s Visage] (from Dreadfather) – Strength, Dexterity, Intellect, 50% stun resist
[Robe of Affliction] – Intellect, 10% cause stun, +20 blind target, 5% lethality, 7% drain health, Add poison
[Victor’s Laurels] – Strength, Intellect, Power regeneration, Quickness
Medium
Assassin (unusable by Cleric) – 110% damage to (Type), 5% lethality, (Other)
Assassin’s Hood (humans, 50% poison resist)
Assassin’s Jerkin (greenskins, 50% stun resist)
Assassin’s Gloves (undead, Stun resist)
Assassin’s Leggings (deep creatures, 50% poison resist)
Assassin’s Boots (dwarves, Instant retreat)
Bloodsoaked Berserker – Strength, Endurance, (Other)
Bloodsoaked Berserker’s Hood (+2 power regeneration)
Bloodsoaked Berserker’s Jerkin (30% stun resist)
Bloodsoaked Berserker’s Gloves (+2 Power regeneration)
Bloodsoaked Berserker’s Leggings (30% Stun resist)
Bloodsoaked Berserker’s Boots (Health Regeneration)
Stalker – Endurance, Dexterity, Health Regeneration
Stalker’s Hood
Stalker’s Jerkin
Stalker’s Gloves
Stalker’s Leggings
Stalker’s Boots
Miscellaneous
Heavy Spineskin Boots – Strength, Endurance, 60% damage reflection
Legendary
[Quicksilver Boots] – Strength, Dexterity, Intellect, +20 blind target, +15 quickness
[Very Nimble Gloves] – Dexterity, 10% lethality, +10 quickness, Instant retreat
Heavy
Indomitable – Endurance, 30% poison resist, 30% stun resist
Indomitable Helm
Indomitable Breastplate
Indomitable Gauntlets
Indomitable Greaves
Indomitable Sabatons
Stalwart Guardian (heavy) – Strength, Endurance, Health Regeneration
Stalwart Guardian’s Helm
Stalwart Guardian’s Breastplate
Stalwart Guardian’s Gauntlets
Stalwart Guardian’s Greaves
Stalwart Guardian’s Sabatons
Valiant Crusader – Endurance, Intellect, +4 power regeneration
Helm of the Valiant Crusader
Breastplate of the Valiant Crusader
Gauntlets of the Valiant Crusader
Greaves of the Valiant Crusader
Sabatons of the Valiant Crusader
Miscellaneous
Dragon Scale Mystical Breastplate (also usable by Rogue, Ranger) – Endurance, Health regeneration, 20% damage reflection
Ogrish Gauntlets – Strength, Endurance, 20% cause stun
Legendary
[Greaves of the Dwarf-King] – 130% damage to dwarves, +30% normal damage resistance versus dwarves, Endurance, +15 cause stun, 30% stun resist
[High Five] – 5% cause stun, 5% lethality, +5 power regeneration, +5 accuracy, +5 quickness
[Omega Helm] – Endurance, 10% lethality, Health Regeneration
Other Equipment
Rings
Bone Ring – Strength, Dexterity, 7% drain health, +5 accuracy
Nature’s Band – +5 power regeneration, Health regeneration, 40% poison resist
Ring of Truth – Endurance, Intellect, Instant Retreat
[Ring of Boundless Energy] – Replenishes 100% health and power at the end of every battle, +4 power regeneration, +15 quickness
[Serpentine Band] – Strength, Dexterity, Add poison, 50% poison resist, +20 quickness
[Signet of the Demonslayer] (from The Corruptor) – Replenishes health and power at the end of every battle, Power regeneration, Poison resist, Stun resist
Cloaks
Cloak of Flames – Strength, 60% damage reflection, +15 quickness
Manashroud – Intellect, Power regeneration
Shroud of Darkness – Dexterity, +25 Blind target, Instant retreat
Shroud of Shifting Evermist – Intellect, +6 power regeneration, 50% damage reflection
[Demonhide Cloak] (from The Corruptor) – Strength, Endurance, Dexterity, Intellect, Lethality
[Hydraskin Cloak] (from Hydra) – Replenishes 50% health and power at end of every battle, +2 power regeneration, Health regeneration
Parrying Daggers
Bladeturner – Endurance, 45% damage reflection, +10 quickness
Distracting Blade – Dexterity, +20% blind target, +15 accuracy, +5 quickness
[Mythic Shadow] – Strength, Blinding, Add poison, Quickness.
Bucklers
Buckler of the Faded Legion – Endurance, Health regeneration
Foe-Holder – Endurance, 20% cause stun, Instant retreat
Trickster’s Shield – 10% cause stun, 20% blind target, 45% damage reflection
Tower Shields
Aegis of the Immortal Champion – Endurance, Poison resist, Stun resist
Retribution – Strength, Lethality, Damage reflection
Sanctified Guardian – Endurance, +4 power regeneration, Increase the effect of healing abilities
Censer
Blessed Censer of the Exalted Priest-Lord – Health regeneration, 75% poison resist
Inquisitor’s Censer – 130% damage to undead, Strength
Thurifer’s Censer – Extra damage resistance versus undead, Power regeneration, Poison resist
Quivers
Basilisk-hide Quiver – Dexterity, 15% cause stun, +5 quickness
Quickdraw Quiver – Dexterity, +15 quickness, Instant retreat
[Magical Quiver of Bilko, Undead Hunter] – Extra damage to undead, Dexterity, Intellect, Power regeneration, Health regeneration
Other
[The Book of Dread] (from Dreadfather, not usable by Barbarian) – Intellect, +4 power regeneration, 10% drain health, Add poison
[Head of the Gorgon] (from Gorgon) – 50% cause stun, +5 power regeneration, 50% poison resist
[Minotaur Horn] (from Minotaur) – Replenishes 30% health and power at end of every battle, +4 power regeneration, Health regeneration, 30% stun resist, +15 accuracy, Instant retreat
Unconfirmed
These are items that I have heard of, but do not know the properties.
none at this time
Acknowledgments
Again, enough can not be said of garin’s fantastic job developing and supporting this game.
Thanks to MikeHewitt for contributing information on 6 items.
Thanks to Einar for contributing information on 1 item.
Thanks to KilleroftheGods for contributing information on 1 item.
Thanks to haydendem for contributing information on 1 item.
This guide is the result of hard work and effort. It may not be reproduced elsewhere in any form without permission from me. Instead, simply link to the guide.
2009-6-14 16:00
飞龙在世
Spoiler Alert
Part of the appeal of Monsters’ Den: Book of Dread is encountering new enemies and discovering their powers. This is an encyclopedic reference to the enemies in the game, so I do not recommend reading this guide without playing the game a fair amount. Also, because advanced players are the target audience, I will not be wasting time explaining every detail or providing strategies to battle these monsters.
Introduction
“If you know your enemy and know yourself, you need not fear the result of a hundred battles.”
- Sun Tzu
Throughout your explorations of the dungeon, your party will encounter many types of enemies. There are the humans, cult members who employ traditional battle techniques along with spellcasting abilities. Perhaps they wind up becoming the undead. Poisonous attacks are ineffective against these forces of darkness. Then, there are the hardy dwarves, who don’t venture into battle without a flask of their special restorative ale. On the more primitive side of the spectrum, you have the greenskins. These savage warriors include trolls, goblins, and orcs. As much as a ranger may relish in slaying those foul beasts, they prefer battling deep creatures. Deep creatures range from the mythical basilisk to flying creatures that swoop down to attack their enemies.
Those are the four basic types of enemies. This guide will let you know what to expect from these groups, as well as a few other dangerous foes you will face. Information will be presented in the following format:
Name
Accuracy / Damage Resistance / Poison Resistance / Stun Resistance
HP rating: a rating between 1 and 10.
Quickness, position in the party formation
Other characteristics, if applicable
Attack (Power required) – Description of the attack.
Notes: An attack called Melee Attack/Ranged Attack is the character’s basic attack and does not cost any power to perform. Enemies do not perform moves at random. Experience will let you know that a Neophyte, for example, will always use Breach Aether at the first available opportunity.
Demons and Legendary Creatures, especially, have hit points exceeding Tier 10 in the HP rating.
THE ENEMIES OF MONSTERS’ DEN: BOOK OF DREAD
Humans
Neophyte
95 / 0 / 0 / 0
HP rating: 4
Q35, front row
Melee Attack
Breach Aether (100 power) – Sacrifice self to summon an Aetherguard to the same square.
Aetherguard (type: Planar Entity)
95 / 0 / 0 / 0
HP rating: 8
Q50, front row
Slightly resistant to physical damage
Melee Attack
Ion Bolt (50 power) – Ranged attack for 80% weapon damage. Enemies in adjacent squares take 70% of that damage.
Guardian
95 / 20 / 0 / 0
HP rating: 5
Q45, front row
Melee Attack
Impact (40 power) – Melee attack for 120% weapon damage. Chance to cause stun.
Protector
95 / 20 / 0 / 0
HP rating: 5
Q60, back row
+5 power regeneration
Arrow (20 power) – Ranged attack.
Draining Shot (75 power) – Ranged attack for 50% damage. Reduces enemy power by 25.
Acolyte
95 / 0 / 0 / 0
HP rating: 4
Q35, back row
+5 power regeneration
Arcane Bolt (0 power) – Ranged attack.
Void Portal (60 power) – Summon a Voidstalker to an empty square on your side of the battlefield.
Energy Flow (100 power) – Restore health and 20 power to every member of your party.
Voidstalker (type: Planar Entity)
95 / 0 / 0 / 0
HP rating: 3
Q80, front row if possible
Slightly resistant to physical damage
Melee attack
Shadow Strike (60 power) – Ranged attack for 110% damage. Reduce target’s accuracy by 30% for the remainder of the battle.
Chosen
95 / 20 / 0 / 0
HP rating: 6
Q40, front row
+5 power regeneration
Melee Attack
Impact (40 power) – Melee attack for 120% weapon damage. Chance to cause stun.
Sever (60 power) – All enemies lose power regeneration for 4 turns.
LEADERS
Ascended Human
150 / 0 / 75 / 75
HP rating: 10
Q50, back row
Health regeneration, “Instant kill” immunity, +5 power regeneration
Energy Flare (10 power) – Ranged attack
Celestial Motion (40 power) – All members of the party gain +10 to Quickness for the remainder of the battle.
Celestial Guidance (40 power) – All members of the party gain +20 to accuracy for the remainder of the battle.
Celestial Protection (40 power) – All members of the party gain +20% damage resistance for the remainder of the battle.
Nexus Engine
120 / 35 / 100 / 100
HP rating: 10
Q10, front row
“Instant kill” immunity, power regeneration +5
Melee attack
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.
Void Cannon (75 power) – Ranged magic attack. Hits up to two targets in a vertical line.
Undead
Lich
95 / 0 / 50 / 0
HP rating: 4
Q35, back row
Deathly Chill (0 power) – Ranged attack.
Poison Cloud (60 power) – Inflicts damage and poisons all enemies.
Fear of Death (75 power) – Inflicts damage to all enemies. Chance to stun.
Skeleton
95 / -10 / 50 / 0
HP rating: 6
Q40, front row
Health regeneration
Melee attack
Undead Archer
95 / -10 / 50 / 0
HP rating: 6
Q50, back row
Health regeneration
Melee attack
Arrow (20 power) – Ranged attack for 100% weapon damage.
Vampire
95 / 0 / 50 / 0
HP rating: 5
Q60, back row
Drain health
Melee Attack
Shadow Strike (30 power) – Ranged attack for 100% damage
Bone Horror
95 / 0 / 50 / 0
HP rating: 9
Q20, front row
Damage reflection
Melee attack
Wraith
95 / 0 / 100 / 100
HP rating: 2
Q60, front row
Highly resistant to physical attacks
Melee attack – Ignores target’s armor
Spectral Touch (40 power) – Place a curse (30%) on an enemy target. Reduces enemy power by 30.
Hide (50 power) – User may not be target of attacks until its next turn. Recovers health.
LEADERS
Arch-lich
150 / 10 / 50 / 30
HP rating: 10
Q35, back row
“Instant kill” immunity
Deathly Chill (0 power) – Ranged attack.
Drain Minion – (0 Power) – Deal health and power damage to one member of your party. Recover health and 40 power.
Servitude (30 power) – One member in the front row of the party formation is the sole target of attacks until its next turn. Other party members may still take damage from area attacks.
Fallen Knight
140 / 30 / 50 / 75
HP rating: 10
Q40, front row
“Instant kill” immunity
Melee Attack
Rally (25 power) – Restore health to every member of your party. All their damage is increased by 25% for the remainder of the battle.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.
Dwarves
Runecaster
95 / 10 / 20 / 50
HP rating: 4
Q20, back row
Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Rune of Protection (40 power) – All members of the party gain +15% damage resistance for the remainder of the battle.
Rune of Strength (40 power) – All party members’ damage is increased by 20% for the remainder of the battle.
Dwarf Maniac
95 / 0 / 20 / 100
HP rating: 6
Q40, front row
Melee Attack
Charge (35 power) – Charge an enemy directly ahead, attacking for 150% weapon damage. Chance to cause stun. There must be an empty vertical space between the user and the target.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Crossbowman
95 / 20 / 20 / 50
HP rating: 5
Q35, back row
Dwarven Crossbow (20 power) – Ranged attack. Ignores target’s armor.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Dwarf Warrior
95 / 30 / 20 / 50
HP rating: 4
Q30, front row
Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Punishing Blow (40 power) – Melee attack for 100% weapon damage. Reduces enemy damage by 50% for the remainder of the battle.
Dwarf Veteran
95 / 0 / 20 / 50
HP rating: 8
Q35, front row
Health regeneration
Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Hammer Slam (50 power) – Melee attack for 120% weapon damage. Chance for enemies in adjacent squares to take 70% of that damage. Chance to stun.
LEADERS
Battleforger
130 / 50 / 20 / 75
HP rating: 10
Q30, front row
“Instant kill” immunity
Melee attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Onslaught (40 power) – All members of the party gain +30 to Quickness for the remainder of the battle.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.
Mountain Prince
130 / 0 / 20 / 75
HP rating: 10
Q40, back row
“Instant kill” immunity
Melee attack
Fealty (20 power) – One member in the front row of the party formation is the sole target of attacks until his next turn. Other party members may still take damage from area attacks.
Dwarven Crossbow (20 power) – Ranged attack.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Greenskins
Goblin Artificier
95 / 0 / 0 / 25
HP rating: 4
Q60, back row
Ranged Attack – Make two ranged attacks.
Grenade (30 power) – Ranged attack. Characters (including allies) in adjacent squares take damage.
Orc Berserker
95 / 0 / 0 / 25
HP rating: 6
Q60, front row
Savage Attack (25 power) – Make two melee attacks.
Troll
80 / 0 / 0 / 25
HP rating: 8
Q20, front row
Health regeneration
Melee Attack
Spear Lunge (40 power) – Melee attack for 90% weapon damage. Hits up to two targets in a vertical line.
Orc Shaman
95 / 0 / 0 / 25
HP rating: 5
Q35, back row
Ranged attack.
Curse (25 power) – Place a curse (50%) on an enemy target.
Heal (40 power) – Restore health to one member of your party. Cures poison.
Orc Savage
65 / 0 / 0 / 25
HP rating: 6
Q65, back row
Axe Throw (20 power) – Ranged attack.
Savage Attack (25 power) – Make two ranged attacks for 65% weapon damage each.
Orc Champion
95 / 10 / 0 / 25
HP rating: 7
Q45, front row
Melee Attack
Challenge (50 Power) – User is the sole target of attacks until its next turn. Other party members may still take damage from area attacks. Can only be used in the front row of the party formation.
LEADERS
Half-Troll
120 / 0 / 50 / 75
HP rating: 10
(Q45) (front row)
Health regeneration, “Instant kill” immunity
Melee Attack
Savage Attack (25 power) – Make two melee attacks at 65% weapon damage each.
Howl of Rage (50 power) – Reduce all enemies’ power by 25.
Orc Warlord
140 / 20 / 25 / 75
HP rating: 10
Q35, back row
“Instant kill” immunity
Ranged Attack
Battle Plan (25 Power) – All members of the party gain +10% damage resistance and +20 to Quickness for the remainder of the battle.
Reinforce (70 Power) – Revives fallen party member with full health.
Deep Creatures
Basilisk
95 / 0 / 0 / 0
HP rating: 6
Q30, front row
Ranged Attack
Petrify (65 power) – Stun a target.
Poison Drake
95 / 0 / 100 / 0
HP rating: 6
Q45, back row
Attack
Venom (30 Power) – Ranged attack for 70% damage. Applies poison.
Venomous Cloud (55 Power) – Inflicts damage and poisons all enemies. Reduce their accuracy by 25% for the remainder of the battle.
Greebler
95 / 0 / 0 / 0
HP rating: 4
Q65, front row
Melee Attack – May apply poison.
Shadow Strike (60 Power) – Ranged attack. Applies poison.
Storm Drake
95 / 0 / 0 / 0
HP rating: 6
Q55, back row
Melee Attack
Swoop (30 power) – Ranged attack for 90% damage
Lightning Arc (60 Power) – Close range magic attack. Attack for 80% damage to all enemies in a row in melee range.
Arachnoid
95 / 0 / 25 / 0
HP rating: 6
Q45, front row
Melee Attack
Web (80 Power) – Reduce all enemies’ accuracy by 20% and Quickness by 15 for the remainder of the battle.
Gargoyle
95 / 80 / 100 / 0
HP rating: 1
Q60, back row
Melee Attack
Stone Form (50 power) – Recover health. User may not reduced below 1 health until next turn.
Swoop (30 power) – Ranged attack for 90% damage.
LEADERS
Beholder
150 / 0 / 30 / 50
HP rating: 10
Q40, back row
“Instant kill” immunity
Channeling (0 power) – Lose health to recover full power.
Steal Soul (40 Power) – Ranged attack with drain health. Ignores target’s armor.
Disentegrate (70 Power) – Ranged attack. Ignores target’s armor.
Dragon
140 / 20 / 0 / 75
HP rating: 10
Q25, front row
Melee Attack
Flame Breath (30 power) – Magic area attack. Inflicts damage to all enemies.
Tail Swipe (40 power) – Perform a melee attack for reduced damage on all targets in melee range.
Demons
Dreadfather
135 / 0 / 75 / 90
Q55, back row
“Instant kill” immunity, +15 power regeneration
Drain Will (5 Power) – Ranged attack.
Master’s Bidding (50 Power) – Revive all fallen Fearsowers with full health and power. Can only be used if there are no Fearsowers in battle.
Fearsower (type: Fearsower)
100 / 0 / 50 / 50
Q60, either row
Ranged Attack
Wither (30 Power) – Target enemy has no health or power regeneration for 3 turns.
Instill Fear (35 Power) – Target enemy is stunned and has his or her Quickness reduced to 0.
The Corruptor
140 / 20 / 50 / 75
Q50, back row
“Instant kill” immunity, +10 power regeneration
Melee attack
Touch of Corruption (30 power?) – add poison, blind 15, slow 10
Demonic Rage (40 power) – attack twice
Dark Mirror (50 power) – Summon corrupted clones of all enemies with 200% health, same statistics, same skills, and instant kill immunity.
Legendary Creatures
Gorgon
140 / 0 / 50 / 100
Q60, back row
“Instant kill” immunity
Raking Claws (0 power) – Melee attack.
Petrify (15 Power) – Area attack. Causes stun.
Nest of Vipers (25 power) – Inflict damage to all enemies. Applies poison.
Minotaur
130 / 0 / 0 / 100
Q50, back row
“Instant kill” immunity
Melee attack
Labyrinth (20 power) – Rearrange the positions of all enemies.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.
Hydra
95 / 0 / 40 / 50
Q30, back row
Health regeneration, “Instant kill” immunity
Regenerate Heads (30 power) – Grow two Hydra Heads. Can only use this ability if a Hydra Head is dead.
Hydra Head
125 / 0 / 40 / 0
Q40, front row if possible
Health regeneration, “Instant kill” immunity
Ranged Attack (25 power)
Acknowledgements
Thanks to Darth_Sirov for his help with one of the skills.
Thanks to TARDIS for his help with one of the skills.
Final Notes
I hope all you MD:BOD fans found this guide informative and interesting! I think it shows just how much detail garin put into this game. But, a lot of work also went into this, so please do not reproduce this guide in any form without my permission. Lastly, please let me know of any inaccuracies or omissions. Be sure to also check out my Item Guide for this game!